object.h
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29 
30 #ifndef OGRE_TOOLS_OBJECT_H
31 #define OGRE_TOOLS_OBJECT_H
32 
33 #include <rviz/rviz_export.h>
34 #include <OgrePrerequisites.h>
35 
36 namespace Ogre
37 {
38 class Any;
39 } // namespace Ogre
40 
41 namespace rviz
42 {
47 class RVIZ_EXPORT Object
48 {
49 public:
54  Object(Ogre::SceneManager* scene_manager);
55  virtual ~Object()
56  {
57  }
58 
63  virtual void setPosition(const Ogre::Vector3& position) = 0;
64 
69  virtual void setOrientation(const Ogre::Quaternion& orientation) = 0;
70 
75  virtual void setScale(const Ogre::Vector3& scale) = 0;
76 
83  virtual void setColor(float r, float g, float b, float a) = 0;
84 
89  virtual const Ogre::Vector3& getPosition() = 0;
94  virtual const Ogre::Quaternion& getOrientation() = 0;
95 
100  virtual void setUserData(const Ogre::Any& data) = 0;
101 
102 protected:
103  Ogre::SceneManager* scene_manager_;
104 };
105 
106 } // namespace rviz
107 
108 #endif /* OGRE_TOOLS_OBJECT_H */
Ogre
Definition: axes_display.h:35
rviz::Object::scene_manager_
Ogre::SceneManager * scene_manager_
Ogre scene manager this object is part of.
Definition: object.h:103
rviz
Definition: add_display_dialog.cpp:54
rviz::Object::~Object
virtual ~Object()
Definition: object.h:55
rviz::Object
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:47


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02