#include <ChunkManager.hpp>
Public Types | |
using | FilterFunction = std::function< bool(MultiChannelMap::val_type, size_t)> |
Public Types inherited from lvr2::ChunkHashGrid | |
using | io = Hdf5Build< hdf5features::ChunkIO > |
using | val_type = boost::variant< MeshBufferPtr, PointBufferPtr > |
Public Member Functions | |
void | buildChunks (MeshBufferPtr mesh, float maxChunkOverlap, std::string savePath, std::string layer=std::string("mesh")) |
buildChunks builds chunks from an original mesh More... | |
ChunkManager (MeshBufferPtr meshes, float chunksize, float maxChunkOverlap, std::string savePath, std::string layer=std::string("mesh"), size_t cacheSize=200) | |
ChunkManager creates chunks from an original mesh. More... | |
ChunkManager (std::vector< MeshBufferPtr > meshes, float chunksize, float maxChunkOverlap, std::string savePath, std::vector< std::string > layers, size_t cacheSize=200) | |
ChunkManager (std::string hdf5Path, size_t cacheSize=200, float chunkSize=10.0f) | |
ChunkManager loads a ChunkManager from a given HDF5-file. More... | |
MeshBufferPtr | extractArea (const BoundingBox< BaseVector< float >> &area, std::string layer=std::string("mesh")) |
extractArea creates and returns MeshBufferPtr of merged chunks for given area. More... | |
void | extractArea (const BoundingBox< BaseVector< float > > &area, std::unordered_map< std::size_t, MeshBufferPtr > &chunks, std::string layer=std::string("mesh")) |
MeshBufferPtr | extractArea (const BoundingBox< BaseVector< float >> &area, const std::map< std::string, FilterFunction > filter, std::string layer=std::string("mesh")) |
extractArea creates and returns MeshBufferPtr of merged chunks for given area after filtering the resulting mesh. More... | |
std::vector< std::string > | getChannelsFromMesh (std::string layer=std::string("mesh")) |
Get all existing channels from mesh. More... | |
BoundingBox< BaseVector< float > > | getGlobalBoundingBox () |
getGlobalBoundingBox is a getter for the bounding box of the entire chunked model More... | |
void | loadAllChunks (std::string layer=std::string("mesh")) |
Loads all chunks into the ChunkHashGrid. DEBUG – Only used for testing, but might be useful for smaller meshes. More... | |
Public Member Functions inherited from lvr2::ChunkHashGrid | |
ChunkHashGrid (std::string hdf5Path, size_t cacheSize, float chunkSize=10.0f) | |
class to load chunks from an HDF5 file More... | |
ChunkHashGrid (std::string hdf5Path, size_t cacheSize, BoundingBox< BaseVector< float >> boundingBox, float chunkSize) | |
class to load chunks from an HDF5 file More... | |
const BoundingBox< BaseVector< float > > & | getBoundingBox () const |
template<typename T > | |
boost::optional< T > | getChunk (std::string layer, int x, int y, int z) |
delivers the content of a chunk More... | |
const BaseVector< std::size_t > & | getChunkAmount () const |
BaseVector< int > | getChunkMaxChunkIndex () const |
returns the maximum chunk ids More... | |
BaseVector< int > | getChunkMinChunkIndex () const |
returns the minimum chunk ids More... | |
float | getChunkSize () const |
std::size_t | hashValue (int i, int j, int k) const |
Calculates the hash value for the given index triple. More... | |
bool | isChunkLoaded (std::string layer, size_t hashValue) |
indicates if wether or not a chunk is currently loaded in the local cache More... | |
bool | isChunkLoaded (std::string layer, int x, int y, int z) |
indicates if wether or not a chunk is currently loaded in the local cache More... | |
void | setBoundingBox (const BoundingBox< BaseVector< float >> boundingBox) |
sets the bounding box in this container and in persistend storage More... | |
template<typename T > | |
void | setChunk (std::string layer, int x, int y, int z, T data) |
sets a chunk of a given layer in hashgrid More... | |
template<typename T > | |
void | setGeometryChunk (std::string layer, int x, int y, int z, T data) |
sets a chunk of a given layer in hashgrid More... | |
Private Member Functions | |
template<typename T > | |
MultiChannelMap::val_type | applyChannelFilter (const std::vector< bool > &vertexFilter, const std::vector< bool > &faceFilter, const size_t numVertices, const size_t numFaces, const MeshBufferPtr meshBuffer, const MultiChannelMap::val_type &originalChannel) const |
applies given filter arrays to one channel More... | |
void | cutLargeFaces (std::shared_ptr< HalfEdgeMesh< BaseVector< float >>> halfEdgeMesh, float overlapRatio, std::shared_ptr< std::unordered_map< unsigned int, unsigned int >> splitVertices, std::shared_ptr< std::unordered_map< unsigned int, unsigned int >> splitFaces) |
cutLargeFaces cuts a face if it is too large More... | |
template<typename T > | |
ChannelPtr< T > | extractChannelOfArea (std::unordered_map< std::size_t, MeshBufferPtr > &chunks, std::string channelName, std::size_t staticVertexIndexOffset, std::size_t numVertices, std::size_t numFaces, std::vector< std::unordered_map< std::size_t, std::size_t >> &areaVertexIndices) |
reads and combines a channel of multiple chunks More... | |
BaseVector< int > | getCellCoordinates (const BaseVector< float > &vec) const |
find corresponding grid cell of given point More... | |
BaseVector< float > | getFaceCenter (std::shared_ptr< HalfEdgeMesh< BaseVector< float >>> mesh, const FaceHandle &handle) const |
getFaceCenter gets the center point for a given face More... | |
void | initBoundingBox (MeshBufferPtr mesh) |
initBoundingBox calculates a bounding box of the original mesh More... | |
Additional Inherited Members | |
Protected Member Functions inherited from lvr2::ChunkHashGrid | |
void | expandBoundingBox (const val_type &data) |
template<typename T > | |
bool | loadChunk (std::string layer, int x, int y, int z) |
loads a chunk from persistent storage into cache More... | |
void | loadChunk (std::string layer, int x, int y, int z, const val_type &data) |
loads given chunk data into cache More... | |
void | rehashCache (const BaseVector< std::size_t > &oldChunkAmount, const BaseVector< std::size_t > &oldChunkIndexOffset) |
regenerates cache hash grid More... | |
void | setChunkSize (float chunkSize) |
sets chunk size in this container and in persistent storage More... | |
Protected Attributes inherited from lvr2::ChunkHashGrid | |
BoundingBox< BaseVector< float > > | m_boundingBox |
Definition at line 50 of file ChunkManager.hpp.
using lvr2::ChunkManager::FilterFunction = std::function<bool(MultiChannelMap::val_type, size_t)> |
Definition at line 53 of file ChunkManager.hpp.
lvr2::ChunkManager::ChunkManager | ( | MeshBufferPtr | meshes, |
float | chunksize, | ||
float | maxChunkOverlap, | ||
std::string | savePath, | ||
std::string | layer = std::string("mesh") , |
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size_t | cacheSize = 200 |
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) |
ChunkManager creates chunks from an original mesh.
Chunks the original model into chunks of given size. Every created chunk has the same length in height, width and depth.
mesh | mesh to be chunked |
chunksize | size of a chunk - unit depends on the given mesh |
maxChunkOverlap | maximum allowed overlap between chunks relative to the chunk size. Larger triangles will be cut |
savePath | JUST FOR TESTING - REMOVE LATER ON |
cacheSize | maximum number of chunks loaded in the ChunkHashGrid |
Definition at line 66 of file ChunkManager.cpp.
lvr2::ChunkManager::ChunkManager | ( | std::vector< MeshBufferPtr > | meshes, |
float | chunksize, | ||
float | maxChunkOverlap, | ||
std::string | savePath, | ||
std::vector< std::string > | layers, | ||
size_t | cacheSize = 200 |
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) |
Definition at line 80 of file ChunkManager.cpp.
lvr2::ChunkManager::ChunkManager | ( | std::string | hdf5Path, |
size_t | cacheSize = 200 , |
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float | chunkSize = 10.0f |
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) |
ChunkManager loads a ChunkManager from a given HDF5-file.
Creates a ChunkManager from an already chunked HDF5 file and allows loading individual chunks and combining them to partial meshes. Every loaded chunk has the same length in height, width and depth.
hdf5Path | path to the HDF5 file, where chunks and additional information are stored |
cacheSize | maximum number of chunks loaded in the ChunkHashGrid |
Definition at line 110 of file ChunkManager.cpp.
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private |
applies given filter arrays to one channel
T | Type of channels contents |
vertexFilter | filter array for vertices |
faceFilter | filter array for faces |
numVertices | amount of vertices after filtering |
numFaces | amount of faces after filtering |
meshBuffer | original mesh |
originalChannel | channel to filter |
void lvr2::ChunkManager::buildChunks | ( | MeshBufferPtr | mesh, |
float | maxChunkOverlap, | ||
std::string | savePath, | ||
std::string | layer = std::string("mesh") |
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) |
buildChunks builds chunks from an original mesh
Creates chunks from an original mesh and initializes the initial chunk structure
mesh | mesh which is being chunked |
maxChunkOverlap | maximum allowed overlap between chunks relative to the chunk size. Larger triangles will be cut |
savePath | UST FOR TESTING - REMOVE LATER ON |
Definition at line 652 of file ChunkManager.cpp.
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private |
cutLargeFaces cuts a face if it is too large
Checks whether or not a triangle is overlapping the chunk borders too much and cuts those faces. The resulting smaller faces will be added as additional vertices and faces to the chunk hat holds their center point.
halfEdgeMesh | mesh that is being cut |
overlapRatio | ration of maximum allowed overlap and the chunks side length |
splitVertices | map from new vertex indices to old vertex indices for all faces that will be cut |
splitFaces | map from new face indices to old face indices for all faces that will be cut |
Definition at line 536 of file ChunkManager.cpp.
MeshBufferPtr lvr2::ChunkManager::extractArea | ( | const BoundingBox< BaseVector< float >> & | area, |
std::string | layer = std::string("mesh") |
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) |
extractArea creates and returns MeshBufferPtr of merged chunks for given area.
Finds corresponding chunks for given area inside the grid and merges those chunks to a new mesh without duplicated vertices. The new mesh is returned as MeshBufferPtr.
area |
Definition at line 201 of file ChunkManager.cpp.
void lvr2::ChunkManager::extractArea | ( | const BoundingBox< BaseVector< float > > & | area, |
std::unordered_map< std::size_t, MeshBufferPtr > & | chunks, | ||
std::string | layer = std::string("mesh") |
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) |
MeshBufferPtr lvr2::ChunkManager::extractArea | ( | const BoundingBox< BaseVector< float >> & | area, |
const std::map< std::string, FilterFunction > | filter, | ||
std::string | layer = std::string("mesh") |
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) |
extractArea creates and returns MeshBufferPtr of merged chunks for given area after filtering the resulting mesh.
Finds corresponding chunks for given area inside the grid and merges those chunks to a new mesh without duplicated vertices. The new mesh is returned as MeshBufferPtr. After extracting the area, given filters are being applied to allow more precise quaries for use cases like robot navigation while minimizing network traffic.
example for a filter: std::map<std::string, lvr2::ChunkManager::FilterFunction> filter = {{"roughness", [](lvr2::MultiChannelMap::val_type channel, size_t index) { return channel.dataPtr<float>()[index] < 0.1; }}}; This filter will only use vertices that have a maximum roughness of 0,1. All Faces referencing the filtered vertices will be filtered too.
area | bounding box of the area to request |
filter | map of filters with channel names as keys and functions as values |
Definition at line 409 of file ChunkManager.cpp.
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private |
reads and combines a channel of multiple chunks
chunks | list of chunks to combine |
channelName | name of channel to extract |
staticVertexIndexOffset | amount of duplicate vertices in the combined mesh |
numVertices | amount of vertices in the combined mesh |
numFaces | amount of faces in the combined mesh |
areaVertexIndices | mapping from old vertex index to new vertex index per chunk |
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private |
find corresponding grid cell of given point
vec | point of mesh to find cell id for |
vec | point of which we want the grid coordinates |
Definition at line 743 of file ChunkManager.cpp.
std::vector< std::string > lvr2::ChunkManager::getChannelsFromMesh | ( | std::string | layer = std::string("mesh") | ) |
Get all existing channels from mesh.
Definition at line 115 of file ChunkManager.cpp.
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private |
getFaceCenter gets the center point for a given face
verticesChannel | channel of mesh that holds the vertices |
facesChannel | channel of mesh that holds the faces |
faceIndex | index of the requested face |
Definition at line 735 of file ChunkManager.cpp.
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inline |
getGlobalBoundingBox is a getter for the bounding box of the entire chunked model
Definition at line 101 of file ChunkManager.hpp.
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private |
initBoundingBox calculates a bounding box of the original mesh
This calculates the bounding box of the given model and saves it to m_boundingBox.
mesh | mesh whose bounding box shall be calculated |
Definition at line 525 of file ChunkManager.cpp.
void lvr2::ChunkManager::loadAllChunks | ( | std::string | layer = std::string("mesh") | ) |
Loads all chunks into the ChunkHashGrid. DEBUG – Only used for testing, but might be useful for smaller meshes.
Definition at line 759 of file ChunkManager.cpp.