apply_visibility_bits.h
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29 #ifndef APPLY_VISIBILITY_BITS_H
30 #define APPLY_VISIBILITY_BITS_H
31 
32 namespace Ogre
33 {
34 class SceneNode;
35 }
36 
37 namespace rviz
38 {
39 void applyVisibilityBits(uint32_t bits, Ogre::SceneNode* node);
40 
41 } // end namespace rviz
42 
43 #endif // APPLY_VISIBILITY_BITS_H
Ogre
Definition: axes_display.h:35
rviz::applyVisibilityBits
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode *node)
Definition: apply_visibility_bits.cpp:38
rviz
Definition: add_display_dialog.cpp:54


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02