apply_visibility_bits.cpp
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29 
30 #include <stdint.h>
31 
32 #include <OgreMovableObject.h>
33 #include <OgreSceneNode.h>
34 #include <OgreIteratorWrapper.h>
35 
36 namespace rviz
37 {
38 void applyVisibilityBits(uint32_t bits, Ogre::SceneNode* node)
39 {
40  if (!node)
41  {
42  return;
43  }
44  // Loop over all objects attached to this node.
45  Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
46  while (obj_it.hasMoreElements())
47  {
48  Ogre::MovableObject* obj = obj_it.getNext();
49  obj->setVisibilityFlags(bits);
50  }
51  // Loop over and recurse into all child nodes.
52  Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
53  while (child_it.hasMoreElements())
54  {
55  Ogre::SceneNode* child = dynamic_cast<Ogre::SceneNode*>(child_it.getNext());
56  applyVisibilityBits(bits, child);
57  }
58 }
59 
60 } // end namespace rviz
rviz::applyVisibilityBits
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode *node)
Definition: apply_visibility_bits.cpp:38
rviz
Definition: add_display_dialog.cpp:54


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:02