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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::StaticCache, including all inherited members.
| clearList() override | tf2::StaticCache | virtual |
| getData(TimePoint time, TransformStorage &data_out, std::string *error_str=nullptr, TF2Error *error_code=nullptr) override | tf2::StaticCache | virtual |
| getLatestTimeAndParent() override | tf2::StaticCache | virtual |
| getLatestTimestamp() override | tf2::StaticCache | virtual |
| getListLength() override | tf2::StaticCache | virtual |
| getOldestTimestamp() override | tf2::StaticCache | virtual |
| getParent(TimePoint time, std::string *error_str=nullptr, TF2Error *error_code=nullptr) override | tf2::StaticCache | virtual |
| insertData(const TransformStorage &new_data) override | tf2::StaticCache | virtual |
| ~TimeCacheInterface()=default | tf2::TimeCacheInterface | virtual |