imgui_impl_sdl.h
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1 // dear imgui: Platform Binding for SDL2
2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
3 // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
4 
5 // Implemented features:
6 // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
7 // [X] Platform: Clipboard support.
8 // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
9 // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
10 // Missing features:
11 // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
12 
13 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
14 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
15 // https://github.com/ocornut/imgui
16 
17 #pragma once
18 
19 struct SDL_Window;
20 typedef union SDL_Event SDL_Event;
21 
22 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
23 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
24 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
25 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
27 IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
SDL_Event
union SDL_Event SDL_Event
Definition: imgui_impl_sdl.h:20
ImGui_ImplSDL2_Shutdown
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown()
Definition: imgui_impl_sdl.cpp:221
ImGui_ImplSDL2_ProcessEvent
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event *event)
Definition: imgui_impl_sdl.cpp:85
ImGui_ImplSDL2_InitForOpenGL
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window *window, void *sdl_gl_context)
Definition: imgui_impl_sdl.cpp:194
event
struct _cl_event * event
Definition: glcorearb.h:4163
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:73
ImGui_ImplSDL2_NewFrame
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:342
ImGui_ImplSDL2_InitForMetal
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:216
ImGui_ImplSDL2_InitForVulkan
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:200
ImGui_ImplSDL2_InitForD3D
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:208


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autogenerated on Wed May 21 2025 02:06:54