28 #ifndef ANIMATIONDIALOG_H_ 29 #define ANIMATIONDIALOG_H_ 31 #include <vtkRenderer.h> 32 #include <vtkSmartPointer.h> 33 #include <vtkCamera.h> 34 #include <vtkCameraRepresentation.h> 35 #include <vtkCameraInterpolator.h> 36 #include <vtkCommand.h> 37 #include <vtkRendererCollection.h> 38 #include <vtkRenderWindow.h> 39 #include <vtkRenderWindowInteractor.h> 40 #include <vtkWindowToImageFilter.h> 43 #include "ui_LVRAnimationDialogUI.h" 46 using Ui::AnimationDialog;
56 LVRAnimationDialog(vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor, vtkSmartPointer<vtkCameraRepresentation> pathCamera, QTreeWidget* treeWidget);
AnimationDialog * m_dialog
LVRAnimationDialog(vtkSmartPointer< vtkRenderWindowInteractor > renderWindowInteractor, vtkSmartPointer< vtkCameraRepresentation > pathCamera, QTreeWidget *treeWidget)
void changeInterpolation(const QString &text)
void goToCamPosition(QListWidgetItem *item)
vtkSmartPointer< vtkRenderWindowInteractor > m_renderWindowInteractor
vtkSmartPointer< vtkCameraRepresentation > m_pathCamera
virtual ~LVRAnimationDialog()
QTreeWidget * m_treeWidget
vtkSmartPointer< vtkCamera > m_mainCamera
void connectSignalsAndSlots()
unsigned int m_frameCounter