Template Class BroadPhaseContinuousCollisionManager
Class Documentation
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template<typename S>
class BroadPhaseContinuousCollisionManager Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.
Public Functions
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BroadPhaseContinuousCollisionManager()
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virtual ~BroadPhaseContinuousCollisionManager()
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virtual void registerObjects(const std::vector<ContinuousCollisionObject*> &other_objs)
add objects to the manager
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virtual void registerObject(ContinuousCollisionObject *obj) = 0
add one object to the manager
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virtual void unregisterObject(ContinuousCollisionObject *obj) = 0
remove one object from the manager
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virtual void setup() = 0
initialize the manager, related with the specific type of manager
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virtual void update() = 0
update the condition of manager
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virtual void update(ContinuousCollisionObject *updated_obj)
update the manager by explicitly given the object updated
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virtual void update(const std::vector<ContinuousCollisionObject*> &updated_objs)
update the manager by explicitly given the set of objects update
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virtual void clear() = 0
clear the manager
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virtual void getObjects(std::vector<ContinuousCollisionObject*> &objs) const = 0
return the objects managed by the manager
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virtual void collide(ContinuousCollisionObject *obj, CollisionCallBackBase *callback) const = 0
perform collision test between one object and all the objects belonging to the manager
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virtual void distance(ContinuousCollisionObject *obj, DistanceCallBackBase *callback) const = 0
perform distance computation between one object and all the objects belonging to the manager
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virtual void collide(CollisionCallBackBase *callback) const = 0
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
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virtual void distance(DistanceCallBackBase *callback) const = 0
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
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virtual void collide(BroadPhaseContinuousCollisionManager *other_manager, CollisionCallBackBase *callback) const = 0
perform collision test with objects belonging to another manager
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virtual void distance(BroadPhaseContinuousCollisionManager *other_manager, DistanceCallBackBase *callback) const = 0
perform distance test with objects belonging to another manager
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virtual bool empty() const = 0
whether the manager is empty
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virtual size_t size() const = 0
the number of objects managed by the manager
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BroadPhaseContinuousCollisionManager()