#include <tesseract_collision/bullet/tesseract_convex_convex_algorithm.h>
#include <tesseract_collision/bullet/tesseract_gjk_pair_detector.h>
#include <BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h>
#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionShapes/btConvexShape.h>
#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
#include <BulletCollision/CollisionShapes/btTriangleShape.h>
#include <BulletCollision/CollisionShapes/btConvexPolyhedron.h>
#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionDispatch/btManifoldResult.h>
#include <BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h>
#include <BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h>
#include <BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h>
#include <BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h>
#include <BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h>
#include <BulletCollision/CollisionShapes/btSphereShape.h>
#include <BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h>
#include <BulletCollision/NarrowPhaseCollision/btGjkEpa2.h>
#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
#include <BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h>
#include <BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h>
Go to the source code of this file.
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static SIMD_FORCE_INLINE btScalar | tesseract_collision::tesseract_collision_bullet::capsuleCapsuleDistance (btVector3 &normalOnB, btVector3 &pointOnB, btScalar capsuleLengthA, btScalar capsuleRadiusA, btScalar capsuleLengthB, btScalar capsuleRadiusB, int capsuleAxisA, int capsuleAxisB, const btTransform &transformA, const btTransform &transformB, btScalar distanceThreshold) |
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static SIMD_FORCE_INLINE void | tesseract_collision::tesseract_collision_bullet::segmentsClosestPoints (btVector3 &ptsVector, btVector3 &offsetA, btVector3 &offsetB, btScalar &tA, btScalar &tB, const btVector3 &translation, const btVector3 &dirA, btScalar hlenA, const btVector3 &dirB, btScalar hlenB) |
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◆ gContactBreakingThreshold
Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums with reproduction case