Typedefs
Precision types

Non-GLSL types that are used to define precision-based types. More...

Collaboration diagram for Precision types:

Typedefs

typedef mediump_float glm::float_t
 
typedef detail::tvec2< bool, highpglm::highp_bvec2
 
typedef detail::tvec3< bool, highpglm::highp_bvec3
 
typedef detail::tvec4< bool, highpglm::highp_bvec4
 
typedef detail::tmat2x2< double, highpglm::highp_dmat2
 
typedef detail::tmat2x2< double, highpglm::highp_dmat2x2
 
typedef detail::tmat2x3< double, highpglm::highp_dmat2x3
 
typedef detail::tmat2x4< double, highpglm::highp_dmat2x4
 
typedef detail::tmat3x3< double, highpglm::highp_dmat3
 
typedef detail::tmat3x2< double, highpglm::highp_dmat3x2
 
typedef detail::tmat3x3< double, highpglm::highp_dmat3x3
 
typedef detail::tmat3x4< double, highpglm::highp_dmat3x4
 
typedef detail::tmat4x4< double, highpglm::highp_dmat4
 
typedef detail::tmat4x2< double, highpglm::highp_dmat4x2
 
typedef detail::tmat4x3< double, highpglm::highp_dmat4x3
 
typedef detail::tmat4x4< double, highpglm::highp_dmat4x4
 
typedef detail::tvec2< double, highpglm::highp_dvec2
 
typedef detail::tvec3< double, highpglm::highp_dvec3
 
typedef detail::tvec4< double, highpglm::highp_dvec4
 
typedef highp_float_t glm::highp_float
 
typedef detail::highp_int_t glm::highp_int
 
typedef detail::tvec2< int, highpglm::highp_ivec2
 
typedef detail::tvec3< int, highpglm::highp_ivec3
 
typedef detail::tvec4< int, highpglm::highp_ivec4
 
typedef detail::tmat2x2< float, highpglm::highp_mat2
 
typedef detail::tmat2x2< float, highpglm::highp_mat2x2
 
typedef detail::tmat2x3< float, highpglm::highp_mat2x3
 
typedef detail::tmat2x4< float, highpglm::highp_mat2x4
 
typedef detail::tmat3x3< float, highpglm::highp_mat3
 
typedef detail::tmat3x2< float, highpglm::highp_mat3x2
 
typedef detail::tmat3x3< float, highpglm::highp_mat3x3
 
typedef detail::tmat3x4< float, highpglm::highp_mat3x4
 
typedef detail::tmat4x4< float, highpglm::highp_mat4
 
typedef detail::tmat4x2< float, highpglm::highp_mat4x2
 
typedef detail::tmat4x3< float, highpglm::highp_mat4x3
 
typedef detail::tmat4x4< float, highpglm::highp_mat4x4
 
typedef detail::highp_uint_t glm::highp_uint
 
typedef detail::tvec2< uint, highpglm::highp_uvec2
 
typedef detail::tvec3< uint, highpglm::highp_uvec3
 
typedef detail::tvec4< uint, highpglm::highp_uvec4
 
typedef detail::tvec2< float, highpglm::highp_vec2
 
typedef detail::tvec3< float, highpglm::highp_vec3
 
typedef detail::tvec4< float, highpglm::highp_vec4
 
typedef mediump_int glm::int_t
 
typedef detail::tvec2< bool, lowpglm::lowp_bvec2
 
typedef detail::tvec3< bool, lowpglm::lowp_bvec3
 
typedef detail::tvec4< bool, lowpglm::lowp_bvec4
 
typedef detail::tmat2x2< double, lowpglm::lowp_dmat2
 
typedef detail::tmat2x2< double, lowpglm::lowp_dmat2x2
 
typedef detail::tmat2x3< double, lowpglm::lowp_dmat2x3
 
typedef detail::tmat2x4< double, lowpglm::lowp_dmat2x4
 
typedef detail::tmat3x3< float, lowpglm::lowp_dmat3
 
typedef detail::tmat3x2< double, lowpglm::lowp_dmat3x2
 
typedef detail::tmat3x3< double, lowpglm::lowp_dmat3x3
 
typedef detail::tmat3x4< double, lowpglm::lowp_dmat3x4
 
typedef detail::tmat4x4< double, lowpglm::lowp_dmat4
 
typedef detail::tmat4x2< double, lowpglm::lowp_dmat4x2
 
typedef detail::tmat4x3< double, lowpglm::lowp_dmat4x3
 
typedef detail::tmat4x4< double, lowpglm::lowp_dmat4x4
 
typedef detail::tvec2< double, lowpglm::lowp_dvec2
 
typedef detail::tvec3< double, lowpglm::lowp_dvec3
 
typedef detail::tvec4< double, lowpglm::lowp_dvec4
 
typedef lowp_float_t glm::lowp_float
 
typedef detail::lowp_int_t glm::lowp_int
 
typedef detail::tvec2< int, lowpglm::lowp_ivec2
 
typedef detail::tvec3< int, lowpglm::lowp_ivec3
 
typedef detail::tvec4< int, lowpglm::lowp_ivec4
 
typedef detail::tmat2x2< float, lowpglm::lowp_mat2
 
typedef detail::tmat2x2< float, lowpglm::lowp_mat2x2
 
typedef detail::tmat2x3< float, lowpglm::lowp_mat2x3
 
typedef detail::tmat2x4< float, lowpglm::lowp_mat2x4
 
typedef detail::tmat3x3< float, lowpglm::lowp_mat3
 
typedef detail::tmat3x2< float, lowpglm::lowp_mat3x2
 
typedef detail::tmat3x3< float, lowpglm::lowp_mat3x3
 
typedef detail::tmat3x4< float, lowpglm::lowp_mat3x4
 
typedef detail::tmat4x4< float, lowpglm::lowp_mat4
 
typedef detail::tmat4x2< float, lowpglm::lowp_mat4x2
 
typedef detail::tmat4x3< float, lowpglm::lowp_mat4x3
 
typedef detail::tmat4x4< float, lowpglm::lowp_mat4x4
 
typedef detail::lowp_uint_t glm::lowp_uint
 
typedef detail::tvec2< uint, lowpglm::lowp_uvec2
 
typedef detail::tvec3< uint, lowpglm::lowp_uvec3
 
typedef detail::tvec4< uint, lowpglm::lowp_uvec4
 
typedef detail::tvec2< float, lowpglm::lowp_vec2
 
typedef detail::tvec3< float, lowpglm::lowp_vec3
 
typedef detail::tvec4< float, lowpglm::lowp_vec4
 
typedef detail::tvec2< bool, mediumpglm::mediump_bvec2
 
typedef detail::tvec3< bool, mediumpglm::mediump_bvec3
 
typedef detail::tvec4< bool, mediumpglm::mediump_bvec4
 
typedef detail::tmat2x2< double, mediumpglm::mediump_dmat2
 
typedef detail::tmat2x2< double, mediumpglm::mediump_dmat2x2
 
typedef detail::tmat2x3< double, mediumpglm::mediump_dmat2x3
 
typedef detail::tmat2x4< double, mediumpglm::mediump_dmat2x4
 
typedef detail::tmat3x3< double, mediumpglm::mediump_dmat3
 
typedef detail::tmat3x2< double, mediumpglm::mediump_dmat3x2
 
typedef detail::tmat3x3< double, mediumpglm::mediump_dmat3x3
 
typedef detail::tmat3x4< double, mediumpglm::mediump_dmat3x4
 
typedef detail::tmat4x4< double, mediumpglm::mediump_dmat4
 
typedef detail::tmat4x2< double, mediumpglm::mediump_dmat4x2
 
typedef detail::tmat4x3< double, mediumpglm::mediump_dmat4x3
 
typedef detail::tmat4x4< double, mediumpglm::mediump_dmat4x4
 
typedef detail::tvec2< double, mediumpglm::mediump_dvec2
 
typedef detail::tvec3< double, mediumpglm::mediump_dvec3
 
typedef detail::tvec4< double, mediumpglm::mediump_dvec4
 
typedef mediump_float_t glm::mediump_float
 
typedef detail::mediump_int_t glm::mediump_int
 
typedef detail::tvec2< int, mediumpglm::mediump_ivec2
 
typedef detail::tvec3< int, mediumpglm::mediump_ivec3
 
typedef detail::tvec4< int, mediumpglm::mediump_ivec4
 
typedef detail::tmat2x2< float, mediumpglm::mediump_mat2
 
typedef detail::tmat2x2< float, mediumpglm::mediump_mat2x2
 
typedef detail::tmat2x3< float, mediumpglm::mediump_mat2x3
 
typedef detail::tmat2x4< float, mediumpglm::mediump_mat2x4
 
typedef detail::tmat3x3< float, mediumpglm::mediump_mat3
 
typedef detail::tmat3x2< float, mediumpglm::mediump_mat3x2
 
typedef detail::tmat3x3< float, mediumpglm::mediump_mat3x3
 
typedef detail::tmat3x4< float, mediumpglm::mediump_mat3x4
 
typedef detail::tmat4x4< float, mediumpglm::mediump_mat4
 
typedef detail::tmat4x2< float, mediumpglm::mediump_mat4x2
 
typedef detail::tmat4x3< float, mediumpglm::mediump_mat4x3
 
typedef detail::tmat4x4< float, mediumpglm::mediump_mat4x4
 
typedef detail::mediump_uint_t glm::mediump_uint
 
typedef detail::tvec2< uint, mediumpglm::mediump_uvec2
 
typedef detail::tvec3< uint, mediumpglm::mediump_uvec3
 
typedef detail::tvec4< uint, mediumpglm::mediump_uvec4
 
typedef detail::tvec2< float, mediumpglm::mediump_vec2
 
typedef detail::tvec3< float, mediumpglm::mediump_vec3
 
typedef detail::tvec4< float, mediumpglm::mediump_vec4
 
typedef unsigned int glm::uint
 
typedef mediump_uint glm::uint_t
 

Detailed Description

Non-GLSL types that are used to define precision-based types.

The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.

C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.

None of these types make any guarantees about the actual precision used.

Typedef Documentation

◆ float_t

Definition at line 69 of file type_float.hpp.

◆ highp_bvec2

2 components vector of high precision bool numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 148 of file type_vec.hpp.

◆ highp_bvec3

3 components vector of high precision bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 258 of file type_vec.hpp.

◆ highp_bvec4

4 components vector of high precision bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 353 of file type_vec.hpp.

◆ highp_dmat2

2 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 465 of file type_mat.hpp.

◆ highp_dmat2x2

2 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 483 of file type_mat.hpp.

◆ highp_dmat2x3

2 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 506 of file type_mat.hpp.

◆ highp_dmat2x4

2 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 529 of file type_mat.hpp.

◆ highp_dmat3

3 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 575 of file type_mat.hpp.

◆ highp_dmat3x2

3 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 552 of file type_mat.hpp.

◆ highp_dmat3x3

3 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 593 of file type_mat.hpp.

◆ highp_dmat3x4

3 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 616 of file type_mat.hpp.

◆ highp_dmat4

4 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 685 of file type_mat.hpp.

◆ highp_dmat4x2

4 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 639 of file type_mat.hpp.

◆ highp_dmat4x3

4 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 662 of file type_mat.hpp.

◆ highp_dmat4x4

4 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 703 of file type_mat.hpp.

◆ highp_dvec2

2 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 85 of file type_vec.hpp.

◆ highp_dvec3

3 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 196 of file type_vec.hpp.

◆ highp_dvec4

4 components vector of high double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 299 of file type_vec.hpp.

◆ highp_float

High precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 66 of file type_float.hpp.

◆ highp_int

High precision signed integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 120 of file type_int.hpp.

◆ highp_ivec2

2 components vector of high precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 106 of file type_vec.hpp.

◆ highp_ivec3

3 components vector of high precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 217 of file type_vec.hpp.

◆ highp_ivec4

4 components vector of high precision signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 317 of file type_vec.hpp.

◆ highp_mat2

2 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 78 of file type_mat.hpp.

◆ highp_mat2x2

2 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 99 of file type_mat.hpp.

◆ highp_mat2x3

2 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 125 of file type_mat.hpp.

◆ highp_mat2x4

2 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 151 of file type_mat.hpp.

◆ highp_mat3

3 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 203 of file type_mat.hpp.

◆ highp_mat3x2

3 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 177 of file type_mat.hpp.

◆ highp_mat3x3

3 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 224 of file type_mat.hpp.

◆ highp_mat3x4

3 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 250 of file type_mat.hpp.

◆ highp_mat4

4 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 329 of file type_mat.hpp.

◆ highp_mat4x2

4 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 276 of file type_mat.hpp.

◆ highp_mat4x3

4 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 302 of file type_mat.hpp.

◆ highp_mat4x4

4 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 350 of file type_mat.hpp.

◆ highp_uint

High precision unsigned integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 141 of file type_int.hpp.

◆ highp_uvec2

2 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 127 of file type_vec.hpp.

◆ highp_uvec3

3 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 238 of file type_vec.hpp.

◆ highp_uvec4

4 components vector of high precision unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 335 of file type_vec.hpp.

◆ highp_vec2

typedef detail::tvec2< float, highp > glm::highp_vec2

2 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

High Single-precision floating-point vector of 2 components.

See also
GLM_GTC_type_precision

Definition at line 64 of file type_vec.hpp.

◆ highp_vec3

typedef detail::tvec3< float, highp > glm::highp_vec3

3 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

High Single-precision floating-point vector of 3 components.

See also
GLM_GTC_type_precision

Definition at line 175 of file type_vec.hpp.

◆ highp_vec4

typedef detail::tvec4< float, highp > glm::highp_vec4

4 components vector of high single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

High Single-precision floating-point vector of 4 components.

See also
GLM_GTC_type_precision

Definition at line 281 of file type_vec.hpp.

◆ int_t

Definition at line 144 of file type_int.hpp.

◆ lowp_bvec2

2 components vector of low precision bool numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 162 of file type_vec.hpp.

◆ lowp_bvec3

3 components vector of low precision bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 270 of file type_vec.hpp.

◆ lowp_bvec4

4 components vector of low precision bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 365 of file type_vec.hpp.

◆ lowp_dmat2

2 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 453 of file type_mat.hpp.

◆ lowp_dmat2x2

2 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 471 of file type_mat.hpp.

◆ lowp_dmat2x3

2 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 494 of file type_mat.hpp.

◆ lowp_dmat2x4

2 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 517 of file type_mat.hpp.

◆ lowp_dmat3

3 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 563 of file type_mat.hpp.

◆ lowp_dmat3x2

3 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 540 of file type_mat.hpp.

◆ lowp_dmat3x3

3 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 581 of file type_mat.hpp.

◆ lowp_dmat3x4

3 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 604 of file type_mat.hpp.

◆ lowp_dmat4

4 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 673 of file type_mat.hpp.

◆ lowp_dmat4x2

4 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 627 of file type_mat.hpp.

◆ lowp_dmat4x3

4 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 650 of file type_mat.hpp.

◆ lowp_dmat4x4

4 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 691 of file type_mat.hpp.

◆ lowp_dvec2

2 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 99 of file type_vec.hpp.

◆ lowp_dvec3

3 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 210 of file type_vec.hpp.

◆ lowp_dvec4

4 components vector of low double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 311 of file type_vec.hpp.

◆ lowp_float

Low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 52 of file type_float.hpp.

◆ lowp_int

Low precision signed integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 106 of file type_int.hpp.

◆ lowp_ivec2

2 components vector of low precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 120 of file type_vec.hpp.

◆ lowp_ivec3

3 components vector of low precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 231 of file type_vec.hpp.

◆ lowp_ivec4

4 components vector of low precision signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 329 of file type_vec.hpp.

◆ lowp_mat2

typedef detail::tmat2x2< float, lowp > glm::lowp_mat2

2 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 64 of file type_mat.hpp.

◆ lowp_mat2x2

2 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 85 of file type_mat.hpp.

◆ lowp_mat2x3

2 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 111 of file type_mat.hpp.

◆ lowp_mat2x4

2 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 137 of file type_mat.hpp.

◆ lowp_mat3

typedef detail::tmat3x3< float, lowp > glm::lowp_mat3

3 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 189 of file type_mat.hpp.

◆ lowp_mat3x2

3 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 163 of file type_mat.hpp.

◆ lowp_mat3x3

3 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 210 of file type_mat.hpp.

◆ lowp_mat3x4

3 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 236 of file type_mat.hpp.

◆ lowp_mat4

typedef detail::tmat4x4< float, lowp > glm::lowp_mat4

4 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 315 of file type_mat.hpp.

◆ lowp_mat4x2

4 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 262 of file type_mat.hpp.

◆ lowp_mat4x3

4 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 288 of file type_mat.hpp.

◆ lowp_mat4x4

4 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 336 of file type_mat.hpp.

◆ lowp_uint

Low precision unsigned integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 127 of file type_int.hpp.

◆ lowp_uvec2

2 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 141 of file type_vec.hpp.

◆ lowp_uvec3

3 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 252 of file type_vec.hpp.

◆ lowp_uvec4

4 components vector of low precision unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 347 of file type_vec.hpp.

◆ lowp_vec2

typedef detail::tvec2< float, lowp > glm::lowp_vec2

2 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Low single-precision floating-point vector of 2 components.

See also
GLM_GTC_type_precision

Definition at line 78 of file type_vec.hpp.

◆ lowp_vec3

typedef detail::tvec3< float, lowp > glm::lowp_vec3

3 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Low single-precision floating-point vector of 3 components.

See also
GLM_GTC_type_precision

Definition at line 189 of file type_vec.hpp.

◆ lowp_vec4

typedef detail::tvec4< float, lowp > glm::lowp_vec4

4 components vector of low single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Low single-precision floating-point vector of 4 components.

See also
GLM_GTC_type_precision

Definition at line 293 of file type_vec.hpp.

◆ mediump_bvec2

2 components vector of medium precision bool numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 155 of file type_vec.hpp.

◆ mediump_bvec3

3 components vector of medium precision bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 264 of file type_vec.hpp.

◆ mediump_bvec4

4 components vector of medium precision bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 359 of file type_vec.hpp.

◆ mediump_dmat2

2 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 459 of file type_mat.hpp.

◆ mediump_dmat2x2

2 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 477 of file type_mat.hpp.

◆ mediump_dmat2x3

2 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 500 of file type_mat.hpp.

◆ mediump_dmat2x4

2 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 523 of file type_mat.hpp.

◆ mediump_dmat3

3 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 569 of file type_mat.hpp.

◆ mediump_dmat3x2

3 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 546 of file type_mat.hpp.

◆ mediump_dmat3x3

3 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 587 of file type_mat.hpp.

◆ mediump_dmat3x4

3 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 610 of file type_mat.hpp.

◆ mediump_dmat4

4 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 679 of file type_mat.hpp.

◆ mediump_dmat4x2

4 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 633 of file type_mat.hpp.

◆ mediump_dmat4x3

4 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 656 of file type_mat.hpp.

◆ mediump_dmat4x4

4 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 697 of file type_mat.hpp.

◆ mediump_dvec2

2 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 92 of file type_vec.hpp.

◆ mediump_dvec3

3 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 203 of file type_vec.hpp.

◆ mediump_dvec4

4 components vector of medium double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 305 of file type_vec.hpp.

◆ mediump_float

Medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 59 of file type_float.hpp.

◆ mediump_int

Medium precision signed integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 113 of file type_int.hpp.

◆ mediump_ivec2

2 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 113 of file type_vec.hpp.

◆ mediump_ivec3

3 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 224 of file type_vec.hpp.

◆ mediump_ivec4

4 components vector of medium precision signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 323 of file type_vec.hpp.

◆ mediump_mat2

2 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 71 of file type_mat.hpp.

◆ mediump_mat2x2

2 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 92 of file type_mat.hpp.

◆ mediump_mat2x3

2 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 118 of file type_mat.hpp.

◆ mediump_mat2x4

2 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 144 of file type_mat.hpp.

◆ mediump_mat3

3 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 196 of file type_mat.hpp.

◆ mediump_mat3x2

3 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 170 of file type_mat.hpp.

◆ mediump_mat3x3

3 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 217 of file type_mat.hpp.

◆ mediump_mat3x4

3 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 243 of file type_mat.hpp.

◆ mediump_mat4

4 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 322 of file type_mat.hpp.

◆ mediump_mat4x2

4 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 269 of file type_mat.hpp.

◆ mediump_mat4x3

4 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 295 of file type_mat.hpp.

◆ mediump_mat4x4

4 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 343 of file type_mat.hpp.

◆ mediump_uint

Medium precision unsigned integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 134 of file type_int.hpp.

◆ mediump_uvec2

2 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 134 of file type_vec.hpp.

◆ mediump_uvec3

3 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 245 of file type_vec.hpp.

◆ mediump_uvec4

4 components vector of medium precision unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 341 of file type_vec.hpp.

◆ mediump_vec2

2 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Medium Single-precision floating-point vector of 2 components.

See also
GLM_GTC_type_precision

Definition at line 71 of file type_vec.hpp.

◆ mediump_vec3

3 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Medium Single-precision floating-point vector of 3 components.

See also
GLM_GTC_type_precision

Definition at line 182 of file type_vec.hpp.

◆ mediump_vec4

4 components vector of medium single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Medium Single-precision floating-point vector of 4 components.

See also
GLM_GTC_type_precision

Definition at line 287 of file type_vec.hpp.

◆ uint

typedef unsigned int glm::uint

Unsigned integer type.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers

Definition at line 170 of file type_int.hpp.

◆ uint_t

Definition at line 156 of file type_int.hpp.



rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:38:59