147                 if (activeA == 
false && activeB == 
false)
   158                 if (overlap == 
false)
   203                 if (edge->
other == bodyA)
   210                         if (fA == fixtureA && fB == fixtureB && iA == indexA && iB == indexB)
   216                         if (fA == fixtureB && fB == fixtureA && iA == indexB && iB == indexA)
 
b2ContactEdge * GetContactList()
b2ContactEdge * m_contactList
This proxy is used internally to connect fixtures to the broad-phase. 
A rigid body. These are created via b2World::CreateBody. 
void UpdatePairs(T *callback)
Update the pairs. This results in pair callbacks. This can only add pairs. 
b2FixtureProxy * m_proxies
bool ShouldCollide(const b2Body *other) const 
bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const 
Test overlap of fat AABBs.