imgui_draw.cpp
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1 // dear imgui, v1.76 WIP
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] ImGui Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22 
23 */
24 
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28 
29 #include "imgui.h"
30 #ifndef IMGUI_DISABLE
31 
32 #ifndef IMGUI_DEFINE_MATH_OPERATORS
33 #define IMGUI_DEFINE_MATH_OPERATORS
34 #endif
35 #include "imgui_internal.h"
36 
37 #include <stdio.h> // vsnprintf, sscanf, printf
38 #if !defined(alloca)
39 #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) || defined(__SWITCH__)
40 #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
41 #elif defined(_WIN32)
42 #include <malloc.h> // alloca
43 #if !defined(alloca)
44 #define alloca _alloca // for clang with MS Codegen
45 #endif
46 #else
47 #include <stdlib.h> // alloca
48 #endif
49 #endif
50 
51 // Visual Studio warnings
52 #ifdef _MSC_VER
53 #pragma warning (disable: 4127) // condition expression is constant
54 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
55 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
56 #endif
57 
58 // Clang/GCC warnings with -Weverything
59 #if defined(__clang__)
60 #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
61 #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
62 #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
63 #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
64 #if __has_warning("-Wzero-as-null-pointer-constant")
65 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
66 #endif
67 #if __has_warning("-Wcomma")
68 #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
69 #endif
70 #if __has_warning("-Wreserved-id-macro")
71 #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
72 #endif
73 #if __has_warning("-Wdouble-promotion")
74 #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
75 #endif
76 #elif defined(__GNUC__)
77 #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
78 #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
79 #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
80 #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
81 #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
82 #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
83 #endif
84 
85 //-------------------------------------------------------------------------
86 // [SECTION] STB libraries implementation
87 //-------------------------------------------------------------------------
88 
89 // Compile time options:
90 //#define IMGUI_STB_NAMESPACE ImStb
91 //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
92 //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
93 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
94 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
95 
96 #ifdef IMGUI_STB_NAMESPACE
97 namespace IMGUI_STB_NAMESPACE
98 {
99 #endif
100 
101 #ifdef _MSC_VER
102 #pragma warning (push)
103 #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
104 #endif
105 
106 #if defined(__clang__)
107 #pragma clang diagnostic push
108 #pragma clang diagnostic ignored "-Wunused-function"
109 #pragma clang diagnostic ignored "-Wmissing-prototypes"
110 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
111 #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
112 #endif
113 
114 #if defined(__GNUC__)
115 #pragma GCC diagnostic push
116 #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
117 #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
118 #endif
119 
120 #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
121 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
122 #define STBRP_STATIC
123 #define STBRP_ASSERT(x) IM_ASSERT(x)
124 #define STBRP_SORT ImQsort
125 #define STB_RECT_PACK_IMPLEMENTATION
126 #endif
127 #ifdef IMGUI_STB_RECT_PACK_FILENAME
128 #include IMGUI_STB_RECT_PACK_FILENAME
129 #else
130 #include "imstb_rectpack.h"
131 #endif
132 #endif
133 
134 #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
135 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
136 #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
137 #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
138 #define STBTT_assert(x) IM_ASSERT(x)
139 #define STBTT_fmod(x,y) ImFmod(x,y)
140 #define STBTT_sqrt(x) ImSqrt(x)
141 #define STBTT_pow(x,y) ImPow(x,y)
142 #define STBTT_fabs(x) ImFabs(x)
143 #define STBTT_ifloor(x) ((int)ImFloorStd(x))
144 #define STBTT_iceil(x) ((int)ImCeil(x))
145 #define STBTT_STATIC
146 #define STB_TRUETYPE_IMPLEMENTATION
147 #else
148 #define STBTT_DEF extern
149 #endif
150 #ifdef IMGUI_STB_TRUETYPE_FILENAME
151 #include IMGUI_STB_TRUETYPE_FILENAME
152 #else
153 #include "imstb_truetype.h"
154 #endif
155 #endif
156 
157 #if defined(__GNUC__)
158 #pragma GCC diagnostic pop
159 #endif
160 
161 #if defined(__clang__)
162 #pragma clang diagnostic pop
163 #endif
164 
165 #if defined(_MSC_VER)
166 #pragma warning (pop)
167 #endif
168 
169 #ifdef IMGUI_STB_NAMESPACE
170 } // namespace ImStb
171 using namespace IMGUI_STB_NAMESPACE;
172 #endif
173 
174 //-----------------------------------------------------------------------------
175 // [SECTION] Style functions
176 //-----------------------------------------------------------------------------
177 
179 {
180  ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
181  ImVec4* colors = style->Colors;
182 
183  colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
184  colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
185  colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
186  colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187  colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
188  colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
189  colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
190  colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
191  colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
192  colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
193  colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
194  colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
195  colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
196  colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
197  colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
198  colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
199  colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
200  colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
201  colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202  colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
203  colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204  colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
205  colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
206  colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
207  colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
208  colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
209  colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
210  colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
211  colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
212  colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
213  colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
214  colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
215  colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
216  colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
219  colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
221  colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
222  colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
223  colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
224  colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
225  colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
226  colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
227  colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
228  colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
229  colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
230  colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
231 }
232 
234 {
235  ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
236  ImVec4* colors = style->Colors;
237 
238  colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
239  colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
240  colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
241  colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
242  colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
243  colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
244  colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
245  colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
246  colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
247  colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
248  colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
249  colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
250  colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
251  colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
252  colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
253  colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
254  colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
255  colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
256  colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
257  colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
258  colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
259  colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
260  colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
261  colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
262  colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
263  colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
264  colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
265  colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
266  colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
267  colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
268  colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
269  colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
270  colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
271  colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
274  colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
276  colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
277  colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
278  colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
279  colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
280  colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
281  colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
283  colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
284  colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
285  colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
286 }
287 
288 // Those light colors are better suited with a thicker font than the default one + FrameBorder
290 {
291  ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
292  ImVec4* colors = style->Colors;
293 
294  colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
295  colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
296  colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
297  colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
298  colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
299  colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
300  colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
301  colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
302  colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
303  colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
304  colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
305  colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
306  colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
307  colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
308  colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
309  colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
310  colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
311  colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
312  colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
313  colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
314  colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
315  colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
316  colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
317  colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
318  colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
319  colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
320  colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
321  colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
322  colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
323  colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
324  colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
325  colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
326  colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
327  colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
330  colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
332  colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
333  colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
334  colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
335  colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
336  colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
337  colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
339  colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
340  colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
341  colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
342 }
343 
344 //-----------------------------------------------------------------------------
345 // ImDrawList
346 //-----------------------------------------------------------------------------
347 
349 {
350  Font = NULL;
351  FontSize = 0.0f;
352  CurveTessellationTol = 0.0f;
353  CircleSegmentMaxError = 0.0f;
354  ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
355  InitialFlags = ImDrawListFlags_None;
356 
357  // Lookup tables
358  for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
359  {
360  const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
361  ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
362  }
363  memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
364 }
365 
367 {
368  if (CircleSegmentMaxError == max_error)
369  return;
370  CircleSegmentMaxError = max_error;
371  for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
372  {
373  const float radius = i + 1.0f;
374  const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
375  CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
376  }
377 }
378 
380 {
381  CmdBuffer.resize(0);
382  IdxBuffer.resize(0);
383  VtxBuffer.resize(0);
384  Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
385  _VtxCurrentOffset = 0;
386  _VtxCurrentIdx = 0;
387  _VtxWritePtr = NULL;
388  _IdxWritePtr = NULL;
389  _ClipRectStack.resize(0);
390  _TextureIdStack.resize(0);
391  _Path.resize(0);
392  _Splitter.Clear();
393 }
394 
396 {
397  CmdBuffer.clear();
398  IdxBuffer.clear();
399  VtxBuffer.clear();
400  _VtxCurrentIdx = 0;
401  _VtxWritePtr = NULL;
402  _IdxWritePtr = NULL;
403  _ClipRectStack.clear();
404  _TextureIdStack.clear();
405  _Path.clear();
406  _Splitter.ClearFreeMemory();
407 }
408 
410 {
411  ImDrawList* dst = IM_NEW(ImDrawList(_Data));
412  dst->CmdBuffer = CmdBuffer;
413  dst->IdxBuffer = IdxBuffer;
414  dst->VtxBuffer = VtxBuffer;
415  dst->Flags = Flags;
416  return dst;
417 }
418 
419 // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
420 #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
421 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
422 
424 {
425  ImDrawCmd draw_cmd;
426  draw_cmd.ClipRect = GetCurrentClipRect();
427  draw_cmd.TextureId = GetCurrentTextureId();
428  draw_cmd.VtxOffset = _VtxCurrentOffset;
429  draw_cmd.IdxOffset = IdxBuffer.Size;
430 
431  IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
432  CmdBuffer.push_back(draw_cmd);
433 }
434 
435 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
436 {
437  ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
438  if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
439  {
440  AddDrawCmd();
441  current_cmd = &CmdBuffer.back();
442  }
443  current_cmd->UserCallback = callback;
444  current_cmd->UserCallbackData = callback_data;
445 
446  AddDrawCmd(); // Force a new command after us (see comment below)
447 }
448 
449 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
450 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
452 {
453  // If current command is used with different settings we need to add a new command
454  const ImVec4 curr_clip_rect = GetCurrentClipRect();
455  ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
456  if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
457  {
458  AddDrawCmd();
459  return;
460  }
461 
462  // Try to merge with previous command if it matches, else use current command
463  ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
464  if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
465  CmdBuffer.pop_back();
466  else
467  curr_cmd->ClipRect = curr_clip_rect;
468 }
469 
471 {
472  // If current command is used with different settings we need to add a new command
473  const ImTextureID curr_texture_id = GetCurrentTextureId();
474  ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
475  if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
476  {
477  AddDrawCmd();
478  return;
479  }
480 
481  // Try to merge with previous command if it matches, else use current command
482  ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
483  if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
484  CmdBuffer.pop_back();
485  else
486  curr_cmd->TextureId = curr_texture_id;
487 }
488 
489 #undef GetCurrentClipRect
490 #undef GetCurrentTextureId
491 
492 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
493 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
494 {
495  ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
496  if (intersect_with_current_clip_rect && _ClipRectStack.Size)
497  {
498  ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
499  if (cr.x < current.x) cr.x = current.x;
500  if (cr.y < current.y) cr.y = current.y;
501  if (cr.z > current.z) cr.z = current.z;
502  if (cr.w > current.w) cr.w = current.w;
503  }
504  cr.z = ImMax(cr.x, cr.z);
505  cr.w = ImMax(cr.y, cr.w);
506 
507  _ClipRectStack.push_back(cr);
508  UpdateClipRect();
509 }
510 
512 {
513  PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
514 }
515 
517 {
518  IM_ASSERT(_ClipRectStack.Size > 0);
519  _ClipRectStack.pop_back();
520  UpdateClipRect();
521 }
522 
524 {
525  _TextureIdStack.push_back(texture_id);
526  UpdateTextureID();
527 }
528 
530 {
531  IM_ASSERT(_TextureIdStack.Size > 0);
532  _TextureIdStack.pop_back();
533  UpdateTextureID();
534 }
535 
536 // Reserve space for a number of vertices and indices.
537 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
538 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
539 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
540 {
541  // Large mesh support (when enabled)
542  IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
543  if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
544  {
545  _VtxCurrentOffset = VtxBuffer.Size;
546  _VtxCurrentIdx = 0;
547  AddDrawCmd();
548  }
549 
550  ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
551  draw_cmd.ElemCount += idx_count;
552 
553  int vtx_buffer_old_size = VtxBuffer.Size;
554  VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
555  _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
556 
557  int idx_buffer_old_size = IdxBuffer.Size;
558  IdxBuffer.resize(idx_buffer_old_size + idx_count);
559  _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
560 }
561 
562 // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
563 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
564 {
565  IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
566 
567  ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
568  draw_cmd.ElemCount -= idx_count;
569  VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
570  IdxBuffer.shrink(IdxBuffer.Size - idx_count);
571 }
572 
573 // Fully unrolled with inline call to keep our debug builds decently fast.
574 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
575 {
576  ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
577  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
578  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
579  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
580  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
581  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
582  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
583  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
584  _VtxWritePtr += 4;
585  _VtxCurrentIdx += 4;
586  _IdxWritePtr += 6;
587 }
588 
589 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
590 {
591  ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
592  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
593  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
594  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
595  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
596  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
597  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
598  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
599  _VtxWritePtr += 4;
600  _VtxCurrentIdx += 4;
601  _IdxWritePtr += 6;
602 }
603 
604 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
605 {
606  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
607  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
608  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
609  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
610  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
611  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
612  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
613  _VtxWritePtr += 4;
614  _VtxCurrentIdx += 4;
615  _IdxWritePtr += 6;
616 }
617 
618 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
619 // Those macros expects l-values.
620 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
621 #define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
622 
623 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
624 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
625 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
626 {
627  if (points_count < 2)
628  return;
629 
630  const ImVec2 uv = _Data->TexUvWhitePixel;
631 
632  int count = points_count;
633  if (!closed)
634  count = points_count-1;
635 
636  const bool thick_line = thickness > 1.0f;
638  {
639  // Anti-aliased stroke
640  const float AA_SIZE = 1.0f;
641  const ImU32 col_trans = col & ~IM_COL32_A_MASK;
642 
643  const int idx_count = thick_line ? count*18 : count*12;
644  const int vtx_count = thick_line ? points_count*4 : points_count*3;
645  PrimReserve(idx_count, vtx_count);
646 
647  // Temporary buffer
648  ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
649  ImVec2* temp_points = temp_normals + points_count;
650 
651  for (int i1 = 0; i1 < count; i1++)
652  {
653  const int i2 = (i1+1) == points_count ? 0 : i1+1;
654  float dx = points[i2].x - points[i1].x;
655  float dy = points[i2].y - points[i1].y;
656  IM_NORMALIZE2F_OVER_ZERO(dx, dy);
657  temp_normals[i1].x = dy;
658  temp_normals[i1].y = -dx;
659  }
660  if (!closed)
661  temp_normals[points_count-1] = temp_normals[points_count-2];
662 
663  if (!thick_line)
664  {
665  if (!closed)
666  {
667  temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
668  temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
669  temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
670  temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
671  }
672 
673  // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
674  unsigned int idx1 = _VtxCurrentIdx;
675  for (int i1 = 0; i1 < count; i1++)
676  {
677  const int i2 = (i1+1) == points_count ? 0 : i1+1;
678  unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
679 
680  // Average normals
681  float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
682  float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
683  IM_FIXNORMAL2F(dm_x, dm_y);
684  dm_x *= AA_SIZE;
685  dm_y *= AA_SIZE;
686 
687  // Add temporary vertexes
688  ImVec2* out_vtx = &temp_points[i2*2];
689  out_vtx[0].x = points[i2].x + dm_x;
690  out_vtx[0].y = points[i2].y + dm_y;
691  out_vtx[1].x = points[i2].x - dm_x;
692  out_vtx[1].y = points[i2].y - dm_y;
693 
694  // Add indexes
695  _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
696  _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
697  _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
698  _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
699  _IdxWritePtr += 12;
700 
701  idx1 = idx2;
702  }
703 
704  // Add vertexes
705  for (int i = 0; i < points_count; i++)
706  {
707  _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
708  _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
709  _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
710  _VtxWritePtr += 3;
711  }
712  }
713  else
714  {
715  const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
716  if (!closed)
717  {
718  temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
719  temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
720  temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
721  temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
722  temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
723  temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
724  temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
725  temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
726  }
727 
728  // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
729  unsigned int idx1 = _VtxCurrentIdx;
730  for (int i1 = 0; i1 < count; i1++)
731  {
732  const int i2 = (i1+1) == points_count ? 0 : i1+1;
733  unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
734 
735  // Average normals
736  float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
737  float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
738  IM_FIXNORMAL2F(dm_x, dm_y);
739  float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
740  float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
741  float dm_in_x = dm_x * half_inner_thickness;
742  float dm_in_y = dm_y * half_inner_thickness;
743 
744  // Add temporary vertexes
745  ImVec2* out_vtx = &temp_points[i2*4];
746  out_vtx[0].x = points[i2].x + dm_out_x;
747  out_vtx[0].y = points[i2].y + dm_out_y;
748  out_vtx[1].x = points[i2].x + dm_in_x;
749  out_vtx[1].y = points[i2].y + dm_in_y;
750  out_vtx[2].x = points[i2].x - dm_in_x;
751  out_vtx[2].y = points[i2].y - dm_in_y;
752  out_vtx[3].x = points[i2].x - dm_out_x;
753  out_vtx[3].y = points[i2].y - dm_out_y;
754 
755  // Add indexes
756  _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
757  _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
758  _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
759  _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
760  _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
761  _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
762  _IdxWritePtr += 18;
763 
764  idx1 = idx2;
765  }
766 
767  // Add vertexes
768  for (int i = 0; i < points_count; i++)
769  {
770  _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
771  _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
772  _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
773  _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
774  _VtxWritePtr += 4;
775  }
776  }
777  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
778  }
779  else
780  {
781  // Non Anti-aliased Stroke
782  const int idx_count = count*6;
783  const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
784  PrimReserve(idx_count, vtx_count);
785 
786  for (int i1 = 0; i1 < count; i1++)
787  {
788  const int i2 = (i1+1) == points_count ? 0 : i1+1;
789  const ImVec2& p1 = points[i1];
790  const ImVec2& p2 = points[i2];
791 
792  float dx = p2.x - p1.x;
793  float dy = p2.y - p1.y;
794  IM_NORMALIZE2F_OVER_ZERO(dx, dy);
795  dx *= (thickness * 0.5f);
796  dy *= (thickness * 0.5f);
797 
798  _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
799  _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
800  _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
801  _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
802  _VtxWritePtr += 4;
803 
804  _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
805  _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
806  _IdxWritePtr += 6;
807  _VtxCurrentIdx += 4;
808  }
809  }
810 }
811 
812 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
813 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
814 {
815  if (points_count < 3)
816  return;
817 
818  const ImVec2 uv = _Data->TexUvWhitePixel;
819 
821  {
822  // Anti-aliased Fill
823  const float AA_SIZE = 1.0f;
824  const ImU32 col_trans = col & ~IM_COL32_A_MASK;
825  const int idx_count = (points_count-2)*3 + points_count*6;
826  const int vtx_count = (points_count*2);
827  PrimReserve(idx_count, vtx_count);
828 
829  // Add indexes for fill
830  unsigned int vtx_inner_idx = _VtxCurrentIdx;
831  unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
832  for (int i = 2; i < points_count; i++)
833  {
834  _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
835  _IdxWritePtr += 3;
836  }
837 
838  // Compute normals
839  ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
840  for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
841  {
842  const ImVec2& p0 = points[i0];
843  const ImVec2& p1 = points[i1];
844  float dx = p1.x - p0.x;
845  float dy = p1.y - p0.y;
846  IM_NORMALIZE2F_OVER_ZERO(dx, dy);
847  temp_normals[i0].x = dy;
848  temp_normals[i0].y = -dx;
849  }
850 
851  for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
852  {
853  // Average normals
854  const ImVec2& n0 = temp_normals[i0];
855  const ImVec2& n1 = temp_normals[i1];
856  float dm_x = (n0.x + n1.x) * 0.5f;
857  float dm_y = (n0.y + n1.y) * 0.5f;
858  IM_FIXNORMAL2F(dm_x, dm_y);
859  dm_x *= AA_SIZE * 0.5f;
860  dm_y *= AA_SIZE * 0.5f;
861 
862  // Add vertices
863  _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
864  _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
865  _VtxWritePtr += 2;
866 
867  // Add indexes for fringes
868  _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
869  _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
870  _IdxWritePtr += 6;
871  }
872  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
873  }
874  else
875  {
876  // Non Anti-aliased Fill
877  const int idx_count = (points_count-2)*3;
878  const int vtx_count = points_count;
879  PrimReserve(idx_count, vtx_count);
880  for (int i = 0; i < vtx_count; i++)
881  {
882  _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
883  _VtxWritePtr++;
884  }
885  for (int i = 2; i < points_count; i++)
886  {
887  _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
888  _IdxWritePtr += 3;
889  }
890  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
891  }
892 }
893 
894 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
895 {
896  if (radius == 0.0f || a_min_of_12 > a_max_of_12)
897  {
898  _Path.push_back(center);
899  return;
900  }
901 
902  // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
903  // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
904 #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
907 #endif
908 
909  _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
910  for (int a = a_min_of_12; a <= a_max_of_12; a++)
911  {
912  const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
913  _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
914  }
915 }
916 
917 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
918 {
919  if (radius == 0.0f)
920  {
921  _Path.push_back(center);
922  return;
923  }
924 
925  // Note that we are adding a point at both a_min and a_max.
926  // If you are trying to draw a full closed circle you don't want the overlapping points!
927  _Path.reserve(_Path.Size + (num_segments + 1));
928  for (int i = 0; i <= num_segments; i++)
929  {
930  const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
931  _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
932  }
933 }
934 
935 ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
936 {
937  float u = 1.0f - t;
938  float w1 = u*u*u;
939  float w2 = 3*u*u*t;
940  float w3 = 3*u*t*t;
941  float w4 = t*t*t;
942  return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
943 }
944 
945 // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
946 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
947 {
948  float dx = x4 - x1;
949  float dy = y4 - y1;
950  float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
951  float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
952  d2 = (d2 >= 0) ? d2 : -d2;
953  d3 = (d3 >= 0) ? d3 : -d3;
954  if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
955  {
956  path->push_back(ImVec2(x4, y4));
957  }
958  else if (level < 10)
959  {
960  float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
961  float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
962  float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
963  float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
964  float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
965  float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
966  PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
967  PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
968  }
969 }
970 
971 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
972 {
973  ImVec2 p1 = _Path.back();
974  if (num_segments == 0)
975  {
976  PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
977  }
978  else
979  {
980  float t_step = 1.0f / (float)num_segments;
981  for (int i_step = 1; i_step <= num_segments; i_step++)
982  _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
983  }
984 }
985 
986 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
987 {
988  rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
989  rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
990 
991  if (rounding <= 0.0f || rounding_corners == 0)
992  {
993  PathLineTo(a);
994  PathLineTo(ImVec2(b.x, a.y));
995  PathLineTo(b);
996  PathLineTo(ImVec2(a.x, b.y));
997  }
998  else
999  {
1000  const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1001  const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1002  const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1003  const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1004  PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1005  PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1006  PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1007  PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1008  }
1009 }
1010 
1011 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1012 {
1013  if ((col & IM_COL32_A_MASK) == 0)
1014  return;
1015  PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1016  PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1017  PathStroke(col, false, thickness);
1018 }
1019 
1020 // p_min = upper-left, p_max = lower-right
1021 // Note we don't render 1 pixels sized rectangles properly.
1022 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
1023 {
1024  if ((col & IM_COL32_A_MASK) == 0)
1025  return;
1027  PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.50f,0.50f), rounding, rounding_corners);
1028  else
1029  PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
1030  PathStroke(col, true, thickness);
1031 }
1032 
1033 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1034 {
1035  if ((col & IM_COL32_A_MASK) == 0)
1036  return;
1037  if (rounding > 0.0f)
1038  {
1039  PathRect(p_min, p_max, rounding, rounding_corners);
1040  PathFillConvex(col);
1041  }
1042  else
1043  {
1044  PrimReserve(6, 4);
1045  PrimRect(p_min, p_max, col);
1046  }
1047 }
1048 
1049 // p_min = upper-left, p_max = lower-right
1050 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1051 {
1052  if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1053  return;
1054 
1055  const ImVec2 uv = _Data->TexUvWhitePixel;
1056  PrimReserve(6, 4);
1057  PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1058  PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1059  PrimWriteVtx(p_min, uv, col_upr_left);
1060  PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1061  PrimWriteVtx(p_max, uv, col_bot_right);
1062  PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1063 }
1064 
1065 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1066 {
1067  if ((col & IM_COL32_A_MASK) == 0)
1068  return;
1069 
1070  PathLineTo(p1);
1071  PathLineTo(p2);
1072  PathLineTo(p3);
1073  PathLineTo(p4);
1074  PathStroke(col, true, thickness);
1075 }
1076 
1077 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1078 {
1079  if ((col & IM_COL32_A_MASK) == 0)
1080  return;
1081 
1082  PathLineTo(p1);
1083  PathLineTo(p2);
1084  PathLineTo(p3);
1085  PathLineTo(p4);
1086  PathFillConvex(col);
1087 }
1088 
1089 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1090 {
1091  if ((col & IM_COL32_A_MASK) == 0)
1092  return;
1093 
1094  PathLineTo(p1);
1095  PathLineTo(p2);
1096  PathLineTo(p3);
1097  PathStroke(col, true, thickness);
1098 }
1099 
1100 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1101 {
1102  if ((col & IM_COL32_A_MASK) == 0)
1103  return;
1104 
1105  PathLineTo(p1);
1106  PathLineTo(p2);
1107  PathLineTo(p3);
1108  PathFillConvex(col);
1109 }
1110 
1111 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1112 {
1113  if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1114  return;
1115 
1116  // Obtain segment count
1117  if (num_segments <= 0)
1118  {
1119  // Automatic segment count
1120  const int radius_idx = (int)radius - 1;
1121  if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1122  num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1123  else
1124  num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1125  }
1126  else
1127  {
1128  // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1129  num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1130  }
1131 
1132  // Because we are filling a closed shape we remove 1 from the count of segments/points
1133  const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1134  if (num_segments == 12)
1135  PathArcToFast(center, radius - 0.5f, 0, 12);
1136  else
1137  PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1138  PathStroke(col, true, thickness);
1139 }
1140 
1141 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1142 {
1143  if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1144  return;
1145 
1146  // Obtain segment count
1147  if (num_segments <= 0)
1148  {
1149  // Automatic segment count
1150  const int radius_idx = (int)radius - 1;
1151  if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1152  num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1153  else
1154  num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1155  }
1156  else
1157  {
1158  // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1159  num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1160  }
1161 
1162  // Because we are filling a closed shape we remove 1 from the count of segments/points
1163  const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1164  if (num_segments == 12)
1165  PathArcToFast(center, radius, 0, 12);
1166  else
1167  PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1168  PathFillConvex(col);
1169 }
1170 
1171 // Guaranteed to honor 'num_segments'
1172 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1173 {
1174  if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1175  return;
1176 
1177  // Because we are filling a closed shape we remove 1 from the count of segments/points
1178  const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1179  PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1180  PathStroke(col, true, thickness);
1181 }
1182 
1183 // Guaranteed to honor 'num_segments'
1184 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1185 {
1186  if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1187  return;
1188 
1189  // Because we are filling a closed shape we remove 1 from the count of segments/points
1190  const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1191  PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1192  PathFillConvex(col);
1193 }
1194 
1195 // Cubic Bezier takes 4 controls points
1196 void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1197 {
1198  if ((col & IM_COL32_A_MASK) == 0)
1199  return;
1200 
1201  PathLineTo(p1);
1202  PathBezierCurveTo(p2, p3, p4, num_segments);
1203  PathStroke(col, false, thickness);
1204 }
1205 
1206 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1207 {
1208  if ((col & IM_COL32_A_MASK) == 0)
1209  return;
1210 
1211  if (text_end == NULL)
1212  text_end = text_begin + strlen(text_begin);
1213  if (text_begin == text_end)
1214  return;
1215 
1216  // Pull default font/size from the shared ImDrawListSharedData instance
1217  if (font == NULL)
1218  font = _Data->Font;
1219  if (font_size == 0.0f)
1220  font_size = _Data->FontSize;
1221 
1222  IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1223 
1224  ImVec4 clip_rect = _ClipRectStack.back();
1225  if (cpu_fine_clip_rect)
1226  {
1227  clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1228  clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1229  clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1230  clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1231  }
1232  font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1233 }
1234 
1235 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1236 {
1237  AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1238 }
1239 
1240 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1241 {
1242  if ((col & IM_COL32_A_MASK) == 0)
1243  return;
1244 
1245  const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1246  if (push_texture_id)
1247  PushTextureID(user_texture_id);
1248 
1249  PrimReserve(6, 4);
1250  PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1251 
1252  if (push_texture_id)
1253  PopTextureID();
1254 }
1255 
1256 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1257 {
1258  if ((col & IM_COL32_A_MASK) == 0)
1259  return;
1260 
1261  const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1262  if (push_texture_id)
1263  PushTextureID(user_texture_id);
1264 
1265  PrimReserve(6, 4);
1266  PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1267 
1268  if (push_texture_id)
1269  PopTextureID();
1270 }
1271 
1272 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1273 {
1274  if ((col & IM_COL32_A_MASK) == 0)
1275  return;
1276 
1277  if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1278  {
1279  AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1280  return;
1281  }
1282 
1283  const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1284  if (push_texture_id)
1285  PushTextureID(user_texture_id);
1286 
1287  int vert_start_idx = VtxBuffer.Size;
1288  PathRect(p_min, p_max, rounding, rounding_corners);
1289  PathFillConvex(col);
1290  int vert_end_idx = VtxBuffer.Size;
1291  ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1292 
1293  if (push_texture_id)
1294  PopTextureID();
1295 }
1296 
1297 
1298 //-----------------------------------------------------------------------------
1299 // ImDrawListSplitter
1300 //-----------------------------------------------------------------------------
1301 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1302 //-----------------------------------------------------------------------------
1303 
1305 {
1306  for (int i = 0; i < _Channels.Size; i++)
1307  {
1308  if (i == _Current)
1309  memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1310  _Channels[i]._CmdBuffer.clear();
1311  _Channels[i]._IdxBuffer.clear();
1312  }
1313  _Current = 0;
1314  _Count = 1;
1315  _Channels.clear();
1316 }
1317 
1318 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1319 {
1320  IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1321  int old_channels_count = _Channels.Size;
1322  if (old_channels_count < channels_count)
1323  _Channels.resize(channels_count);
1324  _Count = channels_count;
1325 
1326  // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1327  // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1328  // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1329  memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1330  for (int i = 1; i < channels_count; i++)
1331  {
1332  if (i >= old_channels_count)
1333  {
1334  IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1335  }
1336  else
1337  {
1338  _Channels[i]._CmdBuffer.resize(0);
1339  _Channels[i]._IdxBuffer.resize(0);
1340  }
1341  if (_Channels[i]._CmdBuffer.Size == 0)
1342  {
1343  ImDrawCmd draw_cmd;
1344  draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
1345  draw_cmd.TextureId = draw_list->_TextureIdStack.back();
1346  _Channels[i]._CmdBuffer.push_back(draw_cmd);
1347  }
1348  }
1349 }
1350 
1352 {
1353  return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback;
1354 }
1355 
1357 {
1358  // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1359  if (_Count <= 1)
1360  return;
1361 
1362  SetCurrentChannel(draw_list, 0);
1363  if (draw_list->CmdBuffer.Size != 0 && draw_list->CmdBuffer.back().ElemCount == 0)
1364  draw_list->CmdBuffer.pop_back();
1365 
1366  // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1367  int new_cmd_buffer_count = 0;
1368  int new_idx_buffer_count = 0;
1369  ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1370  int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1371  for (int i = 1; i < _Count; i++)
1372  {
1373  ImDrawChannel& ch = _Channels[i];
1374  if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1375  ch._CmdBuffer.pop_back();
1376  if (ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch._CmdBuffer[0]))
1377  {
1378  // Merge previous channel last draw command with current channel first draw command if matching.
1379  last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount;
1380  idx_offset += ch._CmdBuffer[0].ElemCount;
1381  ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1382  }
1383  if (ch._CmdBuffer.Size > 0)
1384  last_cmd = &ch._CmdBuffer.back();
1385  new_cmd_buffer_count += ch._CmdBuffer.Size;
1386  new_idx_buffer_count += ch._IdxBuffer.Size;
1387  for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1388  {
1389  ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1390  idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1391  }
1392  }
1393  draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1394  draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1395 
1396  // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1397  ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1398  ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1399  for (int i = 1; i < _Count; i++)
1400  {
1401  ImDrawChannel& ch = _Channels[i];
1402  if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1403  if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1404  }
1405  draw_list->_IdxWritePtr = idx_write;
1406  draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
1407  draw_list->UpdateTextureID();
1408  _Count = 1;
1409 }
1410 
1412 {
1413  IM_ASSERT(idx >= 0 && idx < _Count);
1414  if (_Current == idx)
1415  return;
1416  // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1417  memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1418  memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1419  _Current = idx;
1420  memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1421  memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1422  draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1423 }
1424 
1425 //-----------------------------------------------------------------------------
1426 // [SECTION] ImDrawData
1427 //-----------------------------------------------------------------------------
1428 
1429 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
1431 {
1432  ImVector<ImDrawVert> new_vtx_buffer;
1433  TotalVtxCount = TotalIdxCount = 0;
1434  for (int i = 0; i < CmdListsCount; i++)
1435  {
1436  ImDrawList* cmd_list = CmdLists[i];
1437  if (cmd_list->IdxBuffer.empty())
1438  continue;
1439  new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1440  for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1441  new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1442  cmd_list->VtxBuffer.swap(new_vtx_buffer);
1443  cmd_list->IdxBuffer.resize(0);
1444  TotalVtxCount += cmd_list->VtxBuffer.Size;
1445  }
1446 }
1447 
1448 // Helper to scale the ClipRect field of each ImDrawCmd.
1449 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1450 // or if there is a difference between your window resolution and framebuffer resolution.
1451 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1452 {
1453  for (int i = 0; i < CmdListsCount; i++)
1454  {
1455  ImDrawList* cmd_list = CmdLists[i];
1456  for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1457  {
1458  ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1459  cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1460  }
1461  }
1462 }
1463 
1464 //-----------------------------------------------------------------------------
1465 // [SECTION] Helpers ShadeVertsXXX functions
1466 //-----------------------------------------------------------------------------
1467 
1468 // Generic linear color gradient, write to RGB fields, leave A untouched.
1469 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1470 {
1471  ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1472  float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1473  ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1474  ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1475  for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1476  {
1477  float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1478  float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1479  int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1480  int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1481  int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1482  vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1483  }
1484 }
1485 
1486 // Distribute UV over (a, b) rectangle
1487 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1488 {
1489  const ImVec2 size = b - a;
1490  const ImVec2 uv_size = uv_b - uv_a;
1491  const ImVec2 scale = ImVec2(
1492  size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1493  size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1494 
1495  ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1496  ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1497  if (clamp)
1498  {
1499  const ImVec2 min = ImMin(uv_a, uv_b);
1500  const ImVec2 max = ImMax(uv_a, uv_b);
1501  for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1502  vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1503  }
1504  else
1505  {
1506  for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1507  vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1508  }
1509 }
1510 
1511 //-----------------------------------------------------------------------------
1512 // [SECTION] ImFontConfig
1513 //-----------------------------------------------------------------------------
1514 
1516 {
1517  FontData = NULL;
1518  FontDataSize = 0;
1519  FontDataOwnedByAtlas = true;
1520  FontNo = 0;
1521  SizePixels = 0.0f;
1522  OversampleH = 3; // FIXME: 2 may be a better default?
1523  OversampleV = 1;
1524  PixelSnapH = false;
1525  GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1526  GlyphOffset = ImVec2(0.0f, 0.0f);
1527  GlyphRanges = NULL;
1528  GlyphMinAdvanceX = 0.0f;
1529  GlyphMaxAdvanceX = FLT_MAX;
1530  MergeMode = false;
1531  RasterizerFlags = 0x00;
1532  RasterizerMultiply = 1.0f;
1533  EllipsisChar = (ImWchar)-1;
1534  memset(Name, 0, sizeof(Name));
1535  DstFont = NULL;
1536 }
1537 
1538 //-----------------------------------------------------------------------------
1539 // [SECTION] ImFontAtlas
1540 //-----------------------------------------------------------------------------
1541 
1542 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1543 // The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1546 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1548 {
1549  "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
1550  "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
1551  "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
1552  "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
1553  "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
1554  "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
1555  "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
1556  "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
1557  "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
1558  "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
1559  "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
1560  "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
1561  "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
1562  "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
1563  "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
1564  "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
1565  "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
1566  "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
1567  "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
1568  "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
1569  " X..X - X...X - X...X - X..X X..X - - X........X "
1570  " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
1571  "------------ - X - X -X.....................X- ------------------"
1572  " ----------------------------------- X...XXXXXXXXXXXXX...X - "
1573  " - X..X X..X - "
1574  " - X.X X.X - "
1575  " - XX XX - "
1576 };
1577 
1579 {
1580  // Pos ........ Size ......... Offset ......
1581  { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1582  { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1583  { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1584  { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1585  { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1586  { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1587  { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1588  { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1589 };
1590 
1592 {
1593  Locked = false;
1594  Flags = ImFontAtlasFlags_None;
1595  TexID = (ImTextureID)NULL;
1596  TexDesiredWidth = 0;
1597  TexGlyphPadding = 1;
1598 
1599  TexPixelsAlpha8 = NULL;
1600  TexPixelsRGBA32 = NULL;
1601  TexWidth = TexHeight = 0;
1602  TexUvScale = ImVec2(0.0f, 0.0f);
1603  TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1604  for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1605  CustomRectIds[n] = -1;
1606 }
1607 
1609 {
1610  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1611  Clear();
1612 }
1613 
1615 {
1616  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1617  for (int i = 0; i < ConfigData.Size; i++)
1618  if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1619  {
1620  IM_FREE(ConfigData[i].FontData);
1621  ConfigData[i].FontData = NULL;
1622  }
1623 
1624  // When clearing this we lose access to the font name and other information used to build the font.
1625  for (int i = 0; i < Fonts.Size; i++)
1626  if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1627  {
1628  Fonts[i]->ConfigData = NULL;
1629  Fonts[i]->ConfigDataCount = 0;
1630  }
1631  ConfigData.clear();
1632  CustomRects.clear();
1633  for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1634  CustomRectIds[n] = -1;
1635 }
1636 
1638 {
1639  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1640  if (TexPixelsAlpha8)
1641  IM_FREE(TexPixelsAlpha8);
1642  if (TexPixelsRGBA32)
1643  IM_FREE(TexPixelsRGBA32);
1644  TexPixelsAlpha8 = NULL;
1645  TexPixelsRGBA32 = NULL;
1646 }
1647 
1649 {
1650  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1651  for (int i = 0; i < Fonts.Size; i++)
1652  IM_DELETE(Fonts[i]);
1653  Fonts.clear();
1654 }
1655 
1657 {
1658  ClearInputData();
1659  ClearTexData();
1660  ClearFonts();
1661 }
1662 
1663 void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1664 {
1665  // Build atlas on demand
1666  if (TexPixelsAlpha8 == NULL)
1667  {
1668  if (ConfigData.empty())
1669  AddFontDefault();
1670  Build();
1671  }
1672 
1673  *out_pixels = TexPixelsAlpha8;
1674  if (out_width) *out_width = TexWidth;
1675  if (out_height) *out_height = TexHeight;
1676  if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1677 }
1678 
1679 void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1680 {
1681  // Convert to RGBA32 format on demand
1682  // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1683  if (!TexPixelsRGBA32)
1684  {
1685  unsigned char* pixels = NULL;
1686  GetTexDataAsAlpha8(&pixels, NULL, NULL);
1687  if (pixels)
1688  {
1689  TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1690  const unsigned char* src = pixels;
1691  unsigned int* dst = TexPixelsRGBA32;
1692  for (int n = TexWidth * TexHeight; n > 0; n--)
1693  *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1694  }
1695  }
1696 
1697  *out_pixels = (unsigned char*)TexPixelsRGBA32;
1698  if (out_width) *out_width = TexWidth;
1699  if (out_height) *out_height = TexHeight;
1700  if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1701 }
1702 
1704 {
1705  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1706  IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1707  IM_ASSERT(font_cfg->SizePixels > 0.0f);
1708 
1709  // Create new font
1710  if (!font_cfg->MergeMode)
1711  Fonts.push_back(IM_NEW(ImFont));
1712  else
1713  IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1714 
1715  ConfigData.push_back(*font_cfg);
1716  ImFontConfig& new_font_cfg = ConfigData.back();
1717  if (new_font_cfg.DstFont == NULL)
1718  new_font_cfg.DstFont = Fonts.back();
1719  if (!new_font_cfg.FontDataOwnedByAtlas)
1720  {
1721  new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1722  new_font_cfg.FontDataOwnedByAtlas = true;
1723  memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1724  }
1725 
1726  if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
1727  new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
1728 
1729  // Invalidate texture
1730  ClearTexData();
1731  return new_font_cfg.DstFont;
1732 }
1733 
1734 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1735 static unsigned int stb_decompress_length(const unsigned char *input);
1736 static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1737 static const char* GetDefaultCompressedFontDataTTFBase85();
1738 static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
1739 static void Decode85(const unsigned char* src, unsigned char* dst)
1740 {
1741  while (*src)
1742  {
1743  unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1744  dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
1745  src += 5;
1746  dst += 4;
1747  }
1748 }
1749 
1750 // Load embedded ProggyClean.ttf at size 13, disable oversampling
1752 {
1753  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1754  if (!font_cfg_template)
1755  {
1756  font_cfg.OversampleH = font_cfg.OversampleV = 1;
1757  font_cfg.PixelSnapH = true;
1758  }
1759  if (font_cfg.SizePixels <= 0.0f)
1760  font_cfg.SizePixels = 13.0f * 1.0f;
1761  if (font_cfg.Name[0] == '\0')
1762  ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1763  font_cfg.EllipsisChar = (ImWchar)0x0085;
1764 
1765  const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1766  const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1767  ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1768  font->DisplayOffset.y = 1.0f;
1769  return font;
1770 }
1771 
1772 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1773 {
1774  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1775  size_t data_size = 0;
1776  void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1777  if (!data)
1778  {
1779  IM_ASSERT_USER_ERROR(0, "Could not load font file!");
1780  return NULL;
1781  }
1782  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1783  if (font_cfg.Name[0] == '\0')
1784  {
1785  // Store a short copy of filename into into the font name for convenience
1786  const char* p;
1787  for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1788  ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1789  }
1790  return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1791 }
1792 
1793 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
1794 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1795 {
1796  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1797  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1798  IM_ASSERT(font_cfg.FontData == NULL);
1799  font_cfg.FontData = ttf_data;
1800  font_cfg.FontDataSize = ttf_size;
1801  font_cfg.SizePixels = size_pixels;
1802  if (glyph_ranges)
1803  font_cfg.GlyphRanges = glyph_ranges;
1804  return AddFont(&font_cfg);
1805 }
1806 
1807 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1808 {
1809  const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1810  unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
1811  stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1812 
1813  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1814  IM_ASSERT(font_cfg.FontData == NULL);
1815  font_cfg.FontDataOwnedByAtlas = true;
1816  return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1817 }
1818 
1819 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1820 {
1821  int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1822  void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
1823  Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1824  ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1825  IM_FREE(compressed_ttf);
1826  return font;
1827 }
1828 
1829 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1830 {
1831  // Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
1832  IM_ASSERT(id >= 0x110000);
1833  IM_ASSERT(width > 0 && width <= 0xFFFF);
1834  IM_ASSERT(height > 0 && height <= 0xFFFF);
1836  r.ID = id;
1837  r.Width = (unsigned short)width;
1838  r.Height = (unsigned short)height;
1839  CustomRects.push_back(r);
1840  return CustomRects.Size - 1; // Return index
1841 }
1842 
1843 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1844 {
1845  IM_ASSERT(font != NULL);
1846  IM_ASSERT(width > 0 && width <= 0xFFFF);
1847  IM_ASSERT(height > 0 && height <= 0xFFFF);
1849  r.ID = id;
1850  r.Width = (unsigned short)width;
1851  r.Height = (unsigned short)height;
1852  r.GlyphAdvanceX = advance_x;
1853  r.GlyphOffset = offset;
1854  r.Font = font;
1855  CustomRects.push_back(r);
1856  return CustomRects.Size - 1; // Return index
1857 }
1858 
1859 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
1860 {
1861  IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
1862  IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
1863  *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1864  *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1865 }
1866 
1867 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1868 {
1869  if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1870  return false;
1871  if (Flags & ImFontAtlasFlags_NoMouseCursors)
1872  return false;
1873 
1874  IM_ASSERT(CustomRectIds[0] != -1);
1875  ImFontAtlasCustomRect& r = CustomRects[CustomRectIds[0]];
1877  ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1879  *out_size = size;
1880  *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1881  out_uv_border[0] = (pos) * TexUvScale;
1882  out_uv_border[1] = (pos + size) * TexUvScale;
1884  out_uv_fill[0] = (pos) * TexUvScale;
1885  out_uv_fill[1] = (pos + size) * TexUvScale;
1886  return true;
1887 }
1888 
1890 {
1891  IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1892  return ImFontAtlasBuildWithStbTruetype(this);
1893 }
1894 
1895 void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1896 {
1897  for (unsigned int i = 0; i < 256; i++)
1898  {
1899  unsigned int value = (unsigned int)(i * in_brighten_factor);
1900  out_table[i] = value > 255 ? 255 : (value & 0xFF);
1901  }
1902 }
1903 
1904 void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1905 {
1906  unsigned char* data = pixels + x + y * stride;
1907  for (int j = h; j > 0; j--, data += stride)
1908  for (int i = 0; i < w; i++)
1909  data[i] = table[data[i]];
1910 }
1911 
1912 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
1913 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
1915 {
1917  stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
1918  stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
1919  stbtt_packedchar* PackedChars; // Output glyphs
1920  const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
1921  int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
1922  int GlyphsHighest; // Highest requested codepoint
1923  int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
1924  ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
1925  ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
1926 };
1927 
1928 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
1930 {
1931  int SrcCount; // Number of source fonts targeting this destination font.
1934  ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
1935 };
1936 
1938 {
1939  IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
1940  const ImU32* it_begin = in->Storage.begin();
1941  const ImU32* it_end = in->Storage.end();
1942  for (const ImU32* it = it_begin; it < it_end; it++)
1943  if (ImU32 entries_32 = *it)
1944  for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
1945  if (entries_32 & ((ImU32)1 << bit_n))
1946  out->push_back((int)(((it - it_begin) << 5) + bit_n));
1947 }
1948 
1950 {
1951  IM_ASSERT(atlas->ConfigData.Size > 0);
1952 
1953  ImFontAtlasBuildInit(atlas);
1954 
1955  // Clear atlas
1956  atlas->TexID = (ImTextureID)NULL;
1957  atlas->TexWidth = atlas->TexHeight = 0;
1958  atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1959  atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1960  atlas->ClearTexData();
1961 
1962  // Temporary storage for building
1963  ImVector<ImFontBuildSrcData> src_tmp_array;
1964  ImVector<ImFontBuildDstData> dst_tmp_array;
1965  src_tmp_array.resize(atlas->ConfigData.Size);
1966  dst_tmp_array.resize(atlas->Fonts.Size);
1967  memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
1968  memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
1969 
1970  // 1. Initialize font loading structure, check font data validity
1971  for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
1972  {
1973  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1974  ImFontConfig& cfg = atlas->ConfigData[src_i];
1975  IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1976 
1977  // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
1978  src_tmp.DstIndex = -1;
1979  for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
1980  if (cfg.DstFont == atlas->Fonts[output_i])
1981  src_tmp.DstIndex = output_i;
1982  IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
1983  if (src_tmp.DstIndex == -1)
1984  return false;
1985 
1986  // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
1987  const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1988  IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1989  if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1990  return false;
1991 
1992  // Measure highest codepoints
1993  ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1994  src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
1995  for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1996  src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
1997  dst_tmp.SrcCount++;
1998  dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
1999  }
2000 
2001  // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2002  int total_glyphs_count = 0;
2003  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2004  {
2005  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2006  ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2007  src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2008  if (dst_tmp.GlyphsSet.Storage.empty())
2009  dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2010 
2011  for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2012  for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2013  {
2014  if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2015  continue;
2016  if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
2017  continue;
2018 
2019  // Add to avail set/counters
2020  src_tmp.GlyphsCount++;
2021  dst_tmp.GlyphsCount++;
2022  src_tmp.GlyphsSet.SetBit(codepoint);
2023  dst_tmp.GlyphsSet.SetBit(codepoint);
2024  total_glyphs_count++;
2025  }
2026  }
2027 
2028  // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2029  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2030  {
2031  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2032  src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2034  src_tmp.GlyphsSet.Clear();
2035  IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2036  }
2037  for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2038  dst_tmp_array[dst_i].GlyphsSet.Clear();
2039  dst_tmp_array.clear();
2040 
2041  // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2042  // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2043  ImVector<stbrp_rect> buf_rects;
2044  ImVector<stbtt_packedchar> buf_packedchars;
2045  buf_rects.resize(total_glyphs_count);
2046  buf_packedchars.resize(total_glyphs_count);
2047  memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2048  memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2049 
2050  // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2051  int total_surface = 0;
2052  int buf_rects_out_n = 0;
2053  int buf_packedchars_out_n = 0;
2054  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2055  {
2056  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2057  if (src_tmp.GlyphsCount == 0)
2058  continue;
2059 
2060  src_tmp.Rects = &buf_rects[buf_rects_out_n];
2061  src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2062  buf_rects_out_n += src_tmp.GlyphsCount;
2063  buf_packedchars_out_n += src_tmp.GlyphsCount;
2064 
2065  // Convert our ranges in the format stb_truetype wants
2066  ImFontConfig& cfg = atlas->ConfigData[src_i];
2067  src_tmp.PackRange.font_size = cfg.SizePixels;
2070  src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2071  src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2072  src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2073  src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2074 
2075  // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2076  const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2077  const int padding = atlas->TexGlyphPadding;
2078  for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2079  {
2080  int x0, y0, x1, y1;
2081  const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2082  IM_ASSERT(glyph_index_in_font != 0);
2083  stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2084  src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2085  src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2086  total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2087  }
2088  }
2089 
2090  // We need a width for the skyline algorithm, any width!
2091  // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2092  // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2093  const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2094  atlas->TexHeight = 0;
2095  if (atlas->TexDesiredWidth > 0)
2096  atlas->TexWidth = atlas->TexDesiredWidth;
2097  else
2098  atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
2099 
2100  // 5. Start packing
2101  // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2102  const int TEX_HEIGHT_MAX = 1024 * 32;
2103  stbtt_pack_context spc = {};
2104  stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2106 
2107  // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2108  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2109  {
2110  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2111  if (src_tmp.GlyphsCount == 0)
2112  continue;
2113 
2114  stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2115 
2116  // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2117  // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2118  for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2119  if (src_tmp.Rects[glyph_i].was_packed)
2120  atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2121  }
2122 
2123  // 7. Allocate texture
2124  atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2125  atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2126  atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2127  memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2128  spc.pixels = atlas->TexPixelsAlpha8;
2129  spc.height = atlas->TexHeight;
2130 
2131  // 8. Render/rasterize font characters into the texture
2132  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2133  {
2134  ImFontConfig& cfg = atlas->ConfigData[src_i];
2135  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2136  if (src_tmp.GlyphsCount == 0)
2137  continue;
2138 
2139  stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2140 
2141  // Apply multiply operator
2142  if (cfg.RasterizerMultiply != 1.0f)
2143  {
2144  unsigned char multiply_table[256];
2146  stbrp_rect* r = &src_tmp.Rects[0];
2147  for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2148  if (r->was_packed)
2149  ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2150  }
2151  src_tmp.Rects = NULL;
2152  }
2153 
2154  // End packing
2155  stbtt_PackEnd(&spc);
2156  buf_rects.clear();
2157 
2158  // 9. Setup ImFont and glyphs for runtime
2159  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2160  {
2161  ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2162  if (src_tmp.GlyphsCount == 0)
2163  continue;
2164 
2165  ImFontConfig& cfg = atlas->ConfigData[src_i];
2166  ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
2167 
2168  const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2169  int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2170  stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2171 
2172  const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2173  const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2174  ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2175  const float font_off_x = cfg.GlyphOffset.x;
2176  const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2177 
2178  for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2179  {
2180  const int codepoint = src_tmp.GlyphsList[glyph_i];
2181  const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2182 
2183  const float char_advance_x_org = pc.xadvance;
2184  const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
2185  float char_off_x = font_off_x;
2186  if (char_advance_x_org != char_advance_x_mod)
2187  char_off_x += cfg.PixelSnapH ? ImFloor((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
2188 
2189  // Register glyph
2191  float dummy_x = 0.0f, dummy_y = 0.0f;
2192  stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
2193  dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
2194  }
2195  }
2196 
2197  // Cleanup temporary (ImVector doesn't honor destructor)
2198  for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2199  src_tmp_array[src_i].~ImFontBuildSrcData();
2200 
2201  ImFontAtlasBuildFinish(atlas);
2202  return true;
2203 }
2204 
2205 // Register default custom rectangles (this is called/shared by both the stb_truetype and the FreeType builder)
2207 {
2208  if (atlas->CustomRectIds[0] >= 0)
2209  return;
2210  if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2212  else
2214 }
2215 
2216 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2217 {
2218  if (!font_config->MergeMode)
2219  {
2220  font->ClearOutputData();
2221  font->FontSize = font_config->SizePixels;
2222  font->ConfigData = font_config;
2223  font->ContainerAtlas = atlas;
2224  font->Ascent = ascent;
2225  font->Descent = descent;
2226  }
2227  font->ConfigDataCount++;
2228 }
2229 
2230 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2231 {
2232  stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2233  IM_ASSERT(pack_context != NULL);
2234 
2235  ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2236  IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2237 
2238  ImVector<stbrp_rect> pack_rects;
2239  pack_rects.resize(user_rects.Size);
2240  memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2241  for (int i = 0; i < user_rects.Size; i++)
2242  {
2243  pack_rects[i].w = user_rects[i].Width;
2244  pack_rects[i].h = user_rects[i].Height;
2245  }
2246  stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2247  for (int i = 0; i < pack_rects.Size; i++)
2248  if (pack_rects[i].was_packed)
2249  {
2250  user_rects[i].X = pack_rects[i].x;
2251  user_rects[i].Y = pack_rects[i].y;
2252  IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2253  atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2254  }
2255 }
2256 
2258 {
2259  IM_ASSERT(atlas->CustomRectIds[0] >= 0);
2260  IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2261  ImFontAtlasCustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
2263  IM_ASSERT(r.IsPacked());
2264 
2265  const int w = atlas->TexWidth;
2266  if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2267  {
2268  // Render/copy pixels
2270  for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
2271  for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
2272  {
2273  const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
2274  const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
2275  atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
2276  atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
2277  }
2278  }
2279  else
2280  {
2281  IM_ASSERT(r.Width == 2 && r.Height == 2);
2282  const int offset = (int)(r.X) + (int)(r.Y) * w;
2283  atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2284  }
2285  atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2286 }
2287 
2289 {
2290  // Render into our custom data block
2292 
2293  // Register custom rectangle glyphs
2294  for (int i = 0; i < atlas->CustomRects.Size; i++)
2295  {
2296  const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
2297  if (r.Font == NULL || r.ID >= 0x110000)
2298  continue;
2299 
2300  IM_ASSERT(r.Font->ContainerAtlas == atlas);
2301  ImVec2 uv0, uv1;
2302  atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2303  r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2304  }
2305 
2306  // Build all fonts lookup tables
2307  for (int i = 0; i < atlas->Fonts.Size; i++)
2308  if (atlas->Fonts[i]->DirtyLookupTables)
2309  atlas->Fonts[i]->BuildLookupTable();
2310 
2311  // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
2312  // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
2313  // FIXME: Also note that 0x2026 is currently seldomly included in our font ranges. Because of this we are more likely to use three individual dots.
2314  for (int i = 0; i < atlas->Fonts.size(); i++)
2315  {
2316  ImFont* font = atlas->Fonts[i];
2317  if (font->EllipsisChar != (ImWchar)-1)
2318  continue;
2319  const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
2320  for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
2321  if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
2322  {
2323  font->EllipsisChar = ellipsis_variants[j];
2324  break;
2325  }
2326  }
2327 }
2328 
2329 // Retrieve list of range (2 int per range, values are inclusive)
2331 {
2332  static const ImWchar ranges[] =
2333  {
2334  0x0020, 0x00FF, // Basic Latin + Latin Supplement
2335  0,
2336  };
2337  return &ranges[0];
2338 }
2339 
2341 {
2342  static const ImWchar ranges[] =
2343  {
2344  0x0020, 0x00FF, // Basic Latin + Latin Supplement
2345  0x3131, 0x3163, // Korean alphabets
2346  0xAC00, 0xD79D, // Korean characters
2347  0,
2348  };
2349  return &ranges[0];
2350 }
2351 
2353 {
2354  static const ImWchar ranges[] =
2355  {
2356  0x0020, 0x00FF, // Basic Latin + Latin Supplement
2357  0x2000, 0x206F, // General Punctuation
2358  0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2359  0x31F0, 0x31FF, // Katakana Phonetic Extensions
2360  0xFF00, 0xFFEF, // Half-width characters
2361  0x4e00, 0x9FAF, // CJK Ideograms
2362  0,
2363  };
2364  return &ranges[0];
2365 }
2366 
2367 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2368 {
2369  for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2370  {
2371  out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2372  base_codepoint += accumulative_offsets[n];
2373  }
2374  out_ranges[0] = 0;
2375 }
2376 
2377 //-------------------------------------------------------------------------
2378 // [SECTION] ImFontAtlas glyph ranges helpers
2379 //-------------------------------------------------------------------------
2380 
2382 {
2383  // Store 2500 regularly used characters for Simplified Chinese.
2384  // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2385  // This table covers 97.97% of all characters used during the month in July, 1987.
2386  // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2387  // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2388  static const short accumulative_offsets_from_0x4E00[] =
2389  {
2390  0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2391  1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2392  2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2393  1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2394  3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2395  1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2396  1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2397  2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2398  27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2399  3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2400  1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2401  176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2402  5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2403  1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2404  6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2405  2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2406  2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2407  2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2408  3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2409  3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2410  3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2411  1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2412  140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2413  5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2414  2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2415  4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2416  2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2417  4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2418  3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2419  3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2420  2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2421  5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2422  3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2423  1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2424  4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2425  4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2426  26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2427  3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2428  2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2429  10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2430  };
2431  static ImWchar base_ranges[] = // not zero-terminated
2432  {
2433  0x0020, 0x00FF, // Basic Latin + Latin Supplement
2434  0x2000, 0x206F, // General Punctuation
2435  0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2436  0x31F0, 0x31FF, // Katakana Phonetic Extensions
2437  0xFF00, 0xFFEF // Half-width characters
2438  };
2439  static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2440  if (!full_ranges[0])
2441  {
2442  memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2443  UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2444  }
2445  return &full_ranges[0];
2446 }
2447 
2449 {
2450  // 1946 common ideograms code points for Japanese
2451  // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2452  // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2453  // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2454  // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2455  static const short accumulative_offsets_from_0x4E00[] =
2456  {
2457  0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2458  5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2459  2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2460  2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2461  20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2462  4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2463  3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2464  8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2465  3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2466  15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2467  1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2468  12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2469  22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2470  5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2471  1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2472  1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2473  11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2474  15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2475  5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2476  3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2477  18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2478  27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2479  1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2480  1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2481  10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2482  179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2483  3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2484  3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2485  3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2486  4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2487  1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2488  51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2489  };
2490  static ImWchar base_ranges[] = // not zero-terminated
2491  {
2492  0x0020, 0x00FF, // Basic Latin + Latin Supplement
2493  0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2494  0x31F0, 0x31FF, // Katakana Phonetic Extensions
2495  0xFF00, 0xFFEF // Half-width characters
2496  };
2497  static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2498  if (!full_ranges[0])
2499  {
2500  memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2501  UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2502  }
2503  return &full_ranges[0];
2504 }
2505 
2507 {
2508  static const ImWchar ranges[] =
2509  {
2510  0x0020, 0x00FF, // Basic Latin + Latin Supplement
2511  0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2512  0x2DE0, 0x2DFF, // Cyrillic Extended-A
2513  0xA640, 0xA69F, // Cyrillic Extended-B
2514  0,
2515  };
2516  return &ranges[0];
2517 }
2518 
2520 {
2521  static const ImWchar ranges[] =
2522  {
2523  0x0020, 0x00FF, // Basic Latin
2524  0x2010, 0x205E, // Punctuations
2525  0x0E00, 0x0E7F, // Thai
2526  0,
2527  };
2528  return &ranges[0];
2529 }
2530 
2532 {
2533  static const ImWchar ranges[] =
2534  {
2535  0x0020, 0x00FF, // Basic Latin
2536  0x0102, 0x0103,
2537  0x0110, 0x0111,
2538  0x0128, 0x0129,
2539  0x0168, 0x0169,
2540  0x01A0, 0x01A1,
2541  0x01AF, 0x01B0,
2542  0x1EA0, 0x1EF9,
2543  0,
2544  };
2545  return &ranges[0];
2546 }
2547 
2548 //-----------------------------------------------------------------------------
2549 // [SECTION] ImFontGlyphRangesBuilder
2550 //-----------------------------------------------------------------------------
2551 
2552 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2553 {
2554  while (text_end ? (text < text_end) : *text)
2555  {
2556  unsigned int c = 0;
2557  int c_len = ImTextCharFromUtf8(&c, text, text_end);
2558  text += c_len;
2559  if (c_len == 0)
2560  break;
2561  AddChar((ImWchar)c);
2562  }
2563 }
2564 
2566 {
2567  for (; ranges[0]; ranges += 2)
2568  for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2569  AddChar(c);
2570 }
2571 
2573 {
2574  const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
2575  for (int n = 0; n <= max_codepoint; n++)
2576  if (GetBit(n))
2577  {
2578  out_ranges->push_back((ImWchar)n);
2579  while (n < max_codepoint && GetBit(n + 1))
2580  n++;
2581  out_ranges->push_back((ImWchar)n);
2582  }
2583  out_ranges->push_back(0);
2584 }
2585 
2586 //-----------------------------------------------------------------------------
2587 // [SECTION] ImFont
2588 //-----------------------------------------------------------------------------
2589 
2591 {
2592  FontSize = 0.0f;
2593  FallbackAdvanceX = 0.0f;
2594  FallbackChar = (ImWchar)'?';
2595  EllipsisChar = (ImWchar)-1;
2596  DisplayOffset = ImVec2(0.0f, 0.0f);
2597  FallbackGlyph = NULL;
2598  ContainerAtlas = NULL;
2599  ConfigData = NULL;
2600  ConfigDataCount = 0;
2601  DirtyLookupTables = false;
2602  Scale = 1.0f;
2603  Ascent = Descent = 0.0f;
2604  MetricsTotalSurface = 0;
2605  memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2606 }
2607 
2609 {
2610  ClearOutputData();
2611 }
2612 
2614 {
2615  FontSize = 0.0f;
2616  FallbackAdvanceX = 0.0f;
2617  Glyphs.clear();
2618  IndexAdvanceX.clear();
2619  IndexLookup.clear();
2620  FallbackGlyph = NULL;
2621  ContainerAtlas = NULL;
2622  DirtyLookupTables = true;
2623  Ascent = Descent = 0.0f;
2624  MetricsTotalSurface = 0;
2625 }
2626 
2628 {
2629  int max_codepoint = 0;
2630  for (int i = 0; i != Glyphs.Size; i++)
2631  max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2632 
2633  // Build lookup table
2634  IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2635  IndexAdvanceX.clear();
2636  IndexLookup.clear();
2637  DirtyLookupTables = false;
2638  memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2639  GrowIndex(max_codepoint + 1);
2640  for (int i = 0; i < Glyphs.Size; i++)
2641  {
2642  int codepoint = (int)Glyphs[i].Codepoint;
2643  IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2644  IndexLookup[codepoint] = (ImWchar)i;
2645 
2646  // Mark 4K page as used
2647  const int page_n = codepoint / 4096;
2648  Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
2649  }
2650 
2651  // Create a glyph to handle TAB
2652  // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2653  if (FindGlyph((ImWchar)' '))
2654  {
2655  if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
2656  Glyphs.resize(Glyphs.Size + 1);
2657  ImFontGlyph& tab_glyph = Glyphs.back();
2658  tab_glyph = *FindGlyph((ImWchar)' ');
2659  tab_glyph.Codepoint = '\t';
2660  tab_glyph.AdvanceX *= IM_TABSIZE;
2661  IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2662  IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2663  }
2664 
2665  // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
2666  SetGlyphVisible((ImWchar)' ', false);
2667  SetGlyphVisible((ImWchar)'\t', false);
2668 
2669  // Setup fall-backs
2670  FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2671  FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2672  for (int i = 0; i < max_codepoint + 1; i++)
2673  if (IndexAdvanceX[i] < 0.0f)
2674  IndexAdvanceX[i] = FallbackAdvanceX;
2675 }
2676 
2677 // API is designed this way to avoid exposing the 4K page size
2678 // e.g. use with IsGlyphRangeUnused(0, 255)
2679 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
2680 {
2681  unsigned int page_begin = (c_begin / 4096);
2682  unsigned int page_last = (c_last / 4096);
2683  for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
2684  if ((page_n >> 3) < sizeof(Used4kPagesMap))
2685  if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
2686  return false;
2687  return true;
2688 }
2689 
2690 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
2691 {
2692  if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
2693  glyph->Visible = visible ? 1 : 0;
2694 }
2695 
2697 {
2698  FallbackChar = c;
2699  BuildLookupTable();
2700 }
2701 
2702 void ImFont::GrowIndex(int new_size)
2703 {
2704  IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2705  if (new_size <= IndexLookup.Size)
2706  return;
2707  IndexAdvanceX.resize(new_size, -1.0f);
2708  IndexLookup.resize(new_size, (ImWchar)-1);
2709 }
2710 
2711 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2712 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
2713 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2714 {
2715  Glyphs.resize(Glyphs.Size + 1);
2716  ImFontGlyph& glyph = Glyphs.back();
2717  glyph.Codepoint = (unsigned int)codepoint;
2718  glyph.Visible = (x0 != x1) && (y0 != y1);
2719  glyph.X0 = x0;
2720  glyph.Y0 = y0;
2721  glyph.X1 = x1;
2722  glyph.Y1 = y1;
2723  glyph.U0 = u0;
2724  glyph.V0 = v0;
2725  glyph.U1 = u1;
2726  glyph.V1 = v1;
2727  glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
2728 
2729  if (ConfigData->PixelSnapH)
2730  glyph.AdvanceX = IM_ROUND(glyph.AdvanceX);
2731 
2732  // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2733  DirtyLookupTables = true;
2734  MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2735 }
2736 
2737 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2738 {
2739  IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2740  unsigned int index_size = (unsigned int)IndexLookup.Size;
2741 
2742  if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2743  return;
2744  if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2745  return;
2746 
2747  GrowIndex(dst + 1);
2748  IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2749  IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2750 }
2751 
2753 {
2754  if (c >= (size_t)IndexLookup.Size)
2755  return FallbackGlyph;
2756  const ImWchar i = IndexLookup.Data[c];
2757  if (i == (ImWchar)-1)
2758  return FallbackGlyph;
2759  return &Glyphs.Data[i];
2760 }
2761 
2763 {
2764  if (c >= (size_t)IndexLookup.Size)
2765  return NULL;
2766  const ImWchar i = IndexLookup.Data[c];
2767  if (i == (ImWchar)-1)
2768  return NULL;
2769  return &Glyphs.Data[i];
2770 }
2771 
2772 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2773 {
2774  // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2775  // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2776 
2777  // For references, possible wrap point marked with ^
2778  // "aaa bbb, ccc,ddd. eee fff. ggg!"
2779  // ^ ^ ^ ^ ^__ ^ ^
2780 
2781  // List of hardcoded separators: .,;!?'"
2782 
2783  // Skip extra blanks after a line returns (that includes not counting them in width computation)
2784  // e.g. "Hello world" --> "Hello" "World"
2785 
2786  // Cut words that cannot possibly fit within one line.
2787  // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2788 
2789  float line_width = 0.0f;
2790  float word_width = 0.0f;
2791  float blank_width = 0.0f;
2792  wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2793 
2794  const char* word_end = text;
2795  const char* prev_word_end = NULL;
2796  bool inside_word = true;
2797 
2798  const char* s = text;
2799  while (s < text_end)
2800  {
2801  unsigned int c = (unsigned int)*s;
2802  const char* next_s;
2803  if (c < 0x80)
2804  next_s = s + 1;
2805  else
2806  next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2807  if (c == 0)
2808  break;
2809 
2810  if (c < 32)
2811  {
2812  if (c == '\n')
2813  {
2814  line_width = word_width = blank_width = 0.0f;
2815  inside_word = true;
2816  s = next_s;
2817  continue;
2818  }
2819  if (c == '\r')
2820  {
2821  s = next_s;
2822  continue;
2823  }
2824  }
2825 
2826  const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
2827  if (ImCharIsBlankW(c))
2828  {
2829  if (inside_word)
2830  {
2831  line_width += blank_width;
2832  blank_width = 0.0f;
2833  word_end = s;
2834  }
2835  blank_width += char_width;
2836  inside_word = false;
2837  }
2838  else
2839  {
2840  word_width += char_width;
2841  if (inside_word)
2842  {
2843  word_end = next_s;
2844  }
2845  else
2846  {
2847  prev_word_end = word_end;
2848  line_width += word_width + blank_width;
2849  word_width = blank_width = 0.0f;
2850  }
2851 
2852  // Allow wrapping after punctuation.
2853  inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2854  }
2855 
2856  // We ignore blank width at the end of the line (they can be skipped)
2857  if (line_width + word_width > wrap_width)
2858  {
2859  // Words that cannot possibly fit within an entire line will be cut anywhere.
2860  if (word_width < wrap_width)
2861  s = prev_word_end ? prev_word_end : word_end;
2862  break;
2863  }
2864 
2865  s = next_s;
2866  }
2867 
2868  return s;
2869 }
2870 
2871 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2872 {
2873  if (!text_end)
2874  text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2875 
2876  const float line_height = size;
2877  const float scale = size / FontSize;
2878 
2879  ImVec2 text_size = ImVec2(0,0);
2880  float line_width = 0.0f;
2881 
2882  const bool word_wrap_enabled = (wrap_width > 0.0f);
2883  const char* word_wrap_eol = NULL;
2884 
2885  const char* s = text_begin;
2886  while (s < text_end)
2887  {
2888  if (word_wrap_enabled)
2889  {
2890  // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2891  if (!word_wrap_eol)
2892  {
2893  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2894  if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2895  word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2896  }
2897 
2898  if (s >= word_wrap_eol)
2899  {
2900  if (text_size.x < line_width)
2901  text_size.x = line_width;
2902  text_size.y += line_height;
2903  line_width = 0.0f;
2904  word_wrap_eol = NULL;
2905 
2906  // Wrapping skips upcoming blanks
2907  while (s < text_end)
2908  {
2909  const char c = *s;
2910  if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2911  }
2912  continue;
2913  }
2914  }
2915 
2916  // Decode and advance source
2917  const char* prev_s = s;
2918  unsigned int c = (unsigned int)*s;
2919  if (c < 0x80)
2920  {
2921  s += 1;
2922  }
2923  else
2924  {
2925  s += ImTextCharFromUtf8(&c, s, text_end);
2926  if (c == 0) // Malformed UTF-8?
2927  break;
2928  }
2929 
2930  if (c < 32)
2931  {
2932  if (c == '\n')
2933  {
2934  text_size.x = ImMax(text_size.x, line_width);
2935  text_size.y += line_height;
2936  line_width = 0.0f;
2937  continue;
2938  }
2939  if (c == '\r')
2940  continue;
2941  }
2942 
2943  const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
2944  if (line_width + char_width >= max_width)
2945  {
2946  s = prev_s;
2947  break;
2948  }
2949 
2950  line_width += char_width;
2951  }
2952 
2953  if (text_size.x < line_width)
2954  text_size.x = line_width;
2955 
2956  if (line_width > 0 || text_size.y == 0.0f)
2957  text_size.y += line_height;
2958 
2959  if (remaining)
2960  *remaining = s;
2961 
2962  return text_size;
2963 }
2964 
2965 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2966 {
2967  const ImFontGlyph* glyph = FindGlyph(c);
2968  if (!glyph || !glyph->Visible)
2969  return;
2970  float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2971  pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
2972  pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
2973  draw_list->PrimReserve(6, 4);
2974  draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2975 }
2976 
2977 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2978 {
2979  if (!text_end)
2980  text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
2981 
2982  // Align to be pixel perfect
2983  pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
2984  pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
2985  float x = pos.x;
2986  float y = pos.y;
2987  if (y > clip_rect.w)
2988  return;
2989 
2990  const float scale = size / FontSize;
2991  const float line_height = FontSize * scale;
2992  const bool word_wrap_enabled = (wrap_width > 0.0f);
2993  const char* word_wrap_eol = NULL;
2994 
2995  // Fast-forward to first visible line
2996  const char* s = text_begin;
2997  if (y + line_height < clip_rect.y && !word_wrap_enabled)
2998  while (y + line_height < clip_rect.y && s < text_end)
2999  {
3000  s = (const char*)memchr(s, '\n', text_end - s);
3001  s = s ? s + 1 : text_end;
3002  y += line_height;
3003  }
3004 
3005  // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3006  // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3007  if (text_end - s > 10000 && !word_wrap_enabled)
3008  {
3009  const char* s_end = s;
3010  float y_end = y;
3011  while (y_end < clip_rect.w && s_end < text_end)
3012  {
3013  s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3014  s_end = s_end ? s_end + 1 : text_end;
3015  y_end += line_height;
3016  }
3017  text_end = s_end;
3018  }
3019  if (s == text_end)
3020  return;
3021 
3022  // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3023  const int vtx_count_max = (int)(text_end - s) * 4;
3024  const int idx_count_max = (int)(text_end - s) * 6;
3025  const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3026  draw_list->PrimReserve(idx_count_max, vtx_count_max);
3027 
3028  ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
3029  ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
3030  unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
3031 
3032  while (s < text_end)
3033  {
3034  if (word_wrap_enabled)
3035  {
3036  // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3037  if (!word_wrap_eol)
3038  {
3039  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
3040  if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3041  word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3042  }
3043 
3044  if (s >= word_wrap_eol)
3045  {
3046  x = pos.x;
3047  y += line_height;
3048  word_wrap_eol = NULL;
3049 
3050  // Wrapping skips upcoming blanks
3051  while (s < text_end)
3052  {
3053  const char c = *s;
3054  if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3055  }
3056  continue;
3057  }
3058  }
3059 
3060  // Decode and advance source
3061  unsigned int c = (unsigned int)*s;
3062  if (c < 0x80)
3063  {
3064  s += 1;
3065  }
3066  else
3067  {
3068  s += ImTextCharFromUtf8(&c, s, text_end);
3069  if (c == 0) // Malformed UTF-8?
3070  break;
3071  }
3072 
3073  if (c < 32)
3074  {
3075  if (c == '\n')
3076  {
3077  x = pos.x;
3078  y += line_height;
3079  if (y > clip_rect.w)
3080  break; // break out of main loop
3081  continue;
3082  }
3083  if (c == '\r')
3084  continue;
3085  }
3086 
3087  const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3088  if (glyph == NULL)
3089  continue;
3090 
3091  float char_width = glyph->AdvanceX * scale;
3092  if (glyph->Visible)
3093  {
3094  // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3095  float x1 = x + glyph->X0 * scale;
3096  float x2 = x + glyph->X1 * scale;
3097  float y1 = y + glyph->Y0 * scale;
3098  float y2 = y + glyph->Y1 * scale;
3099  if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3100  {
3101  // Render a character
3102  float u1 = glyph->U0;
3103  float v1 = glyph->V0;
3104  float u2 = glyph->U1;
3105  float v2 = glyph->V1;
3106 
3107  // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3108  if (cpu_fine_clip)
3109  {
3110  if (x1 < clip_rect.x)
3111  {
3112  u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3113  x1 = clip_rect.x;
3114  }
3115  if (y1 < clip_rect.y)
3116  {
3117  v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3118  y1 = clip_rect.y;
3119  }
3120  if (x2 > clip_rect.z)
3121  {
3122  u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3123  x2 = clip_rect.z;
3124  }
3125  if (y2 > clip_rect.w)
3126  {
3127  v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3128  y2 = clip_rect.w;
3129  }
3130  if (y1 >= y2)
3131  {
3132  x += char_width;
3133  continue;
3134  }
3135  }
3136 
3137  // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3138  {
3139  idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3140  idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3141  vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3142  vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3143  vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3144  vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3145  vtx_write += 4;
3146  vtx_current_idx += 4;
3147  idx_write += 6;
3148  }
3149  }
3150  }
3151  x += char_width;
3152  }
3153 
3154  // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3155  draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3156  draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3157  draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3158  draw_list->_VtxWritePtr = vtx_write;
3159  draw_list->_IdxWritePtr = idx_write;
3160  draw_list->_VtxCurrentIdx = vtx_current_idx;
3161 }
3162 
3163 //-----------------------------------------------------------------------------
3164 // [SECTION] ImGui Internal Render Helpers
3165 //-----------------------------------------------------------------------------
3166 // Vaguely redesigned to stop accessing ImGui global state:
3167 // - RenderArrow()
3168 // - RenderBullet()
3169 // - RenderCheckMark()
3170 // - RenderMouseCursor()
3171 // - RenderArrowPointingAt()
3172 // - RenderRectFilledRangeH()
3173 //-----------------------------------------------------------------------------
3174 // Function in need of a redesign (legacy mess)
3175 // - RenderColorRectWithAlphaCheckerboard()
3176 //-----------------------------------------------------------------------------
3177 
3178 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
3179 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3180 {
3181  const float h = draw_list->_Data->FontSize * 1.00f;
3182  float r = h * 0.40f * scale;
3183  ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3184 
3185  ImVec2 a, b, c;
3186  switch (dir)
3187  {
3188  case ImGuiDir_Up:
3189  case ImGuiDir_Down:
3190  if (dir == ImGuiDir_Up) r = -r;
3191  a = ImVec2(+0.000f, +0.750f) * r;
3192  b = ImVec2(-0.866f, -0.750f) * r;
3193  c = ImVec2(+0.866f, -0.750f) * r;
3194  break;
3195  case ImGuiDir_Left:
3196  case ImGuiDir_Right:
3197  if (dir == ImGuiDir_Left) r = -r;
3198  a = ImVec2(+0.750f, +0.000f) * r;
3199  b = ImVec2(-0.750f, +0.866f) * r;
3200  c = ImVec2(-0.750f, -0.866f) * r;
3201  break;
3202  case ImGuiDir_None:
3203  case ImGuiDir_COUNT:
3204  IM_ASSERT(0);
3205  break;
3206  }
3207  draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3208 }
3209 
3210 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3211 {
3212  draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3213 }
3214 
3215 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3216 {
3217  float thickness = ImMax(sz / 5.0f, 1.0f);
3218  sz -= thickness * 0.5f;
3219  pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3220 
3221  float third = sz / 3.0f;
3222  float bx = pos.x + third;
3223  float by = pos.y + sz - third * 0.5f;
3224  draw_list->PathLineTo(ImVec2(bx - third, by - third));
3225  draw_list->PathLineTo(ImVec2(bx, by));
3226  draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3227  draw_list->PathStroke(col, false, thickness);
3228 }
3229 
3230 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3231 {
3232  if (mouse_cursor == ImGuiMouseCursor_None)
3233  return;
3234  IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3235 
3236  ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3237  ImVec2 offset, size, uv[4];
3238  if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3239  {
3240  pos -= offset;
3241  const ImTextureID tex_id = font_atlas->TexID;
3242  draw_list->PushTextureID(tex_id);
3243  draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
3244  draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
3245  draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border);
3246  draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
3247  draw_list->PopTextureID();
3248  }
3249 }
3250 
3251 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
3252 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3253 {
3254  switch (direction)
3255  {
3256  case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3257  case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3258  case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3259  case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3260  case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3261  }
3262 }
3263 
3264 static inline float ImAcos01(float x)
3265 {
3266  if (x <= 0.0f) return IM_PI * 0.5f;
3267  if (x >= 1.0f) return 0.0f;
3268  return ImAcos(x);
3269  //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3270 }
3271 
3272 // FIXME: Cleanup and move code to ImDrawList.
3273 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3274 {
3275  if (x_end_norm == x_start_norm)
3276  return;
3277  if (x_start_norm > x_end_norm)
3278  ImSwap(x_start_norm, x_end_norm);
3279 
3280  ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3281  ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3282  if (rounding == 0.0f)
3283  {
3284  draw_list->AddRectFilled(p0, p1, col, 0.0f);
3285  return;
3286  }
3287 
3288  rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3289  const float inv_rounding = 1.0f / rounding;
3290  const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3291  const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3292  const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3293  const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3294  if (arc0_b == arc0_e)
3295  {
3296  draw_list->PathLineTo(ImVec2(x0, p1.y));
3297  draw_list->PathLineTo(ImVec2(x0, p0.y));
3298  }
3299  else if (arc0_b == 0.0f && arc0_e == half_pi)
3300  {
3301  draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3302  draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3303  }
3304  else
3305  {
3306  draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3307  draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3308  }
3309  if (p1.x > rect.Min.x + rounding)
3310  {
3311  const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3312  const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3313  const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3314  if (arc1_b == arc1_e)
3315  {
3316  draw_list->PathLineTo(ImVec2(x1, p0.y));
3317  draw_list->PathLineTo(ImVec2(x1, p1.y));
3318  }
3319  else if (arc1_b == 0.0f && arc1_e == half_pi)
3320  {
3321  draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3322  draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
3323  }
3324  else
3325  {
3326  draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3327  draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3328  }
3329  }
3330  draw_list->PathFillConvex(col);
3331 }
3332 
3333 // Helper for ColorPicker4()
3334 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3335 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
3336 // FIXME: uses ImGui::GetColorU32
3337 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
3338 {
3339  if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3340  {
3341  ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3342  ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3343  draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
3344 
3345  int yi = 0;
3346  for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3347  {
3348  float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3349  if (y2 <= y1)
3350  continue;
3351  for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3352  {
3353  float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3354  if (x2 <= x1)
3355  continue;
3356  int rounding_corners_flags_cell = 0;
3357  if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
3358  if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
3359  rounding_corners_flags_cell &= rounding_corners_flags;
3360  draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
3361  }
3362  }
3363  }
3364  else
3365  {
3366  draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
3367  }
3368 }
3369 
3370 //-----------------------------------------------------------------------------
3371 // [SECTION] Decompression code
3372 //-----------------------------------------------------------------------------
3373 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3374 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3375 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3376 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3377 //-----------------------------------------------------------------------------
3378 
3379 static unsigned int stb_decompress_length(const unsigned char *input)
3380 {
3381  return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3382 }
3383 
3384 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3385 static const unsigned char *stb__barrier_in_b;
3386 static unsigned char *stb__dout;
3387 static void stb__match(const unsigned char *data, unsigned int length)
3388 {
3389  // INVERSE of memmove... write each byte before copying the next...
3391  if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3392  if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3393  while (length--) *stb__dout++ = *data++;
3394 }
3395 
3396 static void stb__lit(const unsigned char *data, unsigned int length)
3397 {
3399  if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3400  if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3401  memcpy(stb__dout, data, length);
3402  stb__dout += length;
3403 }
3404 
3405 #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
3406 #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
3407 #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
3408 
3409 static const unsigned char *stb_decompress_token(const unsigned char *i)
3410 {
3411  if (*i >= 0x20) { // use fewer if's for cases that expand small
3412  if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3413  else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3414  else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3415  } else { // more ifs for cases that expand large, since overhead is amortized
3416  if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3417  else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3418  else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3419  else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3420  else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3421  else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3422  }
3423  return i;
3424 }
3425 
3426 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3427 {
3428  const unsigned long ADLER_MOD = 65521;
3429  unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3430  unsigned long blocklen = buflen % 5552;
3431 
3432  unsigned long i;
3433  while (buflen) {
3434  for (i=0; i + 7 < blocklen; i += 8) {
3435  s1 += buffer[0], s2 += s1;
3436  s1 += buffer[1], s2 += s1;
3437  s1 += buffer[2], s2 += s1;
3438  s1 += buffer[3], s2 += s1;
3439  s1 += buffer[4], s2 += s1;
3440  s1 += buffer[5], s2 += s1;
3441  s1 += buffer[6], s2 += s1;
3442  s1 += buffer[7], s2 += s1;
3443 
3444  buffer += 8;
3445  }
3446 
3447  for (; i < blocklen; ++i)
3448  s1 += *buffer++, s2 += s1;
3449 
3450  s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3451  buflen -= blocklen;
3452  blocklen = 5552;
3453  }
3454  return (unsigned int)(s2 << 16) + (unsigned int)s1;
3455 }
3456 
3457 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3458 {
3459  if (stb__in4(0) != 0x57bC0000) return 0;
3460  if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
3461  const unsigned int olen = stb_decompress_length(i);
3462  stb__barrier_in_b = i;
3463  stb__barrier_out_e = output + olen;
3465  i += 16;
3466 
3467  stb__dout = output;
3468  for (;;) {
3469  const unsigned char *old_i = i;
3471  if (i == old_i) {
3472  if (*i == 0x05 && i[1] == 0xfa) {
3473  IM_ASSERT(stb__dout == output + olen);
3474  if (stb__dout != output + olen) return 0;
3475  if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3476  return 0;
3477  return olen;
3478  } else {
3479  IM_ASSERT(0); /* NOTREACHED */
3480  return 0;
3481  }
3482  }
3483  IM_ASSERT(stb__dout <= output + olen);
3484  if (stb__dout > output + olen)
3485  return 0;
3486  }
3487 }
3488 
3489 //-----------------------------------------------------------------------------
3490 // [SECTION] Default font data (ProggyClean.ttf)
3491 //-----------------------------------------------------------------------------
3492 // ProggyClean.ttf
3493 // Copyright (c) 2004, 2005 Tristan Grimmer
3494 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3495 // Download and more information at http://upperbounds.net
3496 //-----------------------------------------------------------------------------
3497 // File: 'ProggyClean.ttf' (41208 bytes)
3498 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3499 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3500 //-----------------------------------------------------------------------------
3501 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3502  "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3503  "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3504  "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3505  "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3506  "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3507  "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3508  "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3509  "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3510  "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3511  "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3512  "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3513  "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3514  "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3515  "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3516  "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3517  "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3518  "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3519  "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3520  "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3521  "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3522  "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3523  "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3524  "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3525  "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3526  "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3527  "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3528  "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3529  "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3530  "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3531  "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3532  ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3533  "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3534  "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3535  "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3536  "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3537  "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3538  "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3539  ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3540  "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3541  "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3542  "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3543  "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3544  "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3545  "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3546  "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3547  "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3548  ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3549  "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3550  "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3551  ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3552  "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3553  "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3554  "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3555  ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3556  "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3557  "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3558  "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3559  "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3560  "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3561  "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3562  "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3563  "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3564  "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3565  "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3566  "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3567  "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3568  "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3569  "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3570  ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3571  "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3572  "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3573  "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3574  "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3575  "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3576  "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3577  "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3578  "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3579  ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3580  "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3581  "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3582  "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3583  "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3584  "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3585  "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3586  "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3587  "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3588 
3590 {
3592 }
3593 
3594 #endif // #ifndef IMGUI_DISABLE
ImBitVector::Create
void Create(int sz)
Definition: imgui_internal.h:378
stbtt_pack_context::height
int height
Definition: imstb_truetype.h:683
ImFont::RenderText
IMGUI_API void RenderText(ImDrawList *draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4 &clip_rect, const char *text_begin, const char *text_end, float wrap_width=0.0f, bool cpu_fine_clip=false) const
Definition: imgui_draw.cpp:2977
ImFontAtlas::CalcCustomRectUV
IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect *rect, ImVec2 *out_uv_min, ImVec2 *out_uv_max) const
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ImGuiCol_DragDropTarget
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ImFontAtlasCustomRect::Height
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UnpackBitVectorToFlatIndexList
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int TexDesiredWidth
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table
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ImDrawList::_IdxWritePtr
ImDrawIdx * _IdxWritePtr
Definition: imgui.h:1975
ImFont::GrowIndex
IMGUI_API void GrowIndex(int new_size)
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ImFont::Descent
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ImAcos01
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ImVector::begin
T * begin()
Definition: imgui.h:1326
ImGuiCol_TextDisabled
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Definition: imgui.h:1087
ImGuiCol_TitleBgActive
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Definition: imgui.h:1097
ImFontAtlasFlags_None
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Definition: imgui.h:2160
ImFontConfig::EllipsisChar
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Definition: imgui.h:2109
ImGuiDir_None
@ ImGuiDir_None
Definition: imgui.h:976
ImDrawIdx
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Definition: imgui.h:1888
ImFont::~ImFont
IMGUI_API ~ImFont()
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ImDrawCornerFlags_TopRight
@ ImDrawCornerFlags_TopRight
Definition: imgui.h:1935
stb__in4
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Definition: imgui_draw.cpp:3407
ImDrawListSplitter::ClearFreeMemory
IMGUI_API void ClearFreeMemory()
Definition: imgui_draw.cpp:1304
UnpackAccumulativeOffsetsIntoRanges
static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short *accumulative_offsets, int accumulative_offsets_count, ImWchar *out_ranges)
Definition: imgui_draw.cpp:2367
stbtt_FindGlyphIndex
STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
height
GLint GLsizei GLsizei height
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stbtt_aligned_quad::y0
float y0
Definition: imstb_truetype.h:546
ImFontAtlas::GetGlyphRangesCyrillic
const IMGUI_API ImWchar * GetGlyphRangesCyrillic()
Definition: imgui_draw.cpp:2506
stbtt_pack_range::h_oversample
unsigned char h_oversample
Definition: imstb_truetype.h:627
ImDrawCmd::VtxOffset
unsigned int VtxOffset
Definition: imgui.h:1876
ImBezierCalc
ImVec2 ImBezierCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, float t)
Definition: imgui_draw.cpp:935
ImDot
static float ImDot(const ImVec2 &a, const ImVec2 &b)
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ImFontBuildSrcData::GlyphsSet
ImBitVector GlyphsSet
Definition: imgui_draw.cpp:1924
IM_COL32_R_SHIFT
#define IM_COL32_R_SHIFT
Definition: imgui.h:1814
ImGuiDir
int ImGuiDir
Definition: imgui.h:146
ImDrawList::IdxBuffer
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1965
ImFont::FontSize
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Definition: imgui.h:2277
ImDrawListFlags_AntiAliasedFill
@ ImDrawListFlags_AntiAliasedFill
Definition: imgui.h:1949
ImClamp
static T ImClamp(T v, T mn, T mx)
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ImDrawList::AddConvexPolyFilled
IMGUI_API void AddConvexPolyFilled(const ImVec2 *points, int num_points, ImU32 col)
Definition: imgui_draw.cpp:813
ImFabs
#define ImFabs(X)
Definition: imgui_internal.h:305
ImFontAtlas::TexID
ImTextureID TexID
Definition: imgui.h:2247
ImFontGlyphRangesBuilder::BuildRanges
IMGUI_API void BuildRanges(ImVector< ImWchar > *out_ranges)
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ImFontAtlas::GetGlyphRangesVietnamese
const IMGUI_API ImWchar * GetGlyphRangesVietnamese()
Definition: imgui_draw.cpp:2531
clamp
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Definition: glcorearb.h:3240
ImDrawList::PrimReserve
IMGUI_API void PrimReserve(int idx_count, int vtx_count)
Definition: imgui_draw.cpp:539
ImGuiDir_COUNT
@ ImGuiDir_COUNT
Definition: imgui.h:981
ImGui::RenderArrowPointingAt
IMGUI_API void RenderArrowPointingAt(ImDrawList *draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
Definition: imgui_draw.cpp:3252
stb__dout
static unsigned char * stb__dout
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NULL
NULL
Definition: test_security_zap.cpp:405
g
GLboolean GLboolean g
Definition: glcorearb.h:3228
src
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Definition: glcorearb.h:3364
ImFontAtlas::GetMouseCursorTexData
IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2 *out_offset, ImVec2 *out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
Definition: imgui_draw.cpp:1867
stb__lit
static void stb__lit(const unsigned char *data, unsigned int length)
Definition: imgui_draw.cpp:3396
ImGuiCol_ResizeGrip
@ ImGuiCol_ResizeGrip
Definition: imgui.h:1116
ImGuiCol_Separator
@ ImGuiCol_Separator
Definition: imgui.h:1113
ImGuiCol_SliderGrab
@ ImGuiCol_SliderGrab
Definition: imgui.h:1105
IM_NEW
#define IM_NEW(_TYPE)
Definition: imgui.h:1286
ImGuiCol_PlotHistogram
@ ImGuiCol_PlotHistogram
Definition: imgui.h:1126
ImFontBuildSrcData::PackedChars
stbtt_packedchar * PackedChars
Definition: imgui_draw.cpp:1919
ImVec4::z
float z
Definition: imgui.h:223
length
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Definition: glcorearb.h:2695
ImGuiCol_HeaderHovered
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Definition: imgui.h:1111
ImRect::Min
ImVec2 Min
Definition: imgui_internal.h:686
ImFontAtlas::AddFontFromFileTTF
IMGUI_API ImFont * AddFontFromFileTTF(const char *filename, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
Definition: imgui_draw.cpp:1772
input
std::string input
Definition: tokenizer_unittest.cc:197
ImDrawList::PushClipRect
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect=false)
Definition: imgui_draw.cpp:493
ImGuiCol_TextSelectedBg
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Definition: imgui.h:1128
ImDrawList::PathBezierCurveTo
IMGUI_API void PathBezierCurveTo(const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, int num_segments=0)
Definition: imgui_draw.cpp:971
s
XmlRpcServer s
ImFont::ContainerAtlas
ImFontAtlas * ContainerAtlas
Definition: imgui.h:2286
ImGuiCol_ResizeGripHovered
@ ImGuiCol_ResizeGripHovered
Definition: imgui.h:1117
ImDrawList::_TextureIdStack
ImVector< ImTextureID > _TextureIdStack
Definition: imgui.h:1977
ImFormatString
int ImFormatString(char *buf, size_t buf_size, const char *fmt,...)
Definition: imgui.cpp:1437
ImFont::ConfigDataCount
short ConfigDataCount
Definition: imgui.h:2288
ImDrawList::PopTextureID
IMGUI_API void PopTextureID()
Definition: imgui_draw.cpp:529
IM_COL32_B_SHIFT
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Definition: imgui.h:1816
ImFontGlyph::Visible
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Definition: imgui.h:2123
ImFontAtlas::GetGlyphRangesJapanese
const IMGUI_API ImWchar * GetGlyphRangesJapanese()
Definition: imgui_draw.cpp:2448
ImFontAtlas::CustomRects
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Definition: imgui.h:2260
ImFontBuildDstData::SrcCount
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Definition: imgui_draw.cpp:1931
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Definition: imgui.h:2095
ImDrawList::PrimRect
IMGUI_API void PrimRect(const ImVec2 &a, const ImVec2 &b, ImU32 col)
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Definition: imgui.h:1934
ImUpperPowerOfTwo
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Definition: imgui_internal.h:226
stb__barrier_out_e
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Definition: imgui.h:2149
ImFontAtlas::CustomRectIds
int CustomRectIds[1]
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ImFont::IsLoaded
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ImDrawList::AddRectFilled
IMGUI_API void AddRectFilled(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawCornerFlags rounding_corners=ImDrawCornerFlags_All)
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IMGUI_API void StyleColorsLight(ImGuiStyle *dst=NULL)
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ImFontAtlas::GetGlyphRangesKorean
const IMGUI_API ImWchar * GetGlyphRangesKorean()
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ImFloor
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Definition: imgui_internal.h:338
ImDrawList::PrimQuadUV
IMGUI_API void PrimQuadUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col)
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ImTextureID
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ImFontGlyph::U0
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Definition: imgui.h:2126
ImDrawList::PushTextureID
IMGUI_API void PushTextureID(ImTextureID texture_id)
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ImGui::RenderMouseCursor
IMGUI_API void RenderMouseCursor(ImDrawList *draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
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ImFontAtlasFlags_NoMouseCursors
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ImFontConfig::Name
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ImGuiMouseCursor_None
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stb__match
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ImDrawCornerFlags_All
@ ImDrawCornerFlags_All
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ImFont::AddGlyph
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IMGUI_API void ClearFreeMemory()
Definition: imgui_draw.cpp:395
ImDrawList::_Data
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IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER
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ImFontBuildDstData::GlyphsHighest
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if
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ImDrawList::PopClipRect
IMGUI_API void PopClipRect()
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ImGuiCol_Button
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Definition: imgui.h:1107
ImGuiCol_ScrollbarGrabHovered
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Definition: imgui.h:1102
ImVector< ImVec2 >
ImFontAtlas::TexUvScale
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stbtt_PackEnd
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ImFontConfig::OversampleV
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stbrp_rect::y
stbrp_coord y
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IM_COL32_G_SHIFT
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y
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ImGuiCol_Header
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Definition: imgui.h:1110
ImDrawListSplitter::Merge
IMGUI_API void Merge(ImDrawList *draw_list)
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ImFont::ClearOutputData
IMGUI_API void ClearOutputData()
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CanMergeDrawCommands
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Definition: imgui.h:2182
ImFontGlyph::V1
float V1
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Definition: imgui.h:208
stbtt_InitFont
STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
ImFontAtlasCustomRect::X
unsigned short X
Definition: imgui.h:2150
x
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ImRect::Max
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Definition: imgui_internal.h:687
ImGuiCol_HeaderActive
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Definition: imgui.h:1112
IM_FIXNORMAL2F
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ImFont::FindGlyph
const IMGUI_API ImFontGlyph * FindGlyph(ImWchar c) const
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ImDrawList::AddRectFilledMultiColor
IMGUI_API void AddRectFilledMultiColor(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
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stbtt_GetFontVMetrics
STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
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ImMin
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idx
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ImDrawList::CmdBuffer
ImVector< ImDrawCmd > CmdBuffer
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ImFont::SetFallbackChar
IMGUI_API void SetFallbackChar(ImWchar c)
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ImFontAtlas::ClearFonts
IMGUI_API void ClearFonts()
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ImFontConfig::MergeMode
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ImFontBuildSrcData::SrcRanges
const ImWchar * SrcRanges
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imgui_internal.h
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ImFontAtlas::AddCustomRectRegular
IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height)
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IM_DELETE
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ImDrawList::AddText
IMGUI_API void AddText(const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL)
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ImFontAtlas::GetTexDataAsAlpha8
IMGUI_API void GetTexDataAsAlpha8(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
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ImFileLoadToMemory
void * ImFileLoadToMemory(const char *filename, const char *mode, size_t *out_file_size, int padding_bytes)
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ImDrawCmd::TextureId
ImTextureID TextureId
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ImDrawListSharedData::FontSize
float FontSize
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b
GLboolean GLboolean GLboolean b
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ImBitVector::Storage
ImVector< ImU32 > Storage
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ImGuiCol_ScrollbarGrab
@ ImGuiCol_ScrollbarGrab
Definition: imgui.h:1101
ImFontAtlas::Build
IMGUI_API bool Build()
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ImGuiCol_PlotLinesHovered
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Definition: imgui.h:1125
ImAlphaBlendColors
IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b)
Definition: imgui.cpp:1800
stbrp_rect::h
stbrp_coord h
Definition: imstb_rectpack.h:121
ImFontAtlas::TexGlyphPadding
int TexGlyphPadding
Definition: imgui.h:2249
FONT_ATLAS_DEFAULT_TEX_DATA_H
const int FONT_ATLAS_DEFAULT_TEX_DATA_H
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ImDrawCmd::UserCallback
ImDrawCallback UserCallback
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ImGuiCol_FrameBgActive
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Definition: imgui.h:1095
ImFontAtlas::GetGlyphRangesChineseFull
const IMGUI_API ImWchar * GetGlyphRangesChineseFull()
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proggy_clean_ttf_compressed_data_base85
static const char proggy_clean_ttf_compressed_data_base85[11980+1]
Definition: imgui_draw.cpp:3501
ImDrawListSplitter::SetCurrentChannel
IMGUI_API void SetCurrentChannel(ImDrawList *draw_list, int channel_idx)
Definition: imgui_draw.cpp:1411
ImFontConfig::GlyphMaxAdvanceX
float GlyphMaxAdvanceX
Definition: imgui.h:2105
ImDrawCallback
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Definition: imstb_truetype.h:544
stbtt_pack_range::first_unicode_codepoint_in_range
int first_unicode_codepoint_in_range
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Definition: imgui_draw.cpp:3384
stbtt_pack_range::font_size
float font_size
Definition: imstb_truetype.h:622
ImFontBuildSrcData::Rects
stbrp_rect * Rects
Definition: imgui_draw.cpp:1918
ImCharIsBlankW
static bool ImCharIsBlankW(unsigned int c)
Definition: imgui_internal.h:248
ImVec4::y
float y
Definition: imgui.h:223
ImDrawList::AddQuadFilled
IMGUI_API void AddQuadFilled(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col)
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IMGUI_API void AddCircleFilled(const ImVec2 &center, float radius, ImU32 col, int num_segments=12)
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IMGUI_API void UpdateTextureID()
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ImGui::RenderColorRectWithAlphaCheckerboard
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList *draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding=0.0f, int rounding_corners_flags=~0)
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ImFontAtlasBuildSetupFont
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList *draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
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ImFont::CalcWordWrapPositionA
const IMGUI_API char * CalcWordWrapPositionA(float scale, const char *text, const char *text_end, float wrap_width) const
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IMGUI_API void AddTriangleFilled(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col)
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GLint GLenum GLboolean GLsizei stride
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const IMGUI_API ImFontGlyph * FindGlyphNoFallback(ImWchar c) const
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IMGUI_API void AddDrawCmd()
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STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels)
FONT_ATLAS_DEFAULT_TEX_DATA_ID
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IMGUI_API void ClearInputData()
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IMGUI_API ImDrawList * CloneOutput() const
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stbtt_GetGlyphBitmapBoxSubpixel
STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
ImFontAtlasCustomRect::Y
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ImDrawVert
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ImVec2::x
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ImGuiStyle
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@ ImGuiDir_Up
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IMGUI_API void PathRect(const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, ImDrawCornerFlags rounding_corners=ImDrawCornerFlags_All)
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IMGUI_API void AddNgon(const ImVec2 &center, float radius, ImU32 col, int num_segments, float thickness=1.0f)
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stbrp_coord w
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ImFontBuildSrcData
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ImGuiCol_SeparatorActive
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stbrp_context
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ImFontBuildDstData
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ImVec4 ClipRect
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IMGUI_API ImFont * AddFontDefault(const ImFontConfig *font_cfg=NULL)
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stb__barrier_in_b
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ImFontAtlas::AddCustomRectFontGlyph
IMGUI_API int AddCustomRectFontGlyph(ImFont *font, ImWchar id, int width, int height, float advance_x, const ImVec2 &offset=ImVec2(0, 0))
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ImGuiCol_ChildBg
@ ImGuiCol_ChildBg
Definition: imgui.h:1089
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static void BuildLookupTable(StringPiece characters_wanted, bool *table)
Definition: stringpiece.cc:155
ImGui::RenderArrow
IMGUI_API void RenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale=1.0f)
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p
const char * p
Definition: gmock-matchers_test.cc:3863
stb__in2
#define stb__in2(x)
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ImGuiCol_Text
@ ImGuiCol_Text
Definition: imgui.h:1086
ImFontConfig::PixelSnapH
bool PixelSnapH
Definition: imgui.h:2100
ImDrawList::Clear
IMGUI_API void Clear()
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ImFontConfig::SizePixels
float SizePixels
Definition: imgui.h:2097
ImDrawList::AddTriangle
IMGUI_API void AddTriangle(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness=1.0f)
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IM_ROUND
#define IM_ROUND(_VAL)
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IM_ALLOC
#define IM_ALLOC(_SIZE)
Definition: imgui.h:1283
ImFont::ConfigData
const ImFontConfig * ConfigData
Definition: imgui.h:2287
size
#define size
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ImGuiCol_ButtonHovered
@ ImGuiCol_ButtonHovered
Definition: imgui.h:1108
ImFontAtlas::AddFontFromMemoryCompressedBase85TTF
IMGUI_API ImFont * AddFontFromMemoryCompressedBase85TTF(const char *compressed_font_data_base85, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
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IM_ARRAYSIZE
#define IM_ARRAYSIZE(_ARR)
Definition: imgui.h:88
ImGuiCol_TabUnfocused
@ ImGuiCol_TabUnfocused
Definition: imgui.h:1122
GetDefaultCompressedFontDataTTFBase85
static const char * GetDefaultCompressedFontDataTTFBase85()
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ImDrawList::UpdateClipRect
IMGUI_API void UpdateClipRect()
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ImBitVector
Definition: imgui_internal.h:375
ImFontAtlas::~ImFontAtlas
IMGUI_API ~ImFontAtlas()
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ImVector::reserve
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stbtt_aligned_quad::t0
float t0
Definition: imstb_truetype.h:546
ImGuiCol_PlotHistogramHovered
@ ImGuiCol_PlotHistogramHovered
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ImRect
Definition: imgui_internal.h:684
stbtt_packedchar
Definition: imstb_truetype.h:576
stbtt_ScaleForMappingEmToPixels
STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
PathBezierToCasteljau
static void PathBezierToCasteljau(ImVector< ImVec2 > *path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
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ImFontAtlasBuildPackCustomRects
void ImFontAtlasBuildPackCustomRects(ImFontAtlas *atlas, void *stbrp_context_opaque)
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buffer
Definition: buffer_processor.h:43
ImFontGlyphRangesBuilder::AddText
IMGUI_API void AddText(const char *text, const char *text_end=NULL)
Definition: imgui_draw.cpp:2552
d
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ImGuiCol_Border
@ ImGuiCol_Border
Definition: imgui.h:1091
IM_NORMALIZE2F_OVER_ZERO
#define IM_NORMALIZE2F_OVER_ZERO(VX, VY)
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ImFontConfig
Definition: imgui.h:2091
ImGuiCol_ButtonActive
@ ImGuiCol_ButtonActive
Definition: imgui.h:1109
ImFontConfig::GlyphRanges
const ImWchar * GlyphRanges
Definition: imgui.h:2103
stbtt_pack_context
Definition: imstb_truetype.h:679
ImFontConfig::DstFont
ImFont * DstFont
Definition: imgui.h:2113
ImDrawCornerFlags_BotLeft
@ ImDrawCornerFlags_BotLeft
Definition: imgui.h:1936
ImGuiDir_Left
@ ImGuiDir_Left
Definition: imgui.h:977
ImGui::ShadeVertsLinearUV
IMGUI_API void ShadeVertsLinearUV(ImDrawList *draw_list, int vert_start_idx, int vert_end_idx, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, bool clamp)
Definition: imgui_draw.cpp:1487
ImDrawList::_VtxCurrentIdx
unsigned int _VtxCurrentIdx
Definition: imgui.h:1973
ImVec4::x
float x
Definition: imgui.h:223
ImGuiCol_PlotLines
@ ImGuiCol_PlotLines
Definition: imgui.h:1124
ImFontBuildSrcData::GlyphsHighest
int GlyphsHighest
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ImMax
static T ImMax(T lhs, T rhs)
Definition: imgui_internal.h:321
ImGuiCol_TabHovered
@ ImGuiCol_TabHovered
Definition: imgui.h:1120
ImU32
unsigned int ImU32
Definition: imgui.h:194
ImDrawList::PrimRectUV
IMGUI_API void PrimRectUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col)
Definition: imgui_draw.cpp:589
ImFont::CalcTextSizeA
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char *text_begin, const char *text_end=NULL, const char **remaining=NULL) const
Definition: imgui_draw.cpp:2871
ImGuiCol_TabUnfocusedActive
@ ImGuiCol_TabUnfocusedActive
Definition: imgui.h:1123
ImFontGlyph::X1
float X1
Definition: imgui.h:2125
ImU8
unsigned char ImU8
Definition: imgui.h:190
ImFontAtlas::TexWidth
int TexWidth
Definition: imgui.h:2255
ImGui::RenderRectFilledRangeH
IMGUI_API void RenderRectFilledRangeH(ImDrawList *draw_list, const ImRect &rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
Definition: imgui_draw.cpp:3273
ImDrawListSharedData::SetCircleSegmentMaxError
void SetCircleSegmentMaxError(float max_error)
Definition: imgui_draw.cpp:366
ImFont::SetGlyphVisible
IMGUI_API void SetGlyphVisible(ImWchar c, bool visible)
Definition: imgui_draw.cpp:2690
ImGuiCol_MenuBarBg
@ ImGuiCol_MenuBarBg
Definition: imgui.h:1099
ImGuiCol_WindowBg
@ ImGuiCol_WindowBg
Definition: imgui.h:1088
ImVector::size_in_bytes
int size_in_bytes() const
Definition: imgui.h:1320
ImFontAtlasCustomRect
Definition: imgui.h:2146
ImGuiCol_ScrollbarGrabActive
@ ImGuiCol_ScrollbarGrabActive
Definition: imgui.h:1103
stbrp_pack_rects
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
ImFont::ImFont
IMGUI_API ImFont()
Definition: imgui_draw.cpp:2590
stb_decompress
static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length)
Definition: imgui_draw.cpp:3457
ImFontBuildSrcData::FontInfo
stbtt_fontinfo FontInfo
Definition: imgui_draw.cpp:1916
ImDrawData::DeIndexAllBuffers
IMGUI_API void DeIndexAllBuffers()
Definition: imgui_draw.cpp:1430
ImFontConfig::RasterizerMultiply
float RasterizerMultiply
Definition: imgui.h:2108
ImFontGlyphRangesBuilder::AddRanges
IMGUI_API void AddRanges(const ImWchar *ranges)
Definition: imgui_draw.cpp:2565
ImDrawList::AddLine
IMGUI_API void AddLine(const ImVec2 &p1, const ImVec2 &p2, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:1011
n
GLdouble n
Definition: glcorearb.h:4153
ImAcos
#define ImAcos(X)
Definition: imgui_internal.h:310
stbtt_PackBegin
STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context)
ImVector::size
int size() const
Definition: imgui.h:1319
stbtt_pack_range::chardata_for_range
stbtt_packedchar * chardata_for_range
Definition: imstb_truetype.h:626
ImDrawChannel
Definition: imgui.h:1908
ImBitVector::TestBit
bool TestBit(int n) const
Definition: imgui_internal.h:380
ImDrawList::VtxBuffer
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1966
i
int i
Definition: gmock-matchers_test.cc:764
Decode85Byte
static unsigned int Decode85Byte(char c)
Definition: imgui_draw.cpp:1738
ImGuiMouseCursor_COUNT
@ ImGuiMouseCursor_COUNT
Definition: imgui.h:1254
stbtt_aligned_quad::x0
float x0
Definition: imstb_truetype.h:546
stbtt_GetFontOffsetForIndex
STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
ImDrawCornerFlags_Top
@ ImDrawCornerFlags_Top
Definition: imgui.h:1938
IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX
Definition: imgui_internal.h:891
ImDrawList::AddImageQuad
IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, const ImVec2 &uv1=ImVec2(0, 0), const ImVec2 &uv2=ImVec2(1, 0), const ImVec2 &uv3=ImVec2(1, 1), const ImVec2 &uv4=ImVec2(0, 1), ImU32 col=IM_COL32_WHITE)
Definition: imgui_draw.cpp:1256
IM_FLOOR
#define IM_FLOOR(_VAL)
Definition: imgui_internal.h:185
ImGui::RenderCheckMark
IMGUI_API void RenderCheckMark(ImDrawList *draw_list, ImVec2 pos, ImU32 col, float sz)
Definition: imgui_draw.cpp:3215
stbtt_aligned_quad::x1
float x1
Definition: imstb_truetype.h:547
ImFontConfig::FontNo
int FontNo
Definition: imgui.h:2096
ImFontGlyph::U1
float U1
Definition: imgui.h:2126
v1
GLfloat GLfloat v1
Definition: glcorearb.h:3086
ImFontBuildDstData::GlyphsSet
ImBitVector GlyphsSet
Definition: imgui_draw.cpp:1934
ImSwap
static void ImSwap(T &a, T &b)
Definition: imgui_internal.h:324
ImFontConfig::OversampleH
int OversampleH
Definition: imgui.h:2098
ImFontBuildSrcData::GlyphsCount
int GlyphsCount
Definition: imgui_draw.cpp:1923
ImFontAtlasBuildFinish
void ImFontAtlasBuildFinish(ImFontAtlas *atlas)
Definition: imgui_draw.cpp:2288
ImGui::RenderBullet
IMGUI_API void RenderBullet(ImDrawList *draw_list, ImVec2 pos, ImU32 col)
Definition: imgui_draw.cpp:3210
ImFont::IsGlyphRangeUnused
IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
Definition: imgui_draw.cpp:2679
ImDrawList::PathArcTo
IMGUI_API void PathArcTo(const ImVec2 &center, float radius, float a_min, float a_max, int num_segments=10)
Definition: imgui_draw.cpp:917
IM_COL32_A_SHIFT
#define IM_COL32_A_SHIFT
Definition: imgui.h:1817
ImFontAtlas::ClearTexData
IMGUI_API void ClearTexData()
Definition: imgui_draw.cpp:1637
ImFontAtlas::Fonts
ImVector< ImFont * > Fonts
Definition: imgui.h:2259
ImGuiDir_Down
@ ImGuiDir_Down
Definition: imgui.h:980
ImDrawListFlags_AllowVtxOffset
@ ImDrawListFlags_AllowVtxOffset
Definition: imgui.h:1950
ImFontBuildDstData::GlyphsCount
int GlyphsCount
Definition: imgui_draw.cpp:1933
google::protobuf.internal.python_message.Clear
Clear
Definition: python_message.py:1431
ImDrawList::PushClipRectFullScreen
IMGUI_API void PushClipRectFullScreen()
Definition: imgui_draw.cpp:511
ImGui::StyleColorsClassic
IMGUI_API void StyleColorsClassic(ImGuiStyle *dst=NULL)
Definition: imgui_draw.cpp:233
stbtt_packedchar::xadvance
float xadvance
Definition: imstb_truetype.h:579
ImFontAtlas::ImFontAtlas
IMGUI_API ImFontAtlas()
Definition: imgui_draw.cpp:1591
ImDrawList::AddQuad
IMGUI_API void AddQuad(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:1065
stbrp_rect::was_packed
int was_packed
Definition: imstb_rectpack.h:125
ImDrawCornerFlags_Left
@ ImDrawCornerFlags_Left
Definition: imgui.h:1940
IM_PLACEMENT_NEW
#define IM_PLACEMENT_NEW(_PTR)
Definition: imgui.h:1285
ImGuiCol_Tab
@ ImGuiCol_Tab
Definition: imgui.h:1119
ImWchar
ImWchar16 ImWchar
Definition: imgui.h:185
ImFontAtlasBuildMultiplyRectAlpha8
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char *pixels, int x, int y, int w, int h, int stride)
Definition: imgui_draw.cpp:1904
ImDrawCornerFlags_BotRight
@ ImDrawCornerFlags_BotRight
Definition: imgui.h:1937
ImLerp
static T ImLerp(T a, T b, float t)
Definition: imgui_internal.h:323
ch
char ch
Definition: gmock-matchers_test.cc:3871
ImFontGlyph::V0
float V0
Definition: imgui.h:2126
ImDrawList::AddImageRounded
IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min, const ImVec2 &uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners=ImDrawCornerFlags_All)
Definition: imgui_draw.cpp:1272
ImFontAtlasBuildRenderDefaultTexData
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas *atlas)
Definition: imgui_draw.cpp:2257
size
GLsizeiptr size
Definition: glcorearb.h:2943
v0
GLfloat v0
Definition: glcorearb.h:3085
ImGuiStyle::Colors
ImVec4 Colors[ImGuiCol_COUNT]
Definition: imgui.h:1402
ImDrawList::PathLineTo
void PathLineTo(const ImVec2 &pos)
Definition: imgui.h:2025
ImGuiCol_NavHighlight
@ ImGuiCol_NavHighlight
Definition: imgui.h:1130
ImDrawVert::col
ImU32 col
Definition: imgui.h:1897
ImVector::resize
void resize(int new_size)
Definition: imgui.h:1337
ImDrawCornerFlags_Right
@ ImDrawCornerFlags_Right
Definition: imgui.h:1941
ImFontConfig::ImFontConfig
IMGUI_API ImFontConfig()
Definition: imgui_draw.cpp:1515
ImFont::Ascent
float Ascent
Definition: imgui.h:2293
ImFontBuildSrcData::GlyphsList
ImVector< int > GlyphsList
Definition: imgui_draw.cpp:1925
GetCurrentClipRect
#define GetCurrentClipRect()
Definition: imgui_draw.cpp:420
stbtt_pack_context::pack_info
void * pack_info
Definition: imstb_truetype.h:681
imstb_truetype.h
ImBitVector::Clear
void Clear()
Definition: imgui_internal.h:379
ImDrawListSharedData::Font
ImFont * Font
Definition: imgui_internal.h:904
ImGuiCol_NavWindowingDimBg
@ ImGuiCol_NavWindowingDimBg
Definition: imgui.h:1132
FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF
Definition: imgui_draw.cpp:1544
ImGuiCol_ModalWindowDimBg
@ ImGuiCol_ModalWindowDimBg
Definition: imgui.h:1133
ImFontAtlas::AddFontFromMemoryTTF
IMGUI_API ImFont * AddFontFromMemoryTTF(void *font_data, int font_size, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
Definition: imgui_draw.cpp:1794
ImGuiCol_PopupBg
@ ImGuiCol_PopupBg
Definition: imgui.h:1090
ImFontBuildSrcData::DstIndex
int DstIndex
Definition: imgui_draw.cpp:1921
ImVec4::w
float w
Definition: imgui.h:223
ImFont::AddRemapChar
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst=true)
Definition: imgui_draw.cpp:2737
ImDrawListSplitter::Split
IMGUI_API void Split(ImDrawList *draw_list, int count)
Definition: imgui_draw.cpp:1318
ImFontConfig::GlyphMinAdvanceX
float GlyphMinAdvanceX
Definition: imgui.h:2104
stb_decompress_length
static unsigned int stb_decompress_length(const unsigned char *input)
Definition: imgui_draw.cpp:3379
r
GLboolean r
Definition: glcorearb.h:3228
ImSin
#define ImSin(X)
Definition: imgui_internal.h:309
ImVector::empty
bool empty() const
Definition: imgui.h:1318
ImGuiCol_SliderGrabActive
@ ImGuiCol_SliderGrabActive
Definition: imgui.h:1106
ImFontAtlas::ConfigData
ImVector< ImFontConfig > ConfigData
Definition: imgui.h:2261
ImGuiFreeType::RasterizerFlags
RasterizerFlags
Definition: imgui_freetype.h:18
dst
GLenum GLenum dst
Definition: glcorearb.h:3364
ImFontGlyph::Codepoint
unsigned int Codepoint
Definition: imgui.h:2122
ImFontAtlasBuildWithStbTruetype
bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas *atlas)
Definition: imgui_draw.cpp:1949
ImDrawList::AddNgonFilled
IMGUI_API void AddNgonFilled(const ImVec2 &center, float radius, ImU32 col, int num_segments)
Definition: imgui_draw.cpp:1184
ImFont::BuildLookupTable
IMGUI_API void BuildLookupTable()
Definition: imgui_draw.cpp:2627
stbtt_PackFontRangesRenderIntoRects
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD, _MAXERROR)
Definition: imgui_internal.h:892
ImGuiCol_FrameBg
@ ImGuiCol_FrameBg
Definition: imgui.h:1093
IM_ASSERT_USER_ERROR
#define IM_ASSERT_USER_ERROR(_EXP, _MSG)
Definition: imgui_internal.h:172
ImFont
Definition: imgui.h:2272
ImDrawList::AddPolyline
IMGUI_API void AddPolyline(const ImVec2 *points, int num_points, ImU32 col, bool closed, float thickness)
Definition: imgui_draw.cpp:625
stbrp_coord
unsigned short stbrp_coord
Definition: imstb_rectpack.h:87
ImFont::RenderChar
IMGUI_API void RenderChar(ImDrawList *draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
Definition: imgui_draw.cpp:2965
ImSqrt
#define ImSqrt(X)
Definition: imgui_internal.h:306
ImFontConfig::GlyphOffset
ImVec2 GlyphOffset
Definition: imgui.h:2102
stbtt_pack_range
Definition: imstb_truetype.h:620
ImFontAtlas::TexUvWhitePixel
ImVec2 TexUvWhitePixel
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autogenerated on Wed May 21 2025 02:06:54