sphere_capsule.cpp
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35 
39 
40 namespace fcl
41 {
42 
43 namespace detail
44 {
45 
46 //==============================================================================
47 template
49  const Vector3<double> &p,
50  const Vector3<double> &s1,
51  const Vector3<double> &s2,
52  Vector3<double> &sp);
53 
54 //==============================================================================
55 template
56 bool sphereCapsuleIntersect(const Sphere<double>& s1, const Transform3<double>& tf1,
57  const Capsule<double>& s2, const Transform3<double>& tf2,
58  std::vector<ContactPoint<double>>* contacts);
59 
60 //==============================================================================
61 template
62 bool sphereCapsuleDistance(const Sphere<double>& s1, const Transform3<double>& tf1,
63  const Capsule<double>& s2, const Transform3<double>& tf2,
64  double* dist, Vector3<double>* p1, Vector3<double>* p2);
65 
66 } // namespace detail
67 } // namespace fcl
fcl::detail::sphereCapsuleIntersect
template bool sphereCapsuleIntersect(const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
fcl::Sphere< double >
template class FCL_EXPORT Sphere< double >
fcl::detail::lineSegmentPointClosestToPoint
template void lineSegmentPointClosestToPoint(const Vector3< double > &p, const Vector3< double > &s1, const Vector3< double > &s2, Vector3< double > &sp)
sphere_capsule-inl.h
fcl::Capsule< double >
template class FCL_EXPORT Capsule< double >
fcl::detail::sphereCapsuleDistance
template bool sphereCapsuleDistance(const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, double *dist, Vector3< double > *p1, Vector3< double > *p2)
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48