Material.hpp
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1 
28 #ifndef LVR2_TEXTURE_MATERIAL_H_
29 #define LVR2_TEXTURE_MATERIAL_H_
30 
31 #include <boost/optional.hpp>
34 
35 namespace lvr2
36 {
37 
42 struct Material
43 {
45  boost::optional<TextureHandle> m_texture;
47  boost::optional<Rgb8Color> m_color;
48 };
49 
50 } // namespace lvr2
51 
52 #endif /* LVR2_TEXTURE_MATERIAL_H_ */
Handles.hpp
lvr2::Material
A material that stores information about color and texture of a cluster.
Definition: Material.hpp:42
lvr2
Definition: BaseBufferManipulators.hpp:39
lvr2::Material::m_texture
boost::optional< TextureHandle > m_texture
Optional texture handle.
Definition: Material.hpp:45
lvr2::Material::m_color
boost::optional< Rgb8Color > m_color
Optional color.
Definition: Material.hpp:47
ColorAlgorithms.hpp


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24