20 static const float vertices[] = {-1.0f, -1.0f, 1.0f, -1.0f,
21 -1.0f, 1.0f, 1.0f, 1.0f};
27 for(
int i=0;
i<8; ++
i)
57 glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
65 glBindBuffer(GL_ARRAY_BUFFER, 0);
67 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);