include
lvr2
reconstruction
DMCPointHandle.hpp
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/*
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* DMCPointHandle.hpp
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*
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* @date 22.01.2019
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* @author Benedikt Schumacher
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*/
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#ifndef DMCPointHandle_H_
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#define DMCPointHandle_H_
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#include <vector>
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using
std::vector;
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namespace
lvr2
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{
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template
<
typename
BaseVecT>
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class
DMCPointHandle
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{
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public
:
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// =======================================================================
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// Pure virtual methods (need to be implemented)
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// =======================================================================
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virtual
vector<coord<float>*>
getContainedPoints
(
int
index) = 0;
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virtual
void
split
(
int
index,
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vector<
coord<float>
*> splittedPoints[8],
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bool
dual) = 0;
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virtual
void
clear
();
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};
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}
// namespace lvr2
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#endif
/* DMCPointHandle_H_ */
lvr2::DMCPointHandle::clear
virtual void clear()
lvr2::DMCPointHandle
Definition:
DMCPointHandle.hpp:45
lvr2::DMCPointHandle::getContainedPoints
virtual vector< coord< float > * > getContainedPoints(int index)=0
lvr2::DMCPointHandle::split
virtual void split(int index, vector< coord< float > *> splittedPoints[8], bool dual)=0
lvr2::coord
Definition:
DataStruct.hpp:55
lvr2
Definition:
BaseBufferManipulators.hpp:39
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Mon Feb 28 2022 22:46:06