#include <box2d/b2_settings.h>
#include <mrpt/containers/yaml.h>
#include <mrpt/maps/CSimplePointsMap.h>
#include <mrpt/math/TBoundingBox.h>
#include <mrpt/math/TLine2D.h>
#include <mrpt/math/TObject2D.h>
#include <mrpt/math/geometry.h>
#include <mrpt/opengl/COpenGLScene.h>
#include <mrpt/opengl/CPointCloud.h>
#include <mrpt/opengl/CSetOfLines.h>
#include <mrpt/opengl/CSetOfTriangles.h>
#include <mrpt/opengl/CTexturedPlane.h>
#include <mrpt/opengl/stock_objects.h>
#include <mvsim/Shape2p5.h>
#include <cmath>
#include <iostream>
#include <queue>
Go to the source code of this file.
◆ CELL_FREE
constexpr uint8_t CELL_FREE = 0xff |
|
constexpr |
◆ CELL_OCCUPIED
constexpr uint8_t CELL_OCCUPIED = 0x00 |
|
constexpr |
◆ CELL_UNDEFINED
constexpr uint8_t CELL_UNDEFINED = 0x80 |
|
constexpr |
◆ CELL_VISITED
constexpr uint8_t CELL_VISITED = 0x40 |
|
constexpr |