#include <frustum.hpp>
Definition at line 95 of file frustum.hpp.
◆ Frustum()
| geometry::Frustum::Frustum |
( |
| ) |
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inline |
◆ ~Frustum()
| virtual geometry::Frustum::~Frustum |
( |
void |
| ) |
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inlinevirtual |
◆ IsInside()
| virtual bool geometry::Frustum::IsInside |
( |
const openvdb::Vec3d & |
pt | ) |
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pure virtual |
◆ SetOrientation()
| virtual void geometry::Frustum::SetOrientation |
( |
const geometry_msgs::Quaternion & |
quat | ) |
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pure virtual |
◆ SetPosition()
◆ TransformModel()
| virtual void geometry::Frustum::TransformModel |
( |
void |
| ) |
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pure virtual |
◆ _orientation
| Eigen::Quaterniond geometry::Frustum::_orientation |
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private |
◆ _position
| Eigen::Vector3d geometry::Frustum::_position |
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private |
◆ _valid_frustum
| bool geometry::Frustum::_valid_frustum |
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private |
The documentation for this class was generated from the following file: