| copy() | lvr2::Quaternion< BaseVecT > | |
| fromAxis(ValueType *vec, ValueType angle) | lvr2::Quaternion< BaseVecT > | |
| fromAxis(BaseVecT axis, ValueType angle) | lvr2::Quaternion< BaseVecT > | |
| fromEuler(ValueType pitch, ValueType yaw, ValueType roll) | lvr2::Quaternion< BaseVecT > | |
| getAxisAngle(BaseVecT *axis, ValueType *angle) | lvr2::Quaternion< BaseVecT > | |
| getConjugate() | lvr2::Quaternion< BaseVecT > | |
| getMatrix(ValueType *m) | lvr2::Quaternion< BaseVecT > | |
| getMatrix() | lvr2::Quaternion< BaseVecT > | |
| normalize() | lvr2::Quaternion< BaseVecT > | |
| operator*(Quaternion< BaseVecT > rq) | lvr2::Quaternion< BaseVecT > | |
| operator*(BaseVecT vec) | lvr2::Quaternion< BaseVecT > | |
| operator*(BaseVecT *vec) | lvr2::Quaternion< BaseVecT > | |
| printDebugInfo() | lvr2::Quaternion< BaseVecT > | |
| printMatrix() | lvr2::Quaternion< BaseVecT > | |
| Quaternion() | lvr2::Quaternion< BaseVecT > | |
| Quaternion(const Quaternion< BaseVecT > &o) | lvr2::Quaternion< BaseVecT > | inline |
| Quaternion(BaseVecT vec, ValueType angle) | lvr2::Quaternion< BaseVecT > | |
| Quaternion(ValueType pitch, ValueType yaw, ValueType roll) | lvr2::Quaternion< BaseVecT > | |
| Quaternion(ValueType x, ValueType y, ValueType z, ValueType w) | lvr2::Quaternion< BaseVecT > | |
| Quaternion(ValueType *vec, ValueType w) | lvr2::Quaternion< BaseVecT > | |
| toEuler() | lvr2::Quaternion< BaseVecT > | |
| ValueType typedef | lvr2::Quaternion< BaseVecT > | private |
| w | lvr2::Quaternion< BaseVecT > | private |
| W() const | lvr2::Quaternion< BaseVecT > | inline |
| X() const | lvr2::Quaternion< BaseVecT > | inline |
| x | lvr2::Quaternion< BaseVecT > | private |
| y | lvr2::Quaternion< BaseVecT > | private |
| Y() const | lvr2::Quaternion< BaseVecT > | inline |
| Z() const | lvr2::Quaternion< BaseVecT > | inline |
| z | lvr2::Quaternion< BaseVecT > | private |
| ~Quaternion() | lvr2::Quaternion< BaseVecT > | |