include
fcl
narrowphase
contact.h
Go to the documentation of this file.
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef FCL_CONTACT_H
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#define FCL_CONTACT_H
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#include "
fcl/narrowphase/collision_object.h
"
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namespace
fcl
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{
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template
<
typename
S>
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struct
FCL_EXPORT
Contact
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{
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const
CollisionGeometry<S>
*
o1
;
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const
CollisionGeometry<S>
*
o2
;
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intptr_t
b1
;
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intptr_t
b2
;
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Vector3<S>
normal
;
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Vector3<S>
pos
;
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S
penetration_depth
;
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static
const
int
NONE = -1;
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Contact
();
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Contact
(
const
CollisionGeometry<S>
* o1_,
const
CollisionGeometry<S>
* o2_,
int
b1_,
int
b2_);
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Contact
(
const
CollisionGeometry<S>
* o1_,
const
CollisionGeometry<S>
* o2_,
int
b1_,
int
b2_,
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const
Vector3<S>
& pos_,
const
Vector3<S>
& normal_, S depth_);
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bool
operator < (
const
Contact
& other)
const
;
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};
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using
Contactf
=
Contact<float>
;
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using
Contactd
=
Contact<double>
;
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}
// namespace fcl
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#include "
fcl/narrowphase/contact-inl.h
"
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#endif
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl::Contact::b1
intptr_t b1
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if o...
Definition:
contact.h:61
fcl::Contact::normal
Vector3< S > normal
contact normal, pointing from o1 to o2
Definition:
contact.h:71
fcl::Contact
Contact information returned by collision.
Definition:
contact.h:48
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition:
types.h:70
fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition:
collision_geometry.h:58
fcl::Contact::pos
Vector3< S > pos
contact position, in world space
Definition:
contact.h:74
fcl::Contact::penetration_depth
S penetration_depth
penetration depth
Definition:
contact.h:77
fcl::intptr_t
std::intptr_t intptr_t
Definition:
types.h:63
contact-inl.h
collision_object.h
fcl::Contact::b2
intptr_t b2
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if o...
Definition:
contact.h:68
fcl::Contact::o2
const CollisionGeometry< S > * o2
collision object 2
Definition:
contact.h:54
fcl::Contact::o1
const CollisionGeometry< S > * o1
collision object 1
Definition:
contact.h:51
fcl_catkin
Author(s):
autogenerated on Thu Mar 23 2023 03:00:17