Namespaces | Functions
continuous_collision-inl.h File Reference
#include "fcl/narrowphase/continuous_collision.h"
#include "fcl/common/unused.h"
#include "fcl/math/motion/translation_motion.h"
#include "fcl/math/motion/interp_motion.h"
#include "fcl/math/motion/screw_motion.h"
#include "fcl/math/motion/spline_motion.h"
#include "fcl/narrowphase/collision.h"
#include "fcl/narrowphase/collision_result.h"
#include "fcl/narrowphase/detail/traversal/collision_node.h"
Include dependency graph for continuous_collision-inl.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

 fcl
 Main namespace.
 
 fcl::detail
 

Functions

template double fcl::collide (const ContinuousCollisionObject< double > *o1, const ContinuousCollisionObject< double > *o2, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result)
 
template<typename S >
FCL_EXPORT S fcl::collide (const ContinuousCollisionObject< S > *o1, const ContinuousCollisionObject< S > *o2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template double fcl::continuousCollide (const CollisionGeometry< double > *o1, const MotionBase< double > *motion1, const CollisionGeometry< double > *o2, const MotionBase< double > *motion2, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result)
 
template double fcl::continuousCollide (const CollisionGeometry< double > *o1, const Transform3< double > &tf1_beg, const Transform3< double > &tf1_end, const CollisionGeometry< double > *o2, const Transform3< double > &tf2_beg, const Transform3< double > &tf2_end, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollide (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 continous collision checking between two objects More...
 
template<typename S >
FCL_EXPORT S fcl::continuousCollide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1_beg, const Transform3< S > &tf1_end, const CollisionGeometry< S > *o2, const Transform3< S > &tf2_beg, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template double fcl::continuousCollide (const CollisionObject< double > *o1, const Transform3< double > &tf1_end, const CollisionObject< double > *o2, const Transform3< double > &tf2_end, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollide (const CollisionObject< S > *o1, const Transform3< S > &tf1_end, const CollisionObject< S > *o2, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollideBVHPolynomial (const CollisionGeometry< S > *o1, const TranslationMotion< S > *motion1, const CollisionGeometry< S > *o2, const TranslationMotion< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template<typename BV >
FCL_EXPORT BV::S fcl::detail::continuousCollideBVHPolynomial (const CollisionGeometry< typename BV::S > *o1_, const TranslationMotion< typename BV::S > *motion1, const CollisionGeometry< typename BV::S > *o2_, const TranslationMotion< typename BV::S > *motion2, const ContinuousCollisionRequest< typename BV::S > &request, ContinuousCollisionResult< typename BV::S > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollideConservativeAdvancement (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template<typename NarrowPhaseSolver >
FCL_EXPORT NarrowPhaseSolver::S fcl::detail::continuousCollideConservativeAdvancement (const CollisionGeometry< typename NarrowPhaseSolver::S > *o1, const MotionBase< typename NarrowPhaseSolver::S > *motion1, const CollisionGeometry< typename NarrowPhaseSolver::S > *o2, const MotionBase< typename NarrowPhaseSolver::S > *motion2, const NarrowPhaseSolver *nsolver_, const ContinuousCollisionRequest< typename NarrowPhaseSolver::S > &request, ContinuousCollisionResult< typename NarrowPhaseSolver::S > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollideNaive (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template<typename GJKSolver >
detail::ConservativeAdvancementFunctionMatrix< GJKSolver > & fcl::getConservativeAdvancementFunctionLookTable ()
 
template<typename S >
FCL_EXPORT MotionBasePtr< S > fcl::getMotionBase (const Transform3< S > &tf_beg, const Transform3< S > &tf_end, CCDMotionType motion_type)
 


fcl
Author(s):
autogenerated on Wed Mar 2 2022 00:15:33