#include <b2_distance_joint.h>

Public Member Functions | |
| b2DistanceJointDef () | |
| void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchorA, const b2Vec2 &anchorB) |
Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
Public Attributes | |
| float | damping |
| The linear damping in N*s/m. More... | |
| float | length |
| The rest length of this joint. Clamped to a stable minimum value. More... | |
| b2Vec2 | localAnchorA |
| The local anchor point relative to bodyA's origin. More... | |
| b2Vec2 | localAnchorB |
| The local anchor point relative to bodyB's origin. More... | |
| float | maxLength |
| Maximum length. Must be greater than or equal to the minimum length. More... | |
| float | minLength |
| Minimum length. Clamped to a stable minimum value. More... | |
| float | stiffness |
| The linear stiffness in N/m. More... | |
Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA |
| The first attached body. More... | |
| b2Body * | bodyB |
| The second attached body. More... | |
| bool | collideConnected |
| Set this flag to true if the attached bodies should collide. More... | |
| b2JointType | type |
| The joint type is set automatically for concrete joint types. More... | |
| b2JointUserData | userData |
| Use this to attach application specific data to your joints. More... | |
Distance joint definition. This requires defining an anchor point on both bodies and the non-zero distance of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game.
Definition at line 33 of file b2_distance_joint.h.
|
inline |
Definition at line 35 of file b2_distance_joint.h.
| void b2DistanceJointDef::Initialize | ( | b2Body * | bodyA, |
| b2Body * | bodyB, | ||
| const b2Vec2 & | anchorA, | ||
| const b2Vec2 & | anchorB | ||
| ) |
Initialize the bodies, anchors, and rest length using world space anchors. The minimum and maximum lengths are set to the rest length.
Definition at line 44 of file b2_distance_joint.cpp.
| float b2DistanceJointDef::damping |
The linear damping in N*s/m.
Definition at line 71 of file b2_distance_joint.h.
| float b2DistanceJointDef::length |
The rest length of this joint. Clamped to a stable minimum value.
Definition at line 59 of file b2_distance_joint.h.
| b2Vec2 b2DistanceJointDef::localAnchorA |
The local anchor point relative to bodyA's origin.
Definition at line 53 of file b2_distance_joint.h.
| b2Vec2 b2DistanceJointDef::localAnchorB |
The local anchor point relative to bodyB's origin.
Definition at line 56 of file b2_distance_joint.h.
| float b2DistanceJointDef::maxLength |
Maximum length. Must be greater than or equal to the minimum length.
Definition at line 65 of file b2_distance_joint.h.
| float b2DistanceJointDef::minLength |
Minimum length. Clamped to a stable minimum value.
Definition at line 62 of file b2_distance_joint.h.
| float b2DistanceJointDef::stiffness |
The linear stiffness in N/m.
Definition at line 68 of file b2_distance_joint.h.