robot_model
src
aabb.cpp
Go to the documentation of this file.
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* Copyright (c) 2013, Willow Garage, Inc.
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/* Author: Martin Pecka */
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#include <
moveit/robot_model/aabb.h
>
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#include <
geometric_shapes/check_isometry.h
>
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void
moveit::core::AABB::extendWithTransformedBox
(
const
Eigen::Isometry3d& transform,
const
Eigen::Vector3d
& box)
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{
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// Method adapted from FCL src/shape/geometric_shapes_utility.cpp#computeBV<AABB, Box>(...) (BSD-licensed code):
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// https://github.com/flexible-collision-library/fcl/blob/fcl-0.4/src/shape/geometric_shapes_utility.cpp#L292
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// We don't call their code because it would need creating temporary objects, and their method is in floats.
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//
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// Here's a nice explanation why it works: https://zeuxcg.org/2010/10/17/aabb-from-obb-with-component-wise-abs/
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ASSERT_ISOMETRY
(
transform
)
// unsanitized input, could contain non-isometry
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const
Eigen::Matrix3d&
r
=
transform
.linear();
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const
Eigen::Vector3d
&
t
=
transform
.translation();
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double
x_range = 0.5 * (fabs(
r
(0, 0) * box[0]) + fabs(
r
(0, 1) * box[1]) + fabs(
r
(0, 2) * box[2]));
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double
y_range = 0.5 * (fabs(
r
(1, 0) * box[0]) + fabs(
r
(1, 1) * box[1]) + fabs(
r
(1, 2) * box[2]));
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double
z_range = 0.5 * (fabs(
r
(2, 0) * box[0]) + fabs(
r
(2, 1) * box[1]) + fabs(
r
(2, 2) * box[2]));
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const
Eigen::Vector3d
v_delta(x_range, y_range, z_range);
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extend(
t
+ v_delta);
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extend(
t
- v_delta);
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}
moveit::core::AABB::extendWithTransformedBox
void extendWithTransformedBox(const Eigen::Isometry3d &transform, const Eigen::Vector3d &box)
Extend with a box transformed by the given transform.
Definition:
aabb.cpp:40
check_isometry.h
transform
template Halfspace< double > transform(const Halfspace< double > &a, const Transform3< double > &tf)
ASSERT_ISOMETRY
#define ASSERT_ISOMETRY(transform)
aabb.h
r
S r
t
geometry_msgs::TransformStamped t
fcl::Vector3d
Vec3fX< details::Vec3Data< double > > Vector3d
Definition:
fcl_compat.h:89
moveit_core
Author(s): Ioan Sucan
, Sachin Chitta
, Acorn Pooley
autogenerated on Sun Nov 3 2024 03:26:14