GroundPlane.hpp
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1 
28  /*
29  * GroundPlane.h
30  *
31  * Created on: 27.08.2008
32  * Author: Thomas Wiemann
33  */
34 
35 #ifndef GROUNDPLANE_H_
36 #define GROUNDPLANE_H_
37 
39 
40 namespace lvr2
41 {
42 
43 class GroundPlane : public Renderable{
44 
45 public:
46  GroundPlane();
47  GroundPlane(int increment, int count);
48 
49  virtual ~GroundPlane();
50  virtual void render();
51  virtual void transform(Matrix4<Vec> m);
52 
53 private:
54  void drawGrid(int increment, int count);
55 
56 };
57 
58 } // namespace lvr2
59 
60 #endif /* GROUNDPLANE_H_ */
lvr2::Matrix4
A 4x4 matrix class implementation for use with the provided vertex types.
Definition: Matrix4.hpp:64
lvr2::GroundPlane
Definition: GroundPlane.hpp:43
lvr2::GroundPlane::GroundPlane
GroundPlane()
Definition: GroundPlane.cpp:40
lvr2::GroundPlane::~GroundPlane
virtual ~GroundPlane()
Definition: GroundPlane.cpp:50
lvr2::Renderable
Definition: Renderable.hpp:65
lvr2::GroundPlane::render
virtual void render()
Definition: GroundPlane.cpp:94
Renderable.hpp
lvr2
Definition: BaseBufferManipulators.hpp:39
lvr2::GroundPlane::drawGrid
void drawGrid(int increment, int count)
Definition: GroundPlane.cpp:54
lvr2::Renderable::transform
virtual void transform()
Definition: Renderable.cpp:373


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:23