sphere-inl.h
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35 
38 #ifndef FCL_SHAPE_SPHERE_INL_H
39 #define FCL_SHAPE_SPHERE_INL_H
40 
41 #include <iomanip>
42 #include <sstream>
43 
46 
47 namespace fcl
48 {
49 
50 //==============================================================================
51 extern template
52 class FCL_EXPORT Sphere<double>;
53 
54 //==============================================================================
55 template <typename S>
56 Sphere<S>::Sphere(S radius) : ShapeBase<S>(), radius(radius)
57 {
58 }
59 
60 //==============================================================================
61 template <typename S>
63 {
64  this->aabb_local.max_.setConstant(radius);
65  this->aabb_local.min_.setConstant(-radius);
66 
67  this->aabb_center = this->aabb_local.center();
68  this->aabb_radius = radius;
69 }
70 
71 //==============================================================================
72 template <typename S>
74 {
75  return GEOM_SPHERE; }
76 
77 //==============================================================================
78 template <typename S>
80 {
81  S I = (S)0.4 * radius * radius * computeVolume();
82 
83  return Vector3<S>::Constant(I).asDiagonal();
84 }
85 
86 //==============================================================================
87 template <typename S>
89 {
90  return (S)4.0 * constants<S>::pi() * radius * radius * radius / (S)3.0;
91 }
92 
93 //==============================================================================
94 template <typename S>
95 std::vector<Vector3<S>> Sphere<S>::getBoundVertices(
96  const Transform3<S>& tf) const
97 {
98  // we use icosahedron to bound the sphere
99 
100  std::vector<Vector3<S>> result(12);
101  const auto m = (1 + std::sqrt(5.0)) / 2.0;
102  auto edge_size = radius * 6 / (std::sqrt(27.0) + std::sqrt(15.0));
103 
104  auto a = edge_size;
105  auto b = m * edge_size;
106  result[0] = tf * Vector3<S>(0, a, b);
107  result[1] = tf * Vector3<S>(0, -a, b);
108  result[2] = tf * Vector3<S>(0, a, -b);
109  result[3] = tf * Vector3<S>(0, -a, -b);
110  result[4] = tf * Vector3<S>(a, b, 0);
111  result[5] = tf * Vector3<S>(-a, b, 0);
112  result[6] = tf * Vector3<S>(a, -b, 0);
113  result[7] = tf * Vector3<S>(-a, -b, 0);
114  result[8] = tf * Vector3<S>(b, 0, a);
115  result[9] = tf * Vector3<S>(b, 0, -a);
116  result[10] = tf * Vector3<S>(-b, 0, a);
117  result[11] = tf * Vector3<S>(-b, 0, -a);
118 
119  return result;
120 }
121 
122 //==============================================================================
123 template <typename S>
124 std::string Sphere<S>::representation(int precision) const {
125  const char* S_str = detail::ScalarRepr<S>::value();
126  std::stringstream ss;
127  ss << std::setprecision(precision);
128  ss << "Sphere<" << S_str << ">(" << radius << ");";
129  return ss.str();
130 }
131 
132 } // namespace fcl
133 
134 #endif
Vector3< S_ > aabb_center
AABB center in local coordinate.
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Main namespace.
Base class for all basic geometric shapes.
Definition: shape_base.h:48
static const char * value()
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
Eigen::Matrix< S, 3, 3 > Matrix3
Definition: types.h:85
Matrix3< S > computeMomentofInertia() const override
compute the inertia matrix, related to the origin
Definition: sphere-inl.h:79
Sphere(S radius)
Definition: sphere-inl.h:56
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
std::string representation(int precision=20) const
Create a string that should be sufficient to recreate this shape. This is akin to the repr() implemen...
Definition: sphere-inl.h:124
static constexpr S pi()
The mathematical constant pi.
Definition: constants.h:134
AABB< S_ > aabb_local
AABB in local coordinate, used for tight AABB when only translation transform.
void computeLocalAABB() override
Compute AABB<S>
Definition: sphere-inl.h:62
S radius
Radius of the sphere.
Definition: sphere.h:60
std::vector< Vector3< S > > getBoundVertices(const Transform3< S > &tf) const
get the vertices of some convex shape which can bound this shape in a specific configuration ...
Definition: sphere-inl.h:95
S computeVolume() const override
compute the volume
Definition: sphere-inl.h:88
NODE_TYPE getNodeType() const override
Get node type: a sphere.
Definition: sphere-inl.h:73
template class FCL_EXPORT Sphere< double >


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autogenerated on Thu Mar 23 2023 03:00:18