Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions | Private Attributes | List of all members
collision_detection::CollisionEnvBullet Class Reference


More...

#include <collision_env_bullet.h>

Inheritance diagram for collision_detection::CollisionEnvBullet:
Inheritance graph
[legend]

Public Member Functions

void checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
 Check whether the robot model is in collision with the world. Any collisions between a robot link and the world are considered. Self collisions are not checked. More...
 
void checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const override
 Check whether the robot model is in collision with the world. Allowed collisions are ignored. Self collisions are not checked. More...
 
void checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state1, const moveit::core::RobotState &state2) const override
 Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked. More...
 
void checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state1, const moveit::core::RobotState &state2, const AllowedCollisionMatrix &acm) const override
 Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked. More...
 
void checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
 Check for robot self collision. Any collision between any pair of links is checked for, NO collisions are ignored. More...
 
void checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const override
 Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account. More...
 
 CollisionEnvBullet ()=delete
 
 CollisionEnvBullet (CollisionEnvBullet &)=delete
 
 CollisionEnvBullet (const CollisionEnvBullet &other, const WorldPtr &world)
 
 CollisionEnvBullet (const moveit::core::RobotModelConstPtr &model, const WorldPtr &world, double padding=0.0, double scale=1.0)
 
 CollisionEnvBullet (const moveit::core::RobotModelConstPtr &model, double padding=0.0, double scale=1.0)
 
void distanceRobot (const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override
 Compute the distance between a robot and the world. More...
 
void distanceSelf (const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override
 The distance to self-collision given the robot is at state state. More...
 
void setWorld (const WorldPtr &world) override
 
 ~CollisionEnvBullet () override
 
- Public Member Functions inherited from collision_detection::CollisionEnv
virtual void checkCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const
 Check whether the robot model is in collision with itself or the world at a particular state. Any collision between any pair of links is checked for, NO collisions are ignored. More...
 
virtual void checkCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const
 Check whether the robot model is in collision with itself or the world at a particular state. Allowed collisions specified by the allowed collision matrix are taken into account. More...
 
 CollisionEnv ()=delete
 
 CollisionEnv (const CollisionEnv &other, const WorldPtr &world)
 Copy constructor. More...
 
 CollisionEnv (const moveit::core::RobotModelConstPtr &model, const WorldPtr &world, double padding=0.0, double scale=1.0)
 Constructor. More...
 
 CollisionEnv (const moveit::core::RobotModelConstPtr &model, double padding=0.0, double scale=1.0)
 Constructor. More...
 
double distanceRobot (const moveit::core::RobotState &state, bool verbose=false) const
 Compute the shortest distance between a robot and the world. More...
 
double distanceRobot (const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const
 Compute the shortest distance between a robot and the world. More...
 
double distanceSelf (const moveit::core::RobotState &state) const
 The distance to self-collision given the robot is at state state. More...
 
double distanceSelf (const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const
 The distance to self-collision given the robot is at state state, ignoring the distances between links that are allowed to always collide (as specified by. More...
 
const std::map< std::string, double > & getLinkPadding () const
 Get the link paddings as a map (from link names to padding value) More...
 
double getLinkPadding (const std::string &link_name) const
 Get the link padding for a particular link. More...
 
const std::map< std::string, double > & getLinkScale () const
 Get the link scaling as a map (from link names to scale value) More...
 
double getLinkScale (const std::string &link_name) const
 Set the scaling for a particular link. More...
 
void getPadding (std::vector< moveit_msgs::LinkPadding > &padding) const
 Get the link padding as a vector of messages. More...
 
const moveit::core::RobotModelConstPtr & getRobotModel () const
 The kinematic model corresponding to this collision model. More...
 
void getScale (std::vector< moveit_msgs::LinkScale > &scale) const
 Get the link scaling as a vector of messages. More...
 
const WorldPtr & getWorld ()
 
const WorldConstPtr & getWorld () const
 
void setLinkPadding (const std::map< std::string, double > &padding)
 Set the link paddings using a map (from link names to padding value) More...
 
void setLinkPadding (const std::string &link_name, double padding)
 Set the link padding for a particular link. More...
 
void setLinkScale (const std::map< std::string, double > &scale)
 Set the link scaling using a map (from link names to scale value) More...
 
void setLinkScale (const std::string &link_name, double scale)
 Set the scaling for a particular link. More...
 
void setPadding (const std::vector< moveit_msgs::LinkPadding > &padding)
 Set the link padding from a vector of messages. More...
 
void setPadding (double padding)
 Set the link padding (for every link) More...
 
void setScale (const std::vector< moveit_msgs::LinkScale > &scale)
 Set the link scaling from a vector of messages. More...
 
void setScale (double scale)
 Set the link scaling (for every link) More...
 
virtual ~CollisionEnv ()
 

Protected Member Functions

void addAttachedOjects (const moveit::core::RobotState &state, std::vector< collision_detection_bullet::CollisionObjectWrapperPtr > &cows) const
 All of the attached objects in the robot state are wrapped into bullet collision objects. More...
 
void addLinkAsCollisionObject (const urdf::LinkSharedPtr &link)
 Construts a bullet collision object out of a robot link. More...
 
void addToManager (const World::Object *obj)
 Adds a world object to the collision managers. More...
 
void checkRobotCollisionHelper (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix *acm) const
 
void checkRobotCollisionHelperCCD (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state1, const moveit::core::RobotState &state2, const AllowedCollisionMatrix *acm) const
 
void checkSelfCollisionHelper (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix *acm) const
 Bundles the different checkSelfCollision functions into a single function. More...
 
void updatedPaddingOrScaling (const std::vector< std::string > &links) override
 Updates the collision objects saved in the manager to reflect a new padding or scaling of the robot links. More...
 
void updateManagedObject (const std::string &id)
 Updates a managed collision object with its world representation. More...
 
void updateTransformsFromState (const moveit::core::RobotState &state, const collision_detection_bullet::BulletDiscreteBVHManagerPtr &manager) const
 Updates the poses of the objects in the manager according to given robot state. More...
 

Protected Attributes

std::vector< std::string > active_
 The active links where active refers to the group which can collide with everything. More...
 
std::mutex collision_env_mutex_
 
collision_detection_bullet::BulletDiscreteBVHManagerPtr manager_
 Handles self collision checks. More...
 
collision_detection_bullet::BulletCastBVHManagerPtr manager_CCD_
 Handles continuous robot world collision checks. More...
 
- Protected Attributes inherited from collision_detection::CollisionEnv
std::map< std::string, double > link_padding_
 The internally maintained map (from link names to padding) More...
 
std::map< std::string, double > link_scale_
 The internally maintained map (from link names to scaling) More...
 
moveit::core::RobotModelConstPtr robot_model_
 The kinematic model corresponding to this collision model. More...
 

Private Member Functions

void notifyObjectChange (const ObjectConstPtr &obj, World::Action action)
 Callback function executed for each change to the world environment. More...
 

Private Attributes

World::ObserverHandle observer_handle_
 

Additional Inherited Members

- Public Types inherited from collision_detection::CollisionEnv
using ObjectConstPtr = World::ObjectConstPtr
 
using ObjectPtr = World::ObjectPtr
 

Detailed Description


Definition at line 79 of file collision_env_bullet.h.

Constructor & Destructor Documentation

◆ CollisionEnvBullet() [1/5]

collision_detection::CollisionEnvBullet::CollisionEnvBullet ( )
delete

◆ CollisionEnvBullet() [2/5]

collision_detection::CollisionEnvBullet::CollisionEnvBullet ( const moveit::core::RobotModelConstPtr &  model,
double  padding = 0.0,
double  scale = 1.0 
)

Definition at line 85 of file collision_env_bullet.cpp.

◆ CollisionEnvBullet() [3/5]

collision_detection::CollisionEnvBullet::CollisionEnvBullet ( const moveit::core::RobotModelConstPtr &  model,
const WorldPtr &  world,
double  padding = 0.0,
double  scale = 1.0 
)

Definition at line 98 of file collision_env_bullet.cpp.

◆ CollisionEnvBullet() [4/5]

collision_detection::CollisionEnvBullet::CollisionEnvBullet ( const CollisionEnvBullet other,
const WorldPtr &  world 
)

Definition at line 114 of file collision_env_bullet.cpp.

◆ ~CollisionEnvBullet()

collision_detection::CollisionEnvBullet::~CollisionEnvBullet ( )
override

Definition at line 130 of file collision_env_bullet.cpp.

◆ CollisionEnvBullet() [5/5]

collision_detection::CollisionEnvBullet::CollisionEnvBullet ( CollisionEnvBullet )
delete

Member Function Documentation

◆ addAttachedOjects()

void collision_detection::CollisionEnvBullet::addAttachedOjects ( const moveit::core::RobotState state,
std::vector< collision_detection_bullet::CollisionObjectWrapperPtr > &  cows 
) const
protected

All of the attached objects in the robot state are wrapped into bullet collision objects.

Definition at line 363 of file collision_env_bullet.cpp.

◆ addLinkAsCollisionObject()

void collision_detection::CollisionEnvBullet::addLinkAsCollisionObject ( const urdf::LinkSharedPtr &  link)
protected

Construts a bullet collision object out of a robot link.

Definition at line 417 of file collision_env_bullet.cpp.

◆ addToManager()

void collision_detection::CollisionEnvBullet::addToManager ( const World::Object obj)
protected

Adds a world object to the collision managers.

Definition at line 285 of file collision_env_bullet.cpp.

◆ checkRobotCollision() [1/4]

void collision_detection::CollisionEnvBullet::checkRobotCollision ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state 
) const
overridevirtual

Check whether the robot model is in collision with the world. Any collisions between a robot link and the world are considered. Self collisions are not checked.

Parameters
reqA CollisionRequest object that encapsulates the collision request
resA CollisionResult object that encapsulates the collision result
robotThe collision model for the robot
stateThe kinematic state for which checks are being made

Implements collision_detection::CollisionEnv.

Definition at line 183 of file collision_env_bullet.cpp.

◆ checkRobotCollision() [2/4]

void collision_detection::CollisionEnvBullet::checkRobotCollision ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state,
const AllowedCollisionMatrix acm 
) const
overridevirtual

Check whether the robot model is in collision with the world. Allowed collisions are ignored. Self collisions are not checked.

Parameters
reqA CollisionRequest object that encapsulates the collision request
resA CollisionResult object that encapsulates the collision result
robotThe collision model for the robot
stateThe kinematic state for which checks are being made
acmThe allowed collision matrix.

Implements collision_detection::CollisionEnv.

Definition at line 189 of file collision_env_bullet.cpp.

◆ checkRobotCollision() [3/4]

void collision_detection::CollisionEnvBullet::checkRobotCollision ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state1,
const moveit::core::RobotState state2 
) const
overridevirtual

Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked.

Parameters
reqA CollisionRequest object that encapsulates the collision request
resA CollisionResult object that encapsulates the collision result
state1The kinematic state at the start of the segment for which checks are being made
state2The kinematic state at the end of the segment for which checks are being made

Implements collision_detection::CollisionEnv.

Definition at line 196 of file collision_env_bullet.cpp.

◆ checkRobotCollision() [4/4]

void collision_detection::CollisionEnvBullet::checkRobotCollision ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state1,
const moveit::core::RobotState state2,
const AllowedCollisionMatrix acm 
) const
overridevirtual

Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked.

Parameters
reqA CollisionRequest object that encapsulates the collision request
resA CollisionResult object that encapsulates the collision result
state1The kinematic state at the start of the segment for which checks are being made
state2The kinematic state at the end of the segment for which checks are being made
acmThe allowed collision matrix.

Implements collision_detection::CollisionEnv.

Definition at line 203 of file collision_env_bullet.cpp.

◆ checkRobotCollisionHelper()

void collision_detection::CollisionEnvBullet::checkRobotCollisionHelper ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state,
const AllowedCollisionMatrix acm 
) const
protected

Definition at line 211 of file collision_env_bullet.cpp.

◆ checkRobotCollisionHelperCCD()

void collision_detection::CollisionEnvBullet::checkRobotCollisionHelperCCD ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state1,
const moveit::core::RobotState state2,
const AllowedCollisionMatrix acm 
) const
protected

Definition at line 241 of file collision_env_bullet.cpp.

◆ checkSelfCollision() [1/2]

void collision_detection::CollisionEnvBullet::checkSelfCollision ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state 
) const
overridevirtual

Check for robot self collision. Any collision between any pair of links is checked for, NO collisions are ignored.

Parameters
reqA CollisionRequest object that encapsulates the collision request
resA CollisionResult object that encapsulates the collision result
stateThe kinematic state for which checks are being made

Implements collision_detection::CollisionEnv.

Definition at line 135 of file collision_env_bullet.cpp.

◆ checkSelfCollision() [2/2]

void collision_detection::CollisionEnvBullet::checkSelfCollision ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state,
const AllowedCollisionMatrix acm 
) const
overridevirtual

Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account.

Parameters
reqA CollisionRequest object that encapsulates the collision request
resA CollisionResult object that encapsulates the collision result
stateThe kinematic state for which checks are being made
acmThe allowed collision matrix.

Implements collision_detection::CollisionEnv.

Definition at line 141 of file collision_env_bullet.cpp.

◆ checkSelfCollisionHelper()

void collision_detection::CollisionEnvBullet::checkSelfCollisionHelper ( const CollisionRequest req,
CollisionResult res,
const moveit::core::RobotState state,
const AllowedCollisionMatrix acm 
) const
protected

Bundles the different checkSelfCollision functions into a single function.

Definition at line 148 of file collision_env_bullet.cpp.

◆ distanceRobot()

void collision_detection::CollisionEnvBullet::distanceRobot ( const DistanceRequest req,
DistanceResult res,
const moveit::core::RobotState state 
) const
overridevirtual

Compute the distance between a robot and the world.

Parameters
reqA DistanceRequest object that encapsulates the distance request
resA DistanceResult object that encapsulates the distance result
stateThe state for the robot to check distances from

Implements collision_detection::CollisionEnv.

Definition at line 279 of file collision_env_bullet.cpp.

◆ distanceSelf()

void collision_detection::CollisionEnvBullet::distanceSelf ( const DistanceRequest req,
DistanceResult res,
const moveit::core::RobotState state 
) const
overridevirtual

The distance to self-collision given the robot is at state state.

Parameters
reqA DistanceRequest object that encapsulates the distance request
resA DistanceResult object that encapsulates the distance result
stateThe state of this robot to consider

Implements collision_detection::CollisionEnv.

Definition at line 273 of file collision_env_bullet.cpp.

◆ notifyObjectChange()

void collision_detection::CollisionEnvBullet::notifyObjectChange ( const ObjectConstPtr obj,
World::Action  action 
)
private

Callback function executed for each change to the world environment.

Definition at line 349 of file collision_env_bullet.cpp.

◆ setWorld()

void collision_detection::CollisionEnvBullet::setWorld ( const WorldPtr &  world)
overridevirtual

set the world to use. This can be expensive unless the new and old world are empty. Passing NULL will result in a new empty world being created.

Reimplemented from collision_detection::CollisionEnv.

Definition at line 331 of file collision_env_bullet.cpp.

◆ updatedPaddingOrScaling()

void collision_detection::CollisionEnvBullet::updatedPaddingOrScaling ( const std::vector< std::string > &  links)
overrideprotectedvirtual

Updates the collision objects saved in the manager to reflect a new padding or scaling of the robot links.

Reimplemented from collision_detection::CollisionEnv.

Definition at line 391 of file collision_env_bullet.cpp.

◆ updateManagedObject()

void collision_detection::CollisionEnvBullet::updateManagedObject ( const std::string &  id)
protected

Updates a managed collision object with its world representation.

We have three cases: 1) the object is part of the manager and not of world --> delete it 2) the object is not in the manager, therefore register to manager, 3) the object is in the manager then delete and add the modified

Definition at line 305 of file collision_env_bullet.cpp.

◆ updateTransformsFromState()

void collision_detection::CollisionEnvBullet::updateTransformsFromState ( const moveit::core::RobotState state,
const collision_detection_bullet::BulletDiscreteBVHManagerPtr &  manager 
) const
protected

Updates the poses of the objects in the manager according to given robot state.

Definition at line 406 of file collision_env_bullet.cpp.

Member Data Documentation

◆ active_

std::vector<std::string> collision_detection::CollisionEnvBullet::active_
protected

The active links where active refers to the group which can collide with everything.

Definition at line 204 of file collision_env_bullet.h.

◆ collision_env_mutex_

std::mutex collision_detection::CollisionEnvBullet::collision_env_mutex_
mutableprotected

Definition at line 191 of file collision_env_bullet.h.

◆ manager_

collision_detection_bullet::BulletDiscreteBVHManagerPtr collision_detection::CollisionEnvBullet::manager_
protected
Initial value:

Handles self collision checks.

Definition at line 181 of file collision_env_bullet.h.

◆ manager_CCD_

collision_detection_bullet::BulletCastBVHManagerPtr collision_detection::CollisionEnvBullet::manager_CCD_
protected
Initial value:

Handles continuous robot world collision checks.

Definition at line 186 of file collision_env_bullet.h.

◆ observer_handle_

World::ObserverHandle collision_detection::CollisionEnvBullet::observer_handle_
private

Definition at line 210 of file collision_env_bullet.h.


The documentation for this class was generated from the following files:
collision_detection_bullet::BulletDiscreteBVHManager
A bounding volume hierarchy (BVH) implementaiton of a discrete bullet manager.
Definition: bullet_discrete_bvh_manager.h:74
collision_detection_bullet::BulletCastBVHManager
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager.
Definition: bullet_cast_bvh_manager.h:74


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Fri May 3 2024 02:28:41