#include <b2MouseJoint.h>

Public Member Functions | |
| b2MouseJointDef () | |
Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
Public Attributes | |
| float32 | dampingRatio |
| The damping ratio. 0 = no damping, 1 = critical damping. More... | |
| float32 | frequencyHz |
| The response speed. More... | |
| float32 | maxForce |
| b2Vec2 | target |
Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA |
| The first attached body. More... | |
| b2Body * | bodyB |
| The second attached body. More... | |
| bool | collideConnected |
| Set this flag to true if the attached bodies should collide. More... | |
| b2JointType | type |
| The joint type is set automatically for concrete joint types. More... | |
| void * | userData |
| Use this to attach application specific data to your joints. More... | |
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
Definition at line 26 of file b2MouseJoint.h.
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inline |
Definition at line 28 of file b2MouseJoint.h.
| float32 b2MouseJointDef::dampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping.
Definition at line 50 of file b2MouseJoint.h.
| float32 b2MouseJointDef::frequencyHz |
The response speed.
Definition at line 47 of file b2MouseJoint.h.
| float32 b2MouseJointDef::maxForce |
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
Definition at line 44 of file b2MouseJoint.h.
| b2Vec2 b2MouseJointDef::target |
The initial world target point. This is assumed to coincide with the body anchor initially.
Definition at line 39 of file b2MouseJoint.h.