A implementation of the Optimized Forward Kinematic Tree as a state solver. More...
#include <tesseract_common/macros.h>
#include <console_bridge/console.h>
#include <boost/graph/depth_first_search.hpp>
#include <tesseract_state_solver/ofkt/ofkt_state_solver.h>
#include <tesseract_state_solver/ofkt/ofkt_node.h>
#include <tesseract_state_solver/ofkt/ofkt_nodes.h>
#include <tesseract_scene_graph/graph.h>
#include <tesseract_scene_graph/link.h>
#include <tesseract_scene_graph/joint.h>
#include <tesseract_common/utils.h>
#include <mutex>
Go to the source code of this file.
Classes | |
struct | tesseract_scene_graph::ofkt_builder |
Every time a vertex is visited for the first time add a new node to the tree. More... | |
Namespaces | |
tesseract_scene_graph | |
A implementation of the Optimized Forward Kinematic Tree as a state solver.
This is based on the paper "A Forward Kinematics Data Structure for Efficient Evolutionary Inverse Kinematics".
Starke, S., Hendrich, N., & Zhang, J. (2018). A Forward Kinematics Data Structure for Efficient Evolutionary Inverse Kinematics. In Computational Kinematics (pp. 560-568). Springer, Cham.
Definition in file ofkt_state_solver.cpp.