#include <collision_distance_field_types.h>
◆ PosedBodySphereDecomposition()
collision_detection::PosedBodySphereDecomposition::PosedBodySphereDecomposition |
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const BodyDecompositionConstPtr & |
body_decomposition | ) |
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◆ getBoundingSphereCenter()
const Eigen::Vector3d& collision_detection::PosedBodySphereDecomposition::getBoundingSphereCenter |
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const |
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inline |
◆ getBoundingSphereRadius()
double collision_detection::PosedBodySphereDecomposition::getBoundingSphereRadius |
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const |
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inline |
◆ getCollisionPoints()
◆ getCollisionSpheres()
const std::vector<CollisionSphere>& collision_detection::PosedBodySphereDecomposition::getCollisionSpheres |
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const |
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inline |
◆ getSphereCenters()
◆ getSphereRadii()
const std::vector<double>& collision_detection::PosedBodySphereDecomposition::getSphereRadii |
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const |
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inline |
◆ updatePose()
void collision_detection::PosedBodySphereDecomposition::updatePose |
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const Eigen::Isometry3d & |
linkTransform | ) |
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◆ body_decomposition_
BodyDecompositionConstPtr collision_detection::PosedBodySphereDecomposition::body_decomposition_ |
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protected |
◆ posed_bounding_sphere_center_
Eigen::Vector3d collision_detection::PosedBodySphereDecomposition::posed_bounding_sphere_center_ |
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protected |
◆ posed_collision_points_
◆ sphere_centers_
The documentation for this class was generated from the following files: