#include "robot_self_filter/bodies.h"
#include <LinearMath/btConvexHull.h>
#include <algorithm>
#include <iostream>
#include <cmath>
Go to the source code of this file.
Classes | |
struct | robot_self_filter::bodies::detail::intersc |
struct | robot_self_filter::bodies::detail::interscOrder |
Namespaces | |
robot_self_filter | |
robot_self_filter::bodies | |
robot_self_filter::bodies::detail | |
Functions | |
static double | robot_self_filter::bodies::distanceSQR (const tf::Vector3 &p, const tf::Vector3 &origin, const tf::Vector3 &dir) |
Compute the square of the distance between a ray and a point Note: this requires 'dir' to be normalized. More... | |
Variables | |
static const double | robot_self_filter::bodies::ZERO = 1e-9 |