12 #include <mrpt/img/TColor.h>
13 #include <mrpt/opengl/CSetOfObjects.h>
14 #include <mrpt/opengl/CSetOfTexturedTriangles.h>
15 #include <mrpt/opengl/CTexturedPlane.h>
35 std::optional<float>
getElevationAt(
const mrpt::math::TPoint2D& worldXY)
const override;
39 const mrpt::optional_ref<mrpt::opengl::COpenGLScene>& viz,
40 const mrpt::optional_ref<mrpt::opengl::COpenGLScene>& physical,
bool childrenOnly)
override;
43 mrpt::img::TColor
color_ = {0xa0, 0xa0, 0xa0, 0xff};