The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x3, Vector3 and Transform. More...
#include <Quaternion.h>
Public Member Functions | |
tf2Scalar | angle (const Quaternion &q) const |
Return the half angle between this quaternion and the other. More... | |
tf2Scalar | angleShortestPath (const Quaternion &q) const |
Return the angle between this quaternion and the other along the shortest path. More... | |
tf2Scalar | dot (const Quaternion &q) const |
Return the dot product between this quaternion and another. More... | |
TF2SIMD_FORCE_INLINE Quaternion | farthest (const Quaternion &qd) const |
tf2Scalar | getAngle () const |
Return the angle [0, 2Pi] of rotation represented by this quaternion. More... | |
tf2Scalar | getAngleShortestPath () const |
Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path. More... | |
Vector3 | getAxis () const |
Return the axis of the rotation represented by this quaternion. More... | |
const TF2SIMD_FORCE_INLINE tf2Scalar & | getW () const |
Quaternion | inverse () const |
Return the inverse of this quaternion. More... | |
tf2Scalar | length () const |
Return the length of the quaternion. More... | |
tf2Scalar | length2 () const |
Return the length squared of the quaternion. More... | |
TF2SIMD_FORCE_INLINE Quaternion | nearest (const Quaternion &qd) const |
Quaternion & | normalize () |
Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1. More... | |
Quaternion | normalized () const |
Return a normalized version of this quaternion. More... | |
TF2SIMD_FORCE_INLINE Quaternion | operator* (const tf2Scalar &s) const |
Return a scaled version of this quaternion. More... | |
Quaternion & | operator*= (const Quaternion &q) |
Multiply this quaternion by q on the right. More... | |
Quaternion & | operator*= (const tf2Scalar &s) |
Scale this quaternion. More... | |
TF2SIMD_FORCE_INLINE Quaternion | operator+ (const Quaternion &q2) const |
Return the sum of this quaternion and the other. More... | |
TF2SIMD_FORCE_INLINE Quaternion & | operator+= (const Quaternion &q) |
Add two quaternions. More... | |
TF2SIMD_FORCE_INLINE Quaternion | operator- () const |
Return the negative of this quaternion This simply negates each element. More... | |
TF2SIMD_FORCE_INLINE Quaternion | operator- (const Quaternion &q2) const |
Return the difference between this quaternion and the other. More... | |
Quaternion & | operator-= (const Quaternion &q) |
Sutf2ract out a quaternion. More... | |
Quaternion | operator/ (const tf2Scalar &s) const |
Return an inversely scaled versionof this quaternion. More... | |
Quaternion & | operator/= (const tf2Scalar &s) |
Inversely scale this quaternion. More... | |
Quaternion () | |
No initialization constructor. More... | |
Quaternion (const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | |
Constructor from scalars. More... | |
ROS_DEPRECATED | Quaternion (const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) |
Constructor from Euler angles. More... | |
Quaternion (const Vector3 &axis, const tf2Scalar &angle) | |
Axis angle Constructor. More... | |
void | setEuler (const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) |
Set the quaternion using Euler angles. More... | |
ROS_DEPRECATED void | setEulerZYX (const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) |
Set the quaternion using euler angles. More... | |
void | setRotation (const Vector3 &axis, const tf2Scalar &angle) |
Set the rotation using axis angle notation. More... | |
void | setRPY (const tf2Scalar &roll, const tf2Scalar &pitch, const tf2Scalar &yaw) |
Set the quaternion using fixed axis RPY. More... | |
Quaternion | slerp (const Quaternion &q, const tf2Scalar &t) const |
Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion. More... | |
Static Public Member Functions | |
static const Quaternion & | getIdentity () |
The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x3, Vector3 and Transform.
Definition at line 30 of file Quaternion.h.
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No initialization constructor.
Definition at line 33 of file Quaternion.h.
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Constructor from scalars.
Definition at line 38 of file Quaternion.h.
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Axis angle Constructor.
axis | The axis which the rotation is around |
angle | The magnitude of the rotation around the angle (Radians) |
Definition at line 44 of file Quaternion.h.
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Constructor from Euler angles.
yaw | Angle around Y unless TF2_EULER_DEFAULT_ZYX defined then Z |
pitch | Angle around X unless TF2_EULER_DEFAULT_ZYX defined then Y |
roll | Angle around Z unless TF2_EULER_DEFAULT_ZYX defined then X |
Definition at line 52 of file Quaternion.h.
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Return the half angle between this quaternion and the other.
q | The other quaternion |
Definition at line 212 of file Quaternion.h.
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Return the angle between this quaternion and the other along the shortest path.
q | The other quaternion |
Definition at line 220 of file Quaternion.h.
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Return the dot product between this quaternion and another.
q | The other quaternion |
Definition at line 156 of file Quaternion.h.
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Definition at line 290 of file Quaternion.h.
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Return the angle [0, 2Pi] of rotation represented by this quaternion.
Definition at line 230 of file Quaternion.h.
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Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path.
Definition at line 237 of file Quaternion.h.
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Return the axis of the rotation represented by this quaternion.
Definition at line 249 of file Quaternion.h.
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Definition at line 342 of file Quaternion.h.
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Definition at line 348 of file Quaternion.h.
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Return the inverse of this quaternion.
Definition at line 259 of file Quaternion.h.
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Return the length of the quaternion.
Definition at line 168 of file Quaternion.h.
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Return the length squared of the quaternion.
Definition at line 162 of file Quaternion.h.
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Definition at line 301 of file Quaternion.h.
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Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1.
Definition at line 175 of file Quaternion.h.
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Return a normalized version of this quaternion.
Definition at line 206 of file Quaternion.h.
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Return a scaled version of this quaternion.
s | The scale factor |
Definition at line 183 of file Quaternion.h.
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Multiply this quaternion by q on the right.
q | The other quaternion Equivilant to this = this * q |
Definition at line 146 of file Quaternion.h.
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Scale this quaternion.
s | The scalar to scale by |
Definition at line 137 of file Quaternion.h.
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Return the sum of this quaternion and the other.
q2 | The other quaternion |
Definition at line 267 of file Quaternion.h.
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Add two quaternions.
q | The quaternion to add to this one |
Definition at line 121 of file Quaternion.h.
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Return the negative of this quaternion This simply negates each element.
Definition at line 284 of file Quaternion.h.
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Return the difference between this quaternion and the other.
q2 | The other quaternion |
Definition at line 276 of file Quaternion.h.
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Sutf2ract out a quaternion.
q | The quaternion to sutf2ract from this one |
Definition at line 129 of file Quaternion.h.
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Return an inversely scaled versionof this quaternion.
s | The inverse scale factor |
Definition at line 191 of file Quaternion.h.
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Inversely scale this quaternion.
s | The scale factor |
Definition at line 199 of file Quaternion.h.
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Set the quaternion using Euler angles.
yaw | Angle around Y |
pitch | Angle around X |
roll | Angle around Z |
Definition at line 75 of file Quaternion.h.
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Set the quaternion using euler angles.
yaw | Angle around Z |
pitch | Angle around Y |
roll | Angle around X |
Definition at line 115 of file Quaternion.h.
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Set the rotation using axis angle notation.
axis | The axis around which to rotate |
angle | The magnitude of the rotation in Radians |
Definition at line 63 of file Quaternion.h.
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Set the quaternion using fixed axis RPY.
roll | Angle around X |
pitch | Angle around Y |
yaw | Angle around Z |
Definition at line 95 of file Quaternion.h.
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Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion.
q | The other quaternion to interpolate with |
t | The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q. Slerp interpolates assuming constant velocity. |
Definition at line 316 of file Quaternion.h.