Public Member Functions | Public Attributes | List of all members
hpp::fcl::AABB Class Reference

A class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points. More...

#include <AABB.h>

Public Member Functions

 AABB ()
 Creating an AABB with zero size (low bound +inf, upper bound -inf) More...
 
 AABB (const AABB &core, const Vec3f &delta)
 Creating an AABB centered as core and is of half-dimension delta. More...
 
 AABB (const AABB &other)=default
 
 AABB (const Vec3f &a, const Vec3f &b)
 Creating an AABB with two endpoints a and b. More...
 
 AABB (const Vec3f &a, const Vec3f &b, const Vec3f &c)
 Creating an AABB contains three points. More...
 
 AABB (const Vec3f &v)
 Creating an AABB at position v with zero size. More...
 
bool axisOverlap (const AABB &other, int axis_id) const
 Check whether two AABB are overlapped along specific axis. More...
 
bool contain (const AABB &other) const
 Check whether the AABB contains another AABB. More...
 
AABBexpand (const AABB &core, FCL_REAL ratio)
 expand the aabb by increase the thickness of the plate by a ratio More...
 
AABBexpand (const FCL_REAL delta)
 expand the half size of the AABB by a scalar delta, and keep the center unchanged. More...
 
AABBexpand (const Vec3f &delta)
 expand the half size of the AABB by delta, and keep the center unchanged. More...
 
bool operator!= (const AABB &other) const
 
AABBoperator= (const AABB &other)=default
 
bool operator== (const AABB &other) const
 Comparison operator. More...
 
bool overlap (const AABB &other, AABB &overlap_part) const
 Check whether two AABB are overlap and return the overlap part. More...
 
AABBupdate (const Vec3f &a, const Vec3f &b)
 
Bounding volume API

Common API to BVs.

bool contain (const Vec3f &p) const
 Check whether the AABB contains a point. More...
 
bool overlap (const AABB &other) const
 Check whether two AABB are overlap. More...
 
bool overlap (const AABB &other, const CollisionRequest &request, FCL_REAL &sqrDistLowerBound) const
 Check whether two AABB are overlap. More...
 
FCL_REAL distance (const AABB &other) const
 Distance between two AABBs. More...
 
FCL_REAL distance (const AABB &other, Vec3f *P, Vec3f *Q) const
 Distance between two AABBs; P and Q, should not be NULL, return the nearest points. More...
 
AABBoperator+= (const Vec3f &p)
 Merge the AABB and a point. More...
 
AABBoperator+= (const AABB &other)
 Merge the AABB and another AABB. More...
 
AABB operator+ (const AABB &other) const
 Return the merged AABB of current AABB and the other one. More...
 
FCL_REAL size () const
 Size of the AABB (used in BV_Splitter to order two AABBs) More...
 
Vec3f center () const
 Center of the AABB. More...
 
FCL_REAL width () const
 Width of the AABB. More...
 
FCL_REAL height () const
 Height of the AABB. More...
 
FCL_REAL depth () const
 Depth of the AABB. More...
 
FCL_REAL volume () const
 Volume of the AABB. More...
 

Public Attributes

Vec3f max_
 The max point in the AABB. More...
 
Vec3f min_
 The min point in the AABB. More...
 

Detailed Description

A class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points.

Definition at line 54 of file BV/AABB.h.


The documentation for this class was generated from the following files:


hpp-fcl
Author(s):
autogenerated on Fri Aug 2 2024 02:45:16