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45 #include "../narrowphase/details.h"
int b2
information about the nearest point in object 2 if object 2 is mesh or point cloud,...
Vec3f nearest_points[2]
nearest points
FCL_REAL ShapeShapeDistance< Cylinder, Sphere >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
Center at zero point sphere.
const CollisionGeometry * o1
collision object 1
The geometry for the object for collision or distance computation.
Cylinder along Z axis. The cylinder is defined at its centroid.
Vec3f normal
In case both objects are in collision, store the normal.
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
int b1
information about the nearest point in object 1 if object 1 is mesh or point cloud,...
FCL_REAL ShapeShapeDistance< Sphere, Cylinder >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
bool sphereCylinderDistance(const Sphere &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal)
FCL_REAL min_distance
minimum distance between two objects. if two objects are in collision, min_distance <= 0.
request to the distance computation
const CollisionGeometry * o2
collision object 2
hpp-fcl
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autogenerated on Fri Aug 2 2024 02:45:15