cylinder-inl.h
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35 
38 #ifndef FCL_SHAPE_CYLINDER_INL_H
39 #define FCL_SHAPE_CYLINDER_INL_H
40 
41 #include <iomanip>
42 #include <sstream>
43 
46 
47 namespace fcl
48 {
49 
50 //==============================================================================
51 extern template
52 class FCL_EXPORT Cylinder<double>;
53 
54 //==============================================================================
55 template <typename S>
57  : ShapeBase<S>(), radius(radius), lz(lz)
58 {
59  // Do nothing
60 }
61 
62 //==============================================================================
63 template <typename S>
65 {
66  const Vector3<S> v_delta(radius, radius, 0.5 * lz);
67  this->aabb_local.max_ = v_delta;
68  this->aabb_local.min_ = -v_delta;
69 
70  this->aabb_center = this->aabb_local.center();
71  this->aabb_radius = (this->aabb_local.min_ - this->aabb_center).norm();
72 }
73 
74 //==============================================================================
75 template <typename S>
77 {
78  return GEOM_CYLINDER;
79 }
80 
81 //==============================================================================
82 template <typename S>
84 {
85  return constants<S>::pi() * radius * radius * lz;
86 }
87 
88 //==============================================================================
89 template <typename S>
91 {
92  S V = computeVolume();
93  S ix = V * (3 * radius * radius + lz * lz) / 12;
94  S iz = V * radius * radius / 2;
95 
96  return Vector3<S>(ix, ix, iz).asDiagonal();
97 }
98 
99 //==============================================================================
100 template <typename S>
101 std::vector<Vector3<S>> Cylinder<S>::getBoundVertices(
102  const Transform3<S>& tf) const
103 {
104  std::vector<Vector3<S>> result(12);
105 
106  auto hl = lz * 0.5;
107  auto r2 = radius * 2 / std::sqrt(3.0);
108  auto a = 0.5 * r2;
109  auto b = radius;
110 
111  result[0] = tf * Vector3<S>(r2, 0, -hl);
112  result[1] = tf * Vector3<S>(a, b, -hl);
113  result[2] = tf * Vector3<S>(-a, b, -hl);
114  result[3] = tf * Vector3<S>(-r2, 0, -hl);
115  result[4] = tf * Vector3<S>(-a, -b, -hl);
116  result[5] = tf * Vector3<S>(a, -b, -hl);
117 
118  result[6] = tf * Vector3<S>(r2, 0, hl);
119  result[7] = tf * Vector3<S>(a, b, hl);
120  result[8] = tf * Vector3<S>(-a, b, hl);
121  result[9] = tf * Vector3<S>(-r2, 0, hl);
122  result[10] = tf * Vector3<S>(-a, -b, hl);
123  result[11] = tf * Vector3<S>(a, -b, hl);
124 
125  return result;
126 }
127 
128 //==============================================================================
129 template <typename S>
130 std::string Cylinder<S>::representation(int precision) const {
131  const char* S_str = detail::ScalarRepr<S>::value();
132  std::stringstream ss;
133  ss << std::setprecision(precision);
134  ss << "Cylinder<" << S_str << ">(" << radius << ", " << lz << ");";
135  return ss.str();
136 }
137 
138 } // namespace fcl
139 
140 #endif
Vector3< S_ > aabb_center
AABB center in local coordinate.
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Main namespace.
Base class for all basic geometric shapes.
Definition: shape_base.h:48
Cylinder(S radius, S lz)
Constructor.
Definition: cylinder-inl.h:56
S computeVolume() const override
compute the volume
Definition: cylinder-inl.h:83
S radius
Radius of the cylinder.
Definition: cylinder.h:61
Matrix3< S > computeMomentofInertia() const override
compute the inertia matrix, related to the origin
Definition: cylinder-inl.h:90
static const char * value()
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
std::string representation(int precision=20) const
Create a string that should be sufficient to recreate this shape. This is akin to the repr() implemen...
Definition: cylinder-inl.h:130
Eigen::Matrix< S, 3, 3 > Matrix3
Definition: types.h:85
void computeLocalAABB() override
Compute AABB.
Definition: cylinder-inl.h:64
S lz
Length along z axis.
Definition: cylinder.h:64
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
std::vector< Vector3< S > > getBoundVertices(const Transform3< S > &tf) const
get the vertices of some convex shape which can bound this shape in a specific configuration ...
Definition: cylinder-inl.h:101
static constexpr S pi()
The mathematical constant pi.
Definition: constants.h:134
AABB< S_ > aabb_local
AABB in local coordinate, used for tight AABB when only translation transform.
NODE_TYPE getNodeType() const override
Get node type: a cylinder.
Definition: cylinder-inl.h:76
template class FCL_EXPORT Cylinder< double >


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autogenerated on Thu Mar 23 2023 03:00:18