lvr2::TexturedMesh Member List

This is the complete list of members for lvr2::TexturedMesh, including all inherited members.

accel(bool invert=0)lvr2::Renderable
boundingBox()lvr2::Renderableinline
calcBoundingBox()lvr2::StaticMeshprivate
compileAxesList()lvr2::Renderable
compileColoredMeshList()lvr2::StaticMeshprotected
compileNameList()lvr2::StaticMeshprotected
compileTexureDisplayList()lvr2::TexturedMeshprivate
compileWireframeList()lvr2::StaticMeshprotected
computeMatrix()lvr2::Renderableprotected
finalize()lvr2::StaticMeshvirtual
generateMaterialGroups()lvr2::TexturedMeshprivate
getBufferArray(unsigned int *, MaterialGroup *g)lvr2::TexturedMeshprivate
getIndices()lvr2::StaticMesh
getNormals()lvr2::StaticMesh
getNumberOfFaces()lvr2::StaticMesh
getNumberOfVertices()lvr2::StaticMesh
getRenderMode()lvr2::StaticMeshinline
getTransformation()lvr2::Renderableinline
getVertices()lvr2::StaticMesh
init(MeshBufferPtr mesh)lvr2::StaticMeshprivate
interpolateNormals()lvr2::StaticMeshprivate
isActive()lvr2::Renderableinline
isSelected()lvr2::Renderableinline
lift(bool invert=0)lvr2::Renderable
lineWidth()lvr2::Renderableinline
m_activelvr2::Renderableprotected
m_activeListIndexlvr2::Renderableprotected
m_axesListIndexlvr2::Renderableprotected
m_blackColorslvr2::StaticMeshprotected
m_boundingBoxlvr2::Renderableprotected
m_coloredMeshListlvr2::StaticMeshprotected
m_colorMaterialslvr2::TexturedMeshprivate
m_colorslvr2::StaticMeshprotected
m_faceMaterialslvr2::TexturedMeshprivate
m_faceNormalslvr2::StaticMeshprotected
m_faceslvr2::StaticMeshprotected
m_finalizedlvr2::StaticMeshprotected
m_haveMaterialslvr2::StaticMeshprotected
m_lineWidthlvr2::Renderableprotected
m_listIndexlvr2::Renderableprotected
m_materialslvr2::TexturedMeshprivate
m_modellvr2::Renderableprotected
m_namelvr2::Renderableprotected
m_nameListlvr2::StaticMeshprotected
m_normalslvr2::StaticMeshprotected
m_numFaceslvr2::TexturedMeshprivate
m_numMaterialslvr2::TexturedMeshprivate
m_numTextureslvr2::TexturedMeshprivate
m_numVerticeslvr2::TexturedMeshprivate
m_pointSizelvr2::Renderableprotected
m_positionlvr2::Renderableprotected
m_renderModelvr2::StaticMeshprotected
m_rotationSpeedlvr2::Renderableprotected
m_scaleFactorlvr2::Renderableprotected
m_selectedlvr2::Renderableprotected
m_showAxeslvr2::Renderableprotected
m_texcoordslvr2::TexturedMeshprivate
m_textureDisplayListlvr2::TexturedMeshprivate
m_textureMaterialslvr2::TexturedMeshprivate
m_textureslvr2::TexturedMeshprivate
m_transformationlvr2::Renderableprotected
m_translationSpeedlvr2::Renderableprotected
m_verticeslvr2::StaticMeshprotected
m_visiblelvr2::Renderableprotected
m_wireframeListlvr2::StaticMeshprotected
m_xAxislvr2::Renderableprotected
m_yAxislvr2::Renderableprotected
m_z_Axislvr2::Renderableprotected
model()lvr2::Renderableinlinevirtual
moveX(bool invert=0)lvr2::Renderableinline
moveY(bool invert=0)lvr2::Renderableinline
moveZ(bool invert=0)lvr2::Renderableinline
Name()lvr2::Renderableinline
pitch(bool invert=0)lvr2::Renderable
pointSize()lvr2::Renderableinline
readPly(string filename)lvr2::StaticMeshprotected
render()lvr2::TexturedMeshinlinevirtual
Renderable()lvr2::Renderable
Renderable(const Renderable &other)lvr2::Renderable
Renderable(string name)lvr2::Renderable
Renderable(Matrix4< Vec > m, string name)lvr2::Renderable
roll(bool invert=0)lvr2::Renderable
rotX(bool invert=0)lvr2::Renderable
rotY(bool invert=0)lvr2::Renderable
rotZ(bool invert=0)lvr2::Renderable
savePLY(string filename)lvr2::StaticMeshvirtual
scale(float s)lvr2::Renderable
setActive(bool a)lvr2::Renderableinline
setColorMaterial(float r, float g, float b)lvr2::StaticMeshprotected
setDefaultColors()lvr2::StaticMeshprivate
setLineWidth(float width)lvr2::Renderableinline
setName(string name)lvr2::StaticMeshvirtual
setPointSize(float size)lvr2::Renderableinline
setRenderMode(int mode)lvr2::StaticMeshinline
setRotationSpeed(float s)lvr2::Renderableinline
setSelected(bool s)lvr2::Renderableinline
setTransformationMatrix(Matrix4< Vec > m)lvr2::Renderable
setTranslationSpeed(float s)lvr2::Renderableinline
setVisible(bool s)lvr2::Renderableinline
showAxes(bool on)lvr2::Renderableinline
StaticMesh()lvr2::StaticMesh
StaticMesh(ModelPtr model, string name="")lvr2::StaticMesh
StaticMesh(MeshBufferPtr buffer, string name="")lvr2::StaticMesh
StaticMesh(const StaticMesh &o)lvr2::StaticMesh
strafe(bool invert=0)lvr2::Renderable
TexturedMesh(MeshBufferPtr mesh)lvr2::TexturedMesh
toggle()lvr2::Renderableinline
transform()lvr2::Renderableprotectedvirtual
Vec typedeflvr2::Renderable
yaw(bool invert=0)lvr2::Renderable
~Renderable()lvr2::Renderablevirtual
~StaticMesh()lvr2::StaticMesh
~TexturedMesh()lvr2::TexturedMeshinlinevirtual


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:27