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mesh_filter
include
moveit
mesh_filter
gl_mesh.h
Go to the documentation of this file.
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2013, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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/* Author: Suat Gedikli */
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#pragma once
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#include <Eigen/Geometry>
// for Isometry3d
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#include <GL/glew.h>
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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namespace
shapes
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{
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class
Mesh;
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}
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namespace
mesh_filter
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{
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class
GLMesh
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{
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public
:
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GLMesh
(
const
shapes::Mesh
& mesh,
unsigned
int
mesh_label);
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~GLMesh
();
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void
render
(
const
Eigen::Isometry3d&
transform
)
const
;
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private
:
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GLuint
list_
;
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unsigned
int
mesh_label_
;
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};
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}
// namespace mesh_filter
mesh_filter::GLMesh::GLMesh
GLMesh(const shapes::Mesh &mesh, unsigned int mesh_label)
Constucts a GLMesh object for given mesh and label.
Definition:
gl_mesh.cpp:46
shapes
mesh_filter::GLMesh
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers.
Definition:
gl_mesh.h:58
mesh_filter::GLMesh::list_
GLuint list_
the OpenGL mesh represented as a OpenGL list
Definition:
gl_mesh.h:80
transform
template Halfspace< double > transform(const Halfspace< double > &a, const Transform3< double > &tf)
shapes::Mesh
mesh_filter::GLMesh::~GLMesh
~GLMesh()
Destructor.
Definition:
gl_mesh.cpp:76
mesh_filter::GLMesh::render
void render(const Eigen::Isometry3d &transform) const
renders the mesh in current OpenGL frame buffer (context)
Definition:
gl_mesh.cpp:81
mesh_filter::GLMesh::mesh_label_
unsigned int mesh_label_
label of current mesh
Definition:
gl_mesh.h:83
mesh_filter
Definition:
depth_self_filter_nodelet.h:47
perception
Author(s): Ioan Sucan
, Jon Binney
, Suat Gedikli
autogenerated on Sat Mar 15 2025 02:26:49