#include <lanelet2_core/LaneletMap.h>
#include <lanelet2_core/geometry/Area.h>
#include <lanelet2_core/geometry/Lanelet.h>
#include <lanelet2_core/geometry/LaneletMap.h>
#include <lanelet2_core/geometry/LineString.h>
#include <lanelet2_core/geometry/Polygon.h>
#include <lanelet2_core/geometry/RegulatoryElement.h>
#include <boost/geometry/algorithms/intersection.hpp>
#include <boost/geometry/geometries/register/multi_linestring.hpp>
#include "lanelet2_python/internal/converter.h"
Go to the source code of this file.
◆ TO2D_AS
Value:if (extract<X>(o).check()) {            \
    return object(
to2D(extract<X>(o)())); \
  }
Definition at line 66 of file geometry.cpp.
 
 
◆ TO3D_AS
Value:if (extract<X>(o).check()) {            \
    return object(
to3D(extract<X>(o)())); \
  }
Definition at line 72 of file geometry.cpp.
 
 
◆ HybridLs2d
◆ HybridLs3d
◆ BOOST_PYTHON_MODULE()
      
        
          | BOOST_PYTHON_MODULE | ( | PYTHON_API_MODULE_NAME |  | ) |  | 
      
 
 
◆ boundingBox2dFor()
◆ boundingBox3dFor()
◆ distancePointToLss()
template<typename PtT > 
      
        
          | double distancePointToLss | ( | const PtT & | p, | 
        
          |  |  | const object & | lss | 
        
          |  | ) |  |  | 
      
 
 
◆ to2D()
◆ to3D()
◆ toBasicVector()
◆ wrapFindNearest()
template<typename PrimT > 
      
 
 
◆ wrapFindWithin2d()
template<typename PrimT , typename GeometryT > 
      
        
          | auto wrapFindWithin2d | ( |  | ) |  | 
      
 
 
◆ wrapFindWithin3d()
template<typename PrimT , typename GeometryT > 
      
        
          | auto wrapFindWithin3d | ( |  | ) |  |