Class CGlCanvasBase
Defined in File CGlCanvasBase.h
Inheritance Relationships
Derived Type
public mrpt::gui::CGlCanvasBaseHeadless(Class CGlCanvasBaseHeadless)
Class Documentation
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class CGlCanvasBase
This base class implements a working with opengl::Camera and a OpenGL canvas, and it’s used in gui::CWxGLCanvasBase and gui::CQtGlCanvasBase.
Subclassed by mrpt::gui::CGlCanvasBaseHeadless
Public Functions
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CGlCanvasBase() = default
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virtual ~CGlCanvasBase()
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CGlCanvasBase(const CGlCanvasBase&) = delete
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CGlCanvasBase &operator=(const CGlCanvasBase&) = delete
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CGlCanvasBase(CGlCanvasBase&&) noexcept = default
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CGlCanvasBase &operator=(CGlCanvasBase&&) noexcept = default
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void setMousePos(int x, int y)
Saves the click position of the mouse See also setMouseClicked(bool)
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void setMouseClicked(bool is)
Sets the property mouseClicked By default, this property is false. See also setMousePos(int, int)
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void updateLastPos(int x, int y)
Sets the last mouse position
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void resizeViewport(int w, int h)
Calls the glViewport function
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inline const mrpt::viz::COrbitCameraController &orbitCameraController() const
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inline mrpt::viz::COrbitCameraController &orbitCameraController()
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void setUseCameraFromScene(bool is)
If set to true (default=false), the cameraPointingX,… parameters are ignored and the camera stored in the 3D scene is used instead. See also
bool getUseCameraFromScene()
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bool getUseCameraFromScene() const
See also void setUseCameraFromScene(bool)
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inline void getLastMousePosition(int &x, int &y) const
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inline mrpt::viz::Scene::Ptr &getOpenGLSceneRef()
At constructor an empty scene is created. The object is freed at GL canvas destructor. This function returns a smart pointer to the opengl scene getOpenGLSceneRef
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inline mrpt::opengl::ShaderProgramManager *getShaderManager()
Returns the shader manager for the current compiled scene, or nullptr if the scene has not been compiled yet.
Note
Must be called from the OpenGL context thread.
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CGlCanvasBase() = default