include
hpp
fcl
broadphase
broadphase_continuous_collision_manager-inl.h
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* from this software without specific prior written permission.
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#ifndef HPP_FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
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#define HPP_FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
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#include "
hpp/fcl/broadphase/broadphase_continuous_collision_manager.h
"
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#include <algorithm>
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namespace
hpp
{
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namespace
fcl {
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//==============================================================================
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BroadPhaseContinuousCollisionManager::BroadPhaseContinuousCollisionManager
() {
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// Do nothing
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}
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//==============================================================================
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BroadPhaseContinuousCollisionManager::~BroadPhaseContinuousCollisionManager
() {
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// Do nothing
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}
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//==============================================================================
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void
BroadPhaseContinuousCollisionManager::registerObjects
(
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const
std::vector<ContinuousCollisionObject*>& other_objs) {
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for
(
size_t
i = 0; i < other_objs.size(); ++i)
registerObject
(other_objs[i]);
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}
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//==============================================================================
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void
BroadPhaseContinuousCollisionManager::update
(
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ContinuousCollisionObject* updated_obj) {
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HPP_FCL_UNUSED_VARIABLE
(updated_obj);
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update
();
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}
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//==============================================================================
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void
BroadPhaseContinuousCollisionManager::update
(
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const
std::vector<ContinuousCollisionObject*>& updated_objs) {
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HPP_FCL_UNUSED_VARIABLE
(updated_objs);
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update
();
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}
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}
// namespace fcl
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}
// namespace hpp
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#endif
hpp::fcl::BroadPhaseContinuousCollisionManager::BroadPhaseContinuousCollisionManager
BroadPhaseContinuousCollisionManager()
Definition:
broadphase_continuous_collision_manager-inl.h:48
hpp::fcl::BroadPhaseContinuousCollisionManager::update
virtual void update()=0
update the condition of manager
broadphase_continuous_collision_manager.h
HPP_FCL_UNUSED_VARIABLE
#define HPP_FCL_UNUSED_VARIABLE(var)
Definition:
include/hpp/fcl/fwd.hh:55
hpp::fcl::BroadPhaseContinuousCollisionManager::~BroadPhaseContinuousCollisionManager
virtual ~BroadPhaseContinuousCollisionManager()
Definition:
broadphase_continuous_collision_manager-inl.h:54
hpp
Main namespace.
Definition:
broadphase_bruteforce.h:44
hpp::fcl::BroadPhaseContinuousCollisionManager::registerObjects
virtual void registerObjects(const std::vector< ContinuousCollisionObject * > &other_objs)
add objects to the manager
Definition:
broadphase_continuous_collision_manager-inl.h:60
hpp::fcl::BroadPhaseContinuousCollisionManager::registerObject
virtual void registerObject(ContinuousCollisionObject *obj)=0
add one object to the manager
hpp-fcl
Author(s):
autogenerated on Fri Aug 2 2024 02:45:12