#include <lanelet2_core/LaneletMap.h>
#include <lanelet2_core/geometry/Area.h>
#include <lanelet2_core/geometry/Lanelet.h>
#include <lanelet2_core/geometry/LaneletMap.h>
#include <lanelet2_core/geometry/LineString.h>
#include <lanelet2_core/geometry/Polygon.h>
#include <lanelet2_core/geometry/RegulatoryElement.h>
#include <boost/geometry/algorithms/intersection.hpp>
#include <boost/geometry/geometries/register/multi_linestring.hpp>
#include "lanelet2_core/primitives/CompoundPolygon.h"
#include "lanelet2_python/internal/converter.h"
Go to the source code of this file.
◆ TO2D_AS
Value: if (extract<X>(o).check()) { \
return object(
to2D(extract<X>(o)())); \
}
Definition at line 67 of file geometry.cpp.
◆ TO3D_AS
Value: if (extract<X>(o).check()) { \
return object(
to3D(extract<X>(o)())); \
}
Definition at line 73 of file geometry.cpp.
◆ HybridLs2d
◆ HybridLs3d
◆ BOOST_PYTHON_MODULE()
BOOST_PYTHON_MODULE |
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PYTHON_API_MODULE_NAME |
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◆ boundingBox2dFor()
◆ boundingBox3dFor()
◆ distancePointToLss()
template<typename PtT >
double distancePointToLss |
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const PtT & |
p, |
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const object & |
lss |
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◆ to2D()
◆ to3D()
◆ toBasicVector()
◆ wrapFindNearest()
template<typename PrimT >
◆ wrapFindWithin2d()
template<typename PrimT , typename GeometryT >
auto wrapFindWithin2d |
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◆ wrapFindWithin3d()
template<typename PrimT , typename GeometryT >
auto wrapFindWithin3d |
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