5 #ifndef LAS_VEGAS_DYNAMICKDTREE_HPP 6 #define LAS_VEGAS_DYNAMICKDTREE_HPP 10 template <
typename BaseVecT>
18 template <
typename BaseVecT>
37 return point1 == point2;
49 std::pair<Index, float> findNearestRec(
Node<BaseVecT>* node, BaseVecT point,
int depth,
Index minDist,
float minDistSq, BaseVecT currentBest);
54 void deleteNode(BaseVecT point);
58 Index findNearest(BaseVecT point);
71 #include "DynamicKDTree.tcc" 73 #endif //LAS_VEGAS_DYNAMICKDTREE_HPP
Handle to access vertices of the mesh.
void copyPoint(BaseVecT &p1, BaseVecT &p2)
uint32_t Index
Datatype used as index for each vertex, face and edge.
bool arePointsSame(BaseVecT point1, BaseVecT point2)