Go to the documentation of this file.
12 #include <mrpt/maps/CPointsMap.h>
13 #include <mrpt/opengl/CPointCloud.h>
14 #include <mrpt/opengl/CSetOfObjects.h>
46 const mrpt::optional_ref<mrpt::opengl::COpenGLScene>& viz,
47 const mrpt::optional_ref<mrpt::opengl::COpenGLScene>& physical,
bool childrenOnly)
override;
mrpt::poses::CPose3D pointcloud_pose_
const mrpt::maps::CPointsMap::Ptr & getPoints() const
mrpt::opengl::CSetOfObjects::Ptr gl_points_
#define DECLARES_REGISTER_WORLD_ELEMENT(CLASS_NAME)
PointCloud(World *parent, const rapidxml::xml_node< char > *root)
mrpt::maps::CPointsMap::Ptr & getPoints()
virtual void internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override
virtual void simul_pre_timestep(const TSimulContext &context) override
mrpt::maps::CPointsMap::Ptr points_
virtual void loadConfigFrom(const rapidxml::xml_node< char > *root) override
double render_points_size_
void doLoadConfigFrom(const rapidxml::xml_node< char > *root)
mvsim
Author(s):
autogenerated on Wed May 28 2025 02:13:08