A struct to return the calculation results of a triangle intersection. More...
#include <BVHRaycaster.hpp>
Public Attributes | |
| bool | hit |
| float | hitDist |
| unsigned int | pBestTriId |
| Vector3f | pointHit |
A struct to return the calculation results of a triangle intersection.
Definition at line 92 of file BVHRaycaster.hpp.
| bool lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::hit |
Definition at line 93 of file BVHRaycaster.hpp.
| float lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::hitDist |
Definition at line 96 of file BVHRaycaster.hpp.
| unsigned int lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::pBestTriId |
Definition at line 94 of file BVHRaycaster.hpp.
| Vector3f lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::pointHit |
Definition at line 95 of file BVHRaycaster.hpp.