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template<typename T , precision P, template< typename, precision > class vecType> |
GLM_FUNC_DECL T | glm::perlin (vecType< T, P > const &p) |
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template<typename T , precision P, template< typename, precision > class vecType> |
GLM_FUNC_DECL T | glm::perlin (vecType< T, P > const &p, vecType< T, P > const &rep) |
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template<typename T , precision P, template< typename, precision > class vecType> |
GLM_FUNC_DECL T | glm::simplex (vecType< T, P > const &p) |
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Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities.
◆ perlin() [1/2]
template<typename T , precision P, template< typename, precision > class vecType>
◆ perlin() [2/2]
template<typename T , precision P, template< typename, precision > class vecType>
◆ simplex()
template<typename T , precision P, template< typename, precision > class vecType>