Contact information returned by collision. More...
#include <collision_data.h>
Public Member Functions | |
Contact () | |
Default constructor. More... | |
Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_) | |
Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &pos_, const Vec3f &normal_, FCL_REAL depth_) | |
bool | operator!= (const Contact &other) const |
bool | operator< (const Contact &other) const |
bool | operator== (const Contact &other) const |
Public Attributes | |
int | b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell More... | |
int | b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell More... | |
Vec3f | normal |
contact normal, pointing from o1 to o2 More... | |
const CollisionGeometry * | o1 |
collision object 1 More... | |
const CollisionGeometry * | o2 |
collision object 2 More... | |
FCL_REAL | penetration_depth |
penetration depth More... | |
Vec3f | pos |
contact position, in world space More... | |
Static Public Attributes | |
static const int | NONE = -1 |
invalid contact primitive information More... | |
Contact information returned by collision.
Definition at line 54 of file collision_data.h.
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Default constructor.
Definition at line 86 of file collision_data.h.
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inline |
Definition at line 88 of file collision_data.h.
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Definition at line 92 of file collision_data.h.
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inline |
Definition at line 113 of file collision_data.h.
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Definition at line 102 of file collision_data.h.
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inline |
Definition at line 107 of file collision_data.h.
int hpp::fcl::Contact::b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell
Definition at line 65 of file collision_data.h.
int hpp::fcl::Contact::b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell
Definition at line 71 of file collision_data.h.
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invalid contact primitive information
Definition at line 83 of file collision_data.h.
Vec3f hpp::fcl::Contact::normal |
contact normal, pointing from o1 to o2
Definition at line 74 of file collision_data.h.
const CollisionGeometry* hpp::fcl::Contact::o1 |
collision object 1
Definition at line 56 of file collision_data.h.
const CollisionGeometry* hpp::fcl::Contact::o2 |
collision object 2
Definition at line 59 of file collision_data.h.
FCL_REAL hpp::fcl::Contact::penetration_depth |
penetration depth
Definition at line 80 of file collision_data.h.
Vec3f hpp::fcl::Contact::pos |
contact position, in world space
Definition at line 77 of file collision_data.h.