collision_detection_fcl
include
moveit
collision_detection_fcl
fcl_compat.h
Go to the documentation of this file.
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2018, Hamburg University.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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/* Author: Benjamin Scholz */
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#pragma once
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#include <fcl/config.h>
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#define FCL_VERSION_CHECK(major, minor, patch) ((major << 16) | (minor << 8) | (patch))
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#define MOVEIT_FCL_VERSION FCL_VERSION_CHECK(FCL_MAJOR_VERSION, FCL_MINOR_VERSION, FCL_PATCH_VERSION)
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#if (MOVEIT_FCL_VERSION < FCL_VERSION_CHECK(0, 6, 0))
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namespace
fcl
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{
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class
CollisionGeometry;
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using
CollisionGeometryd
=
fcl::CollisionGeometry
;
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class
CollisionObject
;
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using
CollisionObjectd
=
fcl::CollisionObject
;
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class
BroadPhaseCollisionManager
;
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using
BroadPhaseCollisionManagerd
=
fcl::BroadPhaseCollisionManager
;
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class
Transform3f
;
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using
Transform3d
=
fcl::Transform3f
;
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class
Contact
;
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using
Contactd
=
fcl::Contact
;
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class
CostSource
;
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using
CostSourced
=
fcl::CostSource
;
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class
CollisionRequest
;
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using
CollisionRequestd
=
fcl::CollisionRequest
;
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class
CollisionResult
;
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using
CollisionResultd
=
fcl::CollisionResult
;
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class
DistanceRequest
;
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using
DistanceRequestd
=
fcl::DistanceRequest
;
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class
DistanceResult
;
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using
DistanceResultd
=
fcl::DistanceResult
;
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class
Plane
;
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using
Planed
=
fcl::Plane
;
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class
Sphere
;
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using
Sphered
=
fcl::Sphere
;
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class
Box
;
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using
Boxd
=
fcl::Box
;
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class
Cylinder
;
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using
Cylinderd
=
fcl::Cylinder
;
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class
Cone
;
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using
Coned
=
fcl::Cone
;
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namespace
details
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{
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struct
sse_meta_f4;
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template
<
typename
T>
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struct
Vec3Data
;
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}
// namespace details
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template
<
typename
T>
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class
Vec3fX
;
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#if FCL_HAVE_SSE
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using
Vector3d
=
Vec3fX<details::sse_meta_f4>
;
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#else
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using
Vector3d
=
Vec3fX<details::Vec3Data<double>
>;
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#endif
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class
OcTree;
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using
OcTreed
= fcl::OcTree;
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class
OBBRSS
;
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using
OBBRSSd
=
fcl::OBBRSS
;
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class
DynamicAABBTreeCollisionManager
;
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using
DynamicAABBTreeCollisionManagerd
=
fcl::DynamicAABBTreeCollisionManager
;
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}
// namespace fcl
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#endif
fcl::DistanceRequest
fcl::details::Vec3Data
Definition:
fcl_compat.h:82
fcl::DynamicAABBTreeCollisionManager
fcl::Contact
fcl::OcTreed
fcl::OcTree OcTreed
Definition:
fcl_compat.h:93
fcl::CostSource
fcl::Transform3d
Transform3< double > Transform3d
fcl::CollisionResult
fcl::Vector3d
Vector3< double > Vector3d
fcl::DistanceResult
fcl::Vec3fX
Definition:
fcl_compat.h:85
fcl::CollisionGeometry
fcl::Transform3f
Transform3< float > Transform3f
fcl::CollisionRequest
fcl::OBBRSS
fcl::Cylinder
fcl::Box
fcl::Sphere
fcl::Plane
fcl::Cone
fcl::CollisionObject
fcl
fcl::BroadPhaseCollisionManager
moveit_core
Author(s): Ioan Sucan
, Sachin Chitta
, Acorn Pooley
autogenerated on Sat Dec 21 2024 03:23:41