include
lvr2
reconstruction
MeshGenerator.hpp
Go to the documentation of this file.
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#ifndef _LVR2_RECONSTRUCTION_MESHGENERATOR_H_
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#define _LVR2_RECONSTRUCTION_MESHGENERATOR_H_
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#include "
lvr2/geometry/BaseMesh.hpp
"
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namespace
lvr2
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{
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template
<
typename
BaseVecT>
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class
MeshGenerator
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{
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public
:
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virtual
void
getMesh
(
BaseMesh<BaseVecT>
&
mesh
) = 0;
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};
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}
// namepsace lvr2
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#endif
/* _LVR2_RECONSTRUCTION_MESHGENERATOR_H_ */
mesh
HalfEdgeMesh< Vec > mesh
Definition:
src/tools/lvr2_gs_reconstruction/Main.cpp:26
lvr2::MeshGenerator::getMesh
virtual void getMesh(BaseMesh< BaseVecT > &mesh)=0
Generates a triangle mesh representation of the current point set.
lvr2::BaseMesh
Interface for triangle-meshes with adjacency information.
Definition:
BaseMesh.hpp:140
lvr2::MeshGenerator
Interface class for mesh based reconstruction algorithms.
Definition:
MeshGenerator.hpp:47
BaseMesh.hpp
lvr2
Definition:
BaseBufferManipulators.hpp:39
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Mon Feb 28 2022 22:46:08