broadphase_SSaP.h
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35 
38 #ifndef FCL_BROAD_PHASE_SSAP_H
39 #define FCL_BROAD_PHASE_SSAP_H
40 
41 #include <vector>
43 
44 namespace fcl
45 {
46 
48 template <typename S>
50 {
51 public:
53 
55  void registerObject(CollisionObject<S>* obj);
56 
58  void unregisterObject(CollisionObject<S>* obj);
59 
61  void setup();
62 
64  void update();
65 
67  void clear();
68 
70  void getObjects(std::vector<CollisionObject<S>*>& objs) const;
71 
73  void collide(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
74 
76  void distance(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback) const;
77 
79  void collide(void* cdata, CollisionCallBack<S> callback) const;
80 
82  void distance(void* cdata, DistanceCallBack<S> callback) const;
83 
85  void collide(BroadPhaseCollisionManager<S>* other_manager, void* cdata, CollisionCallBack<S> callback) const;
86 
88  void distance(BroadPhaseCollisionManager<S>* other_manager, void* cdata, DistanceCallBack<S> callback) const;
89 
91  bool empty() const;
92 
94  size_t size() const;
95 
96 protected:
98  bool checkColl(typename std::vector<CollisionObject<S>*>::const_iterator pos_start, typename std::vector<CollisionObject<S>*>::const_iterator pos_end,
99  CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
100 
102  bool checkDis(typename std::vector<CollisionObject<S>*>::const_iterator pos_start, typename std::vector<CollisionObject<S>*>::const_iterator pos_end,
103  CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback, S& min_dist) const;
104 
105  bool collide_(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
106 
107  bool distance_(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback, S& min_dist) const;
108 
109  static size_t selectOptimalAxis(
110  const std::vector<CollisionObject<S>*>& objs_x,
111  const std::vector<CollisionObject<S>*>& objs_y,
112  const std::vector<CollisionObject<S>*>& objs_z,
113  typename std::vector<CollisionObject<S>*>::const_iterator& it_beg,
114  typename std::vector<CollisionObject<S>*>::const_iterator& it_end);
115 
117  std::vector<CollisionObject<S>*> objs_x;
118 
120  std::vector<CollisionObject<S>*> objs_y;
121 
123  std::vector<CollisionObject<S>*> objs_z;
124 
126  bool setup_;
127 };
128 
131 
132 } // namespace fcl
133 
135 
136 #endif
Main namespace.
bool setup_
tag about whether the environment is maintained suitably (i.e., the objs_x, objs_y, objs_z are sorted correctly
std::vector< CollisionObject< S > * > objs_x
Objects sorted according to lower x value.
S distance(const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P, Vector3< S > *Q)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS-inl.h:266
std::vector< CollisionObject< S > * > objs_z
Objects sorted according to lower z value.
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) CollisionCallBack
Callback for collision between two objects. Return value is whether can stop now. ...
template FCL_EXPORT std::size_t collide(const CollisionObject< double > *o1, const CollisionObject< double > *o2, const CollisionRequest< double > &request, CollisionResult< double > &result)
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) DistanceCallBack
Callback for distance between two objects, Return value is whether can stop now, also return the mini...
Simple SAP collision manager.
the object for collision or distance computation, contains the geometry and the transform information...
std::vector< CollisionObject< S > * > objs_y
Objects sorted according to lower y value.
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
CollisionObject< S > * obj
object


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autogenerated on Thu Mar 23 2023 03:00:17