include
hpp
fcl
collision_func_matrix.h
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/*
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* Software License Agreement (BSD License)
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2015, Open Source Robotics Foundation
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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#ifndef HPP_FCL_COLLISION_FUNC_MATRIX_H
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#define HPP_FCL_COLLISION_FUNC_MATRIX_H
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#include <
hpp/fcl/collision_object.h
>
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#include <
hpp/fcl/collision_data.h
>
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#include <
hpp/fcl/narrowphase/narrowphase.h
>
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namespace
hpp
{
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namespace
fcl {
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struct
HPP_FCL_DLLAPI
CollisionFunctionMatrix
{
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typedef
std::size_t (*CollisionFunc)(
const
CollisionGeometry
* o1,
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const
Transform3f
&
tf1
,
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const
CollisionGeometry
* o2,
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const
Transform3f
&
tf2
,
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const
GJKSolver
* nsolver,
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const
CollisionRequest
& request,
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CollisionResult
& result);
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CollisionFunc collision_matrix[
NODE_COUNT
][
NODE_COUNT
];
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CollisionFunctionMatrix
();
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};
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}
// namespace fcl
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}
// namespace hpp
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#endif
hpp::fcl::CollisionFunctionMatrix
collision matrix stores the functions for collision between different types of objects and provides a...
Definition:
collision_func_matrix.h:51
collision_object.h
gjk.tf1
tuple tf1
Definition:
test/scripts/gjk.py:27
hpp::fcl::NODE_COUNT
@ NODE_COUNT
Definition:
collision_object.h:88
hpp::fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition:
collision_object.h:95
narrowphase.h
hpp::fcl::GJKSolver
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
Definition:
narrowphase.h:54
collision_data.h
hpp
Main namespace.
Definition:
broadphase_bruteforce.h:44
hpp::fcl::CollisionRequest
request to the collision algorithm
Definition:
collision_data.h:235
gjk.tf2
tuple tf2
Definition:
test/scripts/gjk.py:36
hpp::fcl::CollisionResult
collision result
Definition:
collision_data.h:302
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition:
transform.h:54
hpp-fcl
Author(s):
autogenerated on Fri Aug 2 2024 02:45:13